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Syth Ascension is maybe the best option, but you can also take the bio-ascension tree (even if this maybe doesn't make 100% sense in RP view). There is a trait which negates all the research & unity mali etc. (if i'm right it's "besouled" or somethign like that).
yes, this was made before synthetic dawn.
I didn't change the points you've listed because the Prometheans shouldn't be a machine-hive-mind as the synthetic dawn species. The prometheans are designed as a species of warmachines without real intelligence, except some leader-units. BUT, in contrast to the SynthDawn's, they are still individuall units. There is no overwatching machine interlligence behind it, it's more an regular empire under semi-intelligent robots. (-> more like ascended synths)
I agree that not all authorities & civics & techs fit the prometheans, but to create all of this from scratch... I don't have this time :(
Maybe, just maybe I will rework then one time, but atm I'm satisfied in general. Yes, I agree there are some strange things that doesn't really fit the prometheans, but the machine-intelligence civics/goverment also didn't fit in the design of the prometheans I had in mind.
If you have further questions, just wrote me :)
somehow I've deleted the localization for these traits with mod version 3.10.00. I thing it was a copy-paste issue :S
Now it should work fine again
have to check it out, thanks for the report. Will fix it tomorrow morning (~09:00 CET)
thanks for playing my mods, i'm very happy if you like it :)
by the way, thx for mod. i really like the mood of it.
how do you mean it exactly "named wrongly"?