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Unfortunately, the modding api does not seem to make this possible as far as I can see.
This mod actually does not count.
Use the Tech Tier Events mod for counting researched techs per tier .
"T1(0), T2(6), T3(6), T4(6), T5(6)" this is just the information what amount of techs are required to unlock the next tier, e.g. you have to research 6 T2 techs to unlock T3.
In previous versions of Stellaris those numbers were different.
That is why the screenshot has other numbers.
It is just an old screenshot I have not updated.
Hope this helps you clarifying the matter.
Please let me know if any tech info is not showing correctly.
@Peter34 and @Reianor, also I think the bug you mentioned is gone now.
If you still have problems, please tell me so I can look into it!
Sorry to let you wait.
This needs an update for 2.2.2.
You know the job totals they added? With your mod they don't show, without it they do.
Added a reminder in my calendar right now. ;-)
But I cannot promise anything, since it might require a lot of work and my exams are coming soon...
Please tell me if any tech has still missing tier info.
Also, I have rewritten the script I use to generate the mod in python instead of bash/awk.
This will make it easier to include more information, e.g., this tech unlocks these techs.
I am going to implement this feature in the next release.
@fedprod
I have implemented your suggestion.
But I only managed to move the changes of l_english.yml to a separate file.
Moving the changes of technology_l_english.yml to a separate file did not work (no error but also not showing any tier information).
I hope this is OK for you.
@Tricket
Now all languages are supported.
I am happy to be notified about any future language specific errors. ;-)
Currently, I am reworking the script to generate the mod, so that multiple languages are supported.
I will include your suggestion to not overwrite the whole file.
But I currently have not so much time, so you might have to wait some time.
You could just replace the strings you NEED and would be future safe.
Had to disable it for 2.1.1 because new strings now showing up, please clean and fix.
i tested again and found some tier5 tech. Also the RGF, i just was a bit stupid.. :)
But the tooltip in summary is really confusing this way. Maybe a better tooltip would make it easier to understand
There is no easy way to get this mod multi language compatible, isnt it?
I've seen the other mod but since i play alot mp it would make too much trouble.
A pity that the indicator doesnt work that easy. I'm really wondering why no mod yet has this feature. Would be really awesome.
The summary section tooltop should always say "T1(0) T2(6) T3(6) T4(6) T5(6)", because it describes how many techs you generally need for the next tier.
It is not meant to update after researching techs.
For that I have this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1195902331
It is not yet updated for 2.0 though, but I want to patch it this weekend.
The reason for splitting it into another mod is, that I would like to keep this mod Ironman compatible.
Can you give me an example which techs are not showing the R G F characters?
It is hard for me to go through every tech to find errors.
There are now quite a few tier 5 techs.
For example Titans, Jump Drives, and Ascension Theory, ...
I am sorry, but indicating which techs get boosts from research agreements is not an easy thing to mod. There is now way for me to check for that as far as I know. :(
So, those three: Dragon Scale Armour, Enigmatic Encoder, and Enigmatic Decoder.
BTW, watch out for the Enigmatic Fortress since I have heard it is bugged right now:
https://forum.paradoxplaza.com/forum/index.php?threads/enigmatic-fortress-events-brokenly-bugged-2-0.1073534/
The values of techs required to unlock the next tier are extracted from the game files, so I am pretty sure.
You can also read about it here:
https://stellaris.paradoxwikis.com/Technology#The_card_system
In 2.0 there are now 5 tiers.
In order to unlock the next tier, you need 6 techs from the previous tier.
Also, I have added a little postfix (R,G,F) for Repeatable-, Guardian-, and Fallen-empire-techs.
Check for example the robomodding tech called "Machine Template System".
If you can confirm this, I will fix it immediately.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1195902331
This adds an entry in the Situation Log which shows how many techs have been researched by tier and area.
Also, the mod adds notifications when a new tier is unlocked (via event popups).
Testing and feedback is welcome (please use the corresponding workshop page).