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Насчёт визуала не спорю, но с балансом беда. Играл на Серьёзном. К сожалению, до конца не прошёл: желание после начала последней арены абсолютно пропало (слишком много врагов + слишком мало пространства). Неудивительно, что значительная часть пишет, что карту пройти тяжело.
Я тоже там не выживаю.
13:19:11 ERR: Content/SeriousSamHD_TSE/Levels/Z5_Other/CitadelOfSands.wld: Content/SeriousSamHD/Levels/CitadelOfSands/Stuff/MainWalls.mdl: Content/SeriousSamHD/Levels/CitadelOfSands/Stuff/MainWalls.bmf: Cannot open file Content/SeriousSam3/Models/Talos_CliffResources/Roman/Textures/Tower_02_Rock_mask.tex
13:19:11 LOG: Failed loading world. (process memory: 994 MB)
...which is why it pains me to say the gameplay was far below par. The excessive use of AoE-based enemies across wide areas, or worse confined to small areas makes a lot of damage unavoidable unless you place your priority on avoiding damage above all else. (Shooting at projectiles instead of enemies.) The extremely high health on the bosses also made them a chore to fight more than a challenge.
So in short, while I'm extremely impressed with your abilities at using and making map assets, I think there needs to be more love put into gameplay focus--whether that's by collaborating with a design-experienced mapper, or by placing more priority on the way a map plays vs. how it looks.
Feel free to add me for messages if you want to talk about it in more detail/more constructively!
I still plan to someday maybe reduce his health or damage, but not both.