XCOM 2
SPARK Launchers
89 Comments
4rrakis 2 Oct, 2021 @ 11:04am 
For WotC get SPARK Launchers Redux instead of this one.
CaptainBragd 2 Oct, 2021 @ 10:53am 
Does this work with Wotc or do I habe to run LW2?
Shavy 20 Feb, 2020 @ 2:21pm 
LW2?
mister.hyde 27 Dec, 2019 @ 4:02pm 
Although I have researched and built the launchers, I can't equipt them. Seems to be the same or a similar problem which Adrimalthrawnbar is having.
Triel 5 Sep, 2019 @ 5:53pm 
what about a launcher that can fire SPARK's?
superman81906 18 Oct, 2018 @ 1:10pm 
Is there a mod that just adds a utility slot that IS NOT metal over flesh mod?
anybis 11 Aug, 2018 @ 8:59am 
@RealityMachina Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
And in fashion "long war" every day on account
Iceberg 19 Feb, 2018 @ 8:37am 
Since this mod seems to add a unique ability, would it also require its own code to configure tile snapping like bg's blaster launcher did? Also, would you consider addinng a third tier comparable to said launcher, perhaps as its own file? Great mods btw, I'm subscribed to a whole lot of your files.
4rrakis 3 Dec, 2017 @ 7:57am 
Read the description. You need either LW2 or the community highlander.
Silverghosts 3 Dec, 2017 @ 7:52am 
Is there a way to use this mod without having LW2 installed?
Maximilian Thermidor 29 Sep, 2017 @ 7:40pm 
@RealityMachina Love this mod used it a lot for the vanilla version, I was wondering if you have any plans to port it to WOTC? no rush I was just wondering because I am waiting on an update for this before I continue my playthrough, again not trying to rush you on this or sound rude. Just asking so I know if it will be ported.
Admiralthrawnbar 29 Sep, 2017 @ 12:54pm 
I would appreciate it if you could respond just so I know you got the bug report. (That came out more sarcastic than I intended.)
Admiralthrawnbar 27 Sep, 2017 @ 4:18pm 
Hello? Mod author? Did you get my message?
Admiralthrawnbar 21 Sep, 2017 @ 2:22pm 
So, regarding war of the chosen. Then game will launch and you can build the adapted shoulder launcher (Haven't managed to progress farther in my current campaign yet) however, you can not equip them. when you select to utility slot and click the launcher, it closes out the menu like normal but doesn't actually equip the launcher. This is with the new WOTC highlander andthe WOTC version of metal over flesh
⎝👽⎠ Markus ⎝👽⎠ 21 Sep, 2017 @ 2:32am 
Need update please , i love this mod
Psyckosama 20 Sep, 2017 @ 5:54am 
WotC version please now that the WotC Highlander is out?
Lerzan 13 Sep, 2017 @ 3:35pm 
Yea hoping with the new highlander this will be looked at as well
teh1archon 13 Sep, 2017 @ 6:10am 
Boy oh boy! WotC Highlander is out. Hopefully the updated version of this as well.
Lung 5 Sep, 2017 @ 10:32pm 
If it doesnt have "War of the Chosen" in the "DLC required" slot in right,
No. It's probably not going to work with WOTC.
Admiralthrawnbar 2 Sep, 2017 @ 1:37pm 
Guys asking for a WOTC version. The highlander that is necessary for this to work properly is not compatible with WOTC. He can't find out if it is compatible as is or not until either the highlander is updated (which will take a while) or he can create a version that doesn't require it.
Spiner909 1 Sep, 2017 @ 3:04pm 
WOTC version?
An Arousing Avocado 30 Aug, 2017 @ 10:32am 
compatible with wotc?
Ultigom 30 Jul, 2017 @ 7:28am 
Is there a way to make the other launchers work with other units, aside from SPARKs, and the buildable Geth from anotehr mod?
Pappy Smith 18 Jul, 2017 @ 12:35pm 
REALITYMACHINA Kudo's on an excellent concept, this was much needed. Is there any chance you could release a Spark Launcher Light mod that provides the launcher and the unlocked utility slot w/o opening up everything else from Metal over Flesh mod? For my tastes metal over flesh makes fleshies obsolete & I am not quite ready to hand the war over to our new robotic overlords

:-)
=[NK]= Col. Jack O'Neil 15 Jul, 2017 @ 10:16pm 
One or the other, although both work alongside each other
LordBorga 14 Jul, 2017 @ 11:04pm 
Well if you want it in vanilla only the community highlander, if you have long war 2 only long war 2 is needed
KitKat 14 Jul, 2017 @ 10:17pm 
it requires community highlander AND LW2? aren't those two mods in conflict?
Jacke 10 Jul, 2017 @ 5:43am 
RealityMachina, could you adapt the code and config in your mod "More Technical Rockets" to this mod to restrict the items to SPARKs only, as MTR's items can only be used on LW2 Technicals and similar soldier classes.
4rrakis 7 Jul, 2017 @ 7:53am 
Yes, it works with LW2.
Rakdarian 7 Jul, 2017 @ 4:33am 
@dragon32 Does this work WITH lw2?
4rrakis 5 Jul, 2017 @ 10:28pm 
You already asked that and got your answer trexarthur, just two comments below your last one.
dinobite do not use 5 Jul, 2017 @ 5:16pm 
please make version for vinilla
neuromancer 1 Jul, 2017 @ 11:14pm 
I don't know if someone else has asked, but can you shrink the images in the utility slots so they don't extend out of the slot (i.e. when you equip a launcher in a SPARK utility slot, it is too big, and doesn't fit inside).

Also, I too am seeing launchers for non-spark units (and can't equip them on non-SPARKs), and non-SPARK equipment available for SPARKs (haven't tried equipiong them because I want the rocket launcher more than any other thing). Although, I was thinking about it, and I wonder if there is any easy way to make those items not appear for SPARKs? It might require a flag be inserted for every item... blah.
Dragon32 24 Jun, 2017 @ 2:26am 
@trexarthur :
It works without Long War 2. You just need the Community Highlander mod.
dinobite do not use 23 Jun, 2017 @ 7:05pm 
please make for vinnilla
NotSoLoneWolf 22 Jun, 2017 @ 8:41pm 
Hey there, I'm making a mod that will give SPARKs multiple classes, and I was wondering if I could use your mod's animations/models? I was able to get the shoulder launchers working but I could never fix the Archer's longer barrel.
GiuseppeIII 18 Jun, 2017 @ 3:35pm 
Same problem as @Chéradénine, @=[NK]= Col. Jack O'Neil, @Amaretto, and @GhostNinja , where these items show up on non-spark characters. They cannot actually be equipped, but they are shown as available.
LordBorga 18 Jun, 2017 @ 12:55am 
also the PCSs becoming avaible on sparks seems to happen after I the GTS is done building or the advent mec research is done I tested it both ways and before one or the other PCSs are unavailble
LordBorga 16 Jun, 2017 @ 2:59am 
Getting the same problem as Amaretto including the launcher being avaible for non spark utility slots (unable to equip it though) in addition for some reason my sparks can also can equip PCSs although they disappear when I try. Not sure if it is a mod conflict where the sparks are being treat like humans or something else. Spark related mods installed are Spark custom Class support, Spark T-pose fix, GTS perks for Sparks, and Tankier sparks, maybe related but not directly are Mod everything reloaded.
wookiecop 6 Jun, 2017 @ 8:11pm 
need to make Grenade Launchepr Blow stuff up?
Amaretto 28 May, 2017 @ 2:49pm 
@RealityMachina both and not LW2
RealityMachina  [author] 28 May, 2017 @ 2:39pm 
To be clear, you have Metal Over Flesh and one of the required highlanders installed, right?
Amaretto 28 May, 2017 @ 1:39pm 
Nothing happens when I try to click them. I can click on any other grenade and equip that just not the launchers, also they show up in the inventory for human soldiers but arent equippable.
4rrakis 28 May, 2017 @ 2:47am 
So you have the utility slot as well as the launchers, and the launchers don't show any “not available“ warning - looks ok. What happens if you want to equip them?
4rrakis 28 May, 2017 @ 12:35am 
Do you have the metal over flesh mod installed? You need that for the utility slot.
Amaretto 27 May, 2017 @ 11:36pm 
I got the mod working however none of the launchers are able to attached to any of my SPARK units, what do?
Dragon32 25 May, 2017 @ 10:53am 
I've SLG enabled but haven't done the mission. I have these launchers available to be built by Lily. Shouldn't they be gated behind the SPARK research / Proving Grounds project?
=[NK]= Col. Jack O'Neil 17 May, 2017 @ 5:05pm 
You can run both without editing any files
xtraFruity 17 May, 2017 @ 3:29pm 
@boisegangpc ok thanks!