Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Syth Ascension is maybe the best option, but you can also take the bio-ascension tree (even if this maybe doesn't make 100% sense in RP view). There is a trait which negates all the research & unity mali etc. (if i'm right it's "besouled" or somethign like that).
yes, this was made before synthetic dawn.
I didn't change the points you've listed because the Prometheans shouldn't be a machine-hive-mind as the synthetic dawn species. The prometheans are designed as a species of warmachines without real intelligence, except some leader-units. BUT, in contrast to the SynthDawn's, they are still individuall units. There is no overwatching machine interlligence behind it, it's more an regular empire under semi-intelligent robots. (-> more like ascended synths)
I agree that not all authorities & civics & techs fit the prometheans, but to create all of this from scratch... I don't have this time :(
Maybe, just maybe I will rework then one time, but atm I'm satisfied in general. Yes, I agree there are some strange things that doesn't really fit the prometheans, but the machine-intelligence civics/goverment also didn't fit in the design of the prometheans I had in mind.
If you have further questions, just wrote me :)
somehow I've deleted the localization for these traits with mod version 3.10.00. I thing it was a copy-paste issue :S
Now it should work fine again
have to check it out, thanks for the report. Will fix it tomorrow morning (~09:00 CET)
thanks for playing my mods, i'm very happy if you like it :)
by the way, thx for mod. i really like the mood of it.
how do you mean it exactly "named wrongly"?