Stellaris

Stellaris

More Galaxy Sizes
159 Comments
Mr_Byzantine 15 Nov, 2022 @ 6:45pm 
Much like Cookie Wizard and raiden55, this mod has removed the territorial overlay in the map view. Initially I was concerned it could be a non-interface with one of the other mods I ran alongside this one, yet it would seem the issue stems from this mod itself.
raiden55 19 Jul, 2022 @ 10:29am 
I've had this bug often @Cookie Wizard , dunno if it's from this or not however. Glad I'm not alone.
Cookie Wizard 18 Apr, 2022 @ 7:03am 
I'm unaware whether its a problem due to the mod or not, but in the center, I happen to spawn there and the system I claim, they dont show as "claimed" like with colours that indicates your territory, since I dont have other mods than this, I hoped I could reach out to you and perhaps some users here to help me out, its bugging me tremendously.
Rogueone 1 Apr, 2022 @ 8:00pm 
Update?
Cosokabe 21 Dec, 2021 @ 6:25am 
Is this ever gonna get an update its not working form me but i would like wo have stars in center not like the other mod that i am using
Lena 9 May, 2021 @ 1:50am 
Is there a version of this without stars at the core? I've been using the tweakergui thing, but I don't like having to remove all the FoW like that just to be able to see my borders.
Pedro Gonzalezbutcooler 4 May, 2021 @ 12:30pm 
for people who can't see the galactic core because of 3.0 the only thing that I found that helped was typing in "tweakergui terraincognita" into command thingy. Although this somewhat defeats the purpose of 3.0 somewhat.
elfking15 23 Apr, 2021 @ 2:23pm 
oh buddy my micro skills are gonna be put to the test
Eem Foo 20 Apr, 2021 @ 9:57am 
Does this work with 3.0?
tilarium 14 Mar, 2021 @ 9:45am 
No problem!
Teamson 14 Mar, 2021 @ 5:57am 
ah ok, nice! thx you mate!
tilarium 14 Mar, 2021 @ 1:23am 
No conflict. The way this (and other map size mods) work is just telling the game how many systems to generate and what types. The types of systems generated then pulled from the available systems until the map is full. The way Guilies modifiers work is via scripts at the start of the game. First giving you a series of options to choose from and then firing the script to add the modifiers to the stellar bodies.
Teamson 13 Mar, 2021 @ 6:33pm 
How would this work with real space frontiers, guillies planet modifier and planet diversity? (So stuff which kind of change the planet generation...)
BØØØDDZ 6 Mar, 2021 @ 2:08pm 
Great mod thanks
kreaturen 6 Mar, 2021 @ 12:37pm 
@Authenitic Tincan: Short answer is the fastest CPU available. No one can really answer this, because there are too many variables. You just have to try, and if you can't finish a game before everything grinds to a halt, then your cpu is too slow, for that particular setup. I do well on a 2000 sized galaxy. I have an i7 9700K. But before play, I always reduce the number of habitable planets below what the game normally allows. I do this partly because it feels realistic, but more importantly, it prevents the end game populations to grow astronomically large, and thus hog everything down. To do this, I must open up the mod files, find the map size I want to play, and reduce it manually there. I.e. I set the variable 'colonizable_planet_odds = 1' to less than 1.
kreaturen 6 Mar, 2021 @ 12:11pm 
@Tyb3rious.TV It is compatible, it just isn't updated, because it does not need an update. Just ignore the launcher warning.
Col_Aur(ful) 6 Mar, 2021 @ 11:55am 
@baronjutter you can get fallen empires in a different mod version. check workshop content posted by author
Tyberious 24 Jan, 2021 @ 12:34am 
Not compatible with 2.8
baronjutter 24 Nov, 2020 @ 10:09am 
I notice fallen empires never spawn with this mod unless I turn AI's way way down, and even when they do they often only have 1 system instead of their usual.
authentic_tincan 22 Nov, 2020 @ 8:41pm 
what cpu would you suggest be best for the larger galaxy sizes?
*Mute 1 Nov, 2020 @ 6:55pm 
bad
hyperion9710 28 Oct, 2020 @ 5:51am 
Crisis Strength is up to (x5), after I installed this mod, can you see this? Or mod crash? I'm running over 40 major mods...
Atom, He Who Seeks Nowhere 8 Sep, 2020 @ 10:46am 
Is there anyway to prevent stars from spawning in the galaxy core? I'm playing with Gigastructural Engineering and it's a bit difficult to do anything because there are other stars in the area with the Galactic Core.
professor pwnage 22 Aug, 2020 @ 2:15pm 
This is a pretty great mod. But there seems to be an issue with Fallen empire spawning. When there are more than about 30-40 AI empires on Giant for example you wont get any spawning at all.
CRPoV 20 Aug, 2020 @ 2:16pm 
Is this compatible with Real Space?
SalzStange 18 Aug, 2020 @ 3:24pm 
Same bug.

"The new sizes aren't showing. I have the mod enabled but I believe it might just be a version issue. If anyone is having this mod work for 2.5 lemme know what you did."

How i can solve it?
Pan 14 Aug, 2020 @ 12:12pm 
big size dont work
Seifer 9 Aug, 2020 @ 8:15am 
Will this work with STNH? (:
Homer-DOH-Simpson 15 May, 2020 @ 11:40am 
no new one?
Fiur 18 Mar, 2020 @ 9:51am 
This mod is missing the descriptor file. Please contact the author of this mod!!!
MoonlitShade 7 Jan, 2020 @ 11:41am 
@_b1ack0ut I also get that glitch. I hope it's just visual and there weren't deleted systems or something.
Astral Mist 2 Jan, 2020 @ 5:20am 
As a note, ring galaxies don't seem to work at any star setting, not just 1000 or above.

That, and I've noticed that no matter what you set the Fallen Empire slider to, often they won't spawn, or only one or two at most.
FalleNxGh0sTx01 7 Dec, 2019 @ 10:49pm 
The new sizes aren't showing. I have the mod enabled but I believe it might just be a version issue. If anyone is having this mod work for 2.5 lemme know what you did.
FR4C74LH3X 1 Dec, 2019 @ 9:01am 
can you add 15K star maps? 10K is too light on my PC
VersionZero 11 Nov, 2019 @ 11:22am 
Can you make a patch with the Ienzo extragalactic clusters mod?
hypersot 3 Nov, 2019 @ 9:23pm 
I noticed a significant cost reduction (~15%) when trying to create a starbase on a 1500-sized map. This does not happen on a 1300-sized map (haven't checked the others).

Is that intended?
Commander Toilet 31 Oct, 2019 @ 7:39pm 
How to kill your processor in one second.
Årtifexian 7 Oct, 2019 @ 3:03pm 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277
_b1ack0ut 5 Aug, 2019 @ 1:48pm 
also second question, using star systems with more than 1000 stars causes the borders along the sides of the empire to disappear, and the empire at the top of the galaxy has their flag float out above the galaxy like this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1826260900

does anyone know how to resolve this, or does anyone else experience this problem?
_b1ack0ut 3 Aug, 2019 @ 3:23pm 
quick question regarding the namelist thats required. does it HAVE to be that namelist? or can we use a different namelist, as long as it covers the proper amount of stars?
Doctor Verum 2 Aug, 2019 @ 3:02pm 
I can't seem to get the "start at core" function to work at all.
Doctor Verum 2 Aug, 2019 @ 1:40pm 
Can I ask a developer question? How does one exactly predetrmine where the player starts? Is this via

cluster_radius = 500
cluster_distance_from_core = 0

Or?
Outpowner 22 Jul, 2019 @ 3:18am 
Nice mod, however, sadly Fallem Empires are very unlikely to spawn even if the number of normal AIs etc is low...
Mysterius 20 Jul, 2019 @ 10:35am 
I have a strange bug. I'm not sure if it's caused by this mod but it is the most likely culprit : when I explore the galaxy, the galactic core (center) stays grey, like if the fog of war never lifted. Like in this pic, but with stars inside thanks to this mod : https://i.redd.it/oq5jb7wc19w11.png
Any idea why ?
Brisbane Socialist 1 Jul, 2019 @ 12:39am 
Ok, makes sense. After playing for a while, I've begun to notice star names coming up multiple times. My computer is trash so I'm mostly just interested in the tiny galaxy sizes, so could I just not install the namelist mod and only use the smaller sizes? The namelist running out looks to be a problem only for the large galaxy sizes.
Otty  [author] 1 Jul, 2019 @ 12:07am 
Ackoli, because bigger maps like "titan", "massive" needs star names a lot more than the vanilla game featured(the default star list is like around 3000-ish, I guess).
Brisbane Socialist 30 Jun, 2019 @ 11:14pm 
Why is the namelist mod neccessary for this?
Brisbane Socialist 30 Jun, 2019 @ 11:13pm 
the 22 star galaxy sounds interesting.
SpartanH347 [FR] 15 Jun, 2019 @ 11:31am 
thanks !
Otty  [author] 14 Jun, 2019 @ 10:46pm 
Dezerker,
No problem! ;D