Arma 3
WMO - Walkable Moving Objects
475 Comments
Lady Inquisitor 13 Jun @ 11:28pm 
Hello!

Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
Donjohntos1 11 Jun @ 4:06pm 
Flying an helicopter at low speed close to the ground makes the heli go left or right just before touchdown. And after liftoff at low speed.
The possibility that you crash is higher.
Iroquois Pliskin 24 Feb @ 1:30pm 
Are there any plans or way to make this working with helicopters and planes ?
MikeyB 6 Dec, 2024 @ 6:17pm 
Adding these 2 lines to the missions initServer.sqf file seem to fix it

if (isNil "WMO_noRoadway")then{WMO_noRoadway=[]};
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];
MikeyB 6 Dec, 2024 @ 5:56pm 
For anyone using the Dev version of Simplex Support Services. Using WMO_noRoadway=WMO_noRoadway+["RopeSegment"]; appears to fix disappearing rope in its Fastrope options as well.
Bloodwyn  [author] 27 Sep, 2024 @ 2:41pm 
then define it :) WMO checks if it already exists
Marki 27 Sep, 2024 @ 8:11am 
@ < Blank > Where do I put that script? Cuz WMO_noRoadway is an undefined variable
WOULINX 3 Sep, 2024 @ 1:34am 
this mod causing removing grass when i get up on object, vehicle, rock, vaulting on wall etc.
the_green_one009 8 Jun, 2024 @ 11:06pm 
when i go up stairs, anyone beside it gets lifted into the air
if i stand too close to someone who is prone, we both might levitate a bit
when i walk over gear, grass temporarily deletes.
any workarounds known?
< blank > 12 Mar, 2024 @ 9:05am 
WMO_noRoadway=WMO_noRoadway+["RopeSegment"];

This should fix ACE fast rope falling problem
CHEN 2 Mar, 2024 @ 3:35am 
Or can your mod be compatible with ACE's helicopter descent mod? When I use ACE's fast descent system, it will fall off the rope directly
CHEN 2 Mar, 2024 @ 3:33am 
Can this mod be compatible with helicopter landing mods
SkankHunt42 29 Dec, 2023 @ 4:10am 
Very nice mod but its have some glitches like: Exploding helicopters with no reason (sometimes) and u cant crawl under vehicle bcs its teleporting you on the roof (Prob only with custom vehicles)
Bloodwyn  [author] 21 Oct, 2023 @ 12:05pm 
Only to some extend with really slow planes
Goaty1208 21 Oct, 2023 @ 6:06am 
does it work with planes?
Bloodwyn  [author] 10 Oct, 2023 @ 10:50am 
Besides loading the mod, there is nothing you have to do. I should just work.
NordicSkald 9 Oct, 2023 @ 12:49pm 
Does anyone know how this works? I have it installed but I don't know what else I need to do to have it function... No guides exist online that I can find... I have a mission coming up that's urgent and this mod is needed to have it work best...
Marki 29 Sep, 2023 @ 2:50pm 
How does WMO_Enabled work? Is it as simple as "WMO_Enabled = 0;" while in zeus?
EightHorse8357 23 Aug, 2023 @ 12:25pm 
why i dont have stamina when ship or other vechicle is moving when i stand on it
Ribcage 20 Aug, 2023 @ 9:47pm 
Whats the problem with helicopters? They fucking die when they start to pick up speed with me in it. or any flying vehicle in general.
Wael 2 Jul, 2023 @ 2:49am 
nice mod
K1NG_J3W 12 Apr, 2023 @ 5:55am 
Thanks for this mod! Just hoping there is a version with the ace fix

@WillKMJ I checked your workshop items hoping I would find an ACE version but couldn't seem to find it, would you by any chance be interested in putting this up? Im hoping to use this on an ace/antistasi server

Thanks again for all your work on these mods
Senzsh 6 Apr, 2023 @ 8:14pm 
Це працює! It works!
Apophis 11 Mar, 2023 @ 3:13pm 
Hi !
Can I use this mod on my future monetized server ?
Monetization will be in accordance with BI rules.
Thanks !
KJW 18 Feb, 2023 @ 3:05pm 
@Bloodwyn -- Sound, cheers :)
Bloodwyn  [author] 18 Feb, 2023 @ 2:46pm 
Please link to this page in you version and then it's fine :NATO:
KJW 18 Feb, 2023 @ 2:10pm 
@Bloodwyn -- Cheers, mind if I reupload with that PR done? :)
Bloodwyn  [author] 18 Feb, 2023 @ 1:57pm 
KJW 18 Feb, 2023 @ 1:53pm 
Sound, any internal variable that is true or something when this is happening that I could try make a fix with?
Bloodwyn  [author] 18 Feb, 2023 @ 1:45pm 
Yeah, that's an issue with ACE.
KJW 18 Feb, 2023 @ 5:25am 
@Bloodwyn -- Have found this mod can cause lots of stamina drain stood inside of vehicles (though not on top of it) even if simulation is disabled. Don't know if there's a possible fix for it but figured I'll report it anyways as is quite annoying for vehicles with openable interiors.
Fercho 30 Jan, 2023 @ 1:52pm 
@Bloodwyn, Can I repack in a clan pack??? Regards
dra90nslay3r 21 Jan, 2023 @ 4:33pm 
hello would you give me permission to use this in a re-bundle to reduce the number of mods in my groups modlist your mod would be linked and it would be unlisted so other people wouldn't be able to use it
youtube EchoOfTheRodina 18 Nov, 2022 @ 2:52pm 
@author - A very important mod. I would be happy if this mod was together with the Enhanced Movement Mod. Greetings.
Fürst Robert von Wiggelberg II 14 Nov, 2022 @ 11:41pm 
can i now place a bomb on a car?
nijielian 30 Oct, 2022 @ 6:20pm 
Ever think of working with [EC] Hawk to create an operatable moving aircraft carrier?
Weber 26 Oct, 2022 @ 4:41pm 
Heyo, just to make sure if I credit you would I be able to pack it into my mod?
Bloodwyn  [author] 27 Jul, 2022 @ 12:17pm 
It is not a helipad, but a custom roadway object. WMO can be disabled by setting the WMO_Enabled boolean. :NATO:
gman 27 Jul, 2022 @ 6:45am 
Because this mod places a helipad under the player it breaks missions like liberation where you can build objects. The helipad under the player counts as an object so it prevents placing down other objects. Would be nice to be able to toggle it off in this case.
Bloodwyn  [author] 5 Jul, 2022 @ 11:13am 
Please link this page in your mod :)
Sam Handwich 5 Jul, 2022 @ 5:41am 
Bloodwyn, I saw that you previously gave someone permission to package this in to their group's mod. I'm looking to do the same for the purposes of consolidating our mod pack, and seeking permission to do so. Thanks.
[S.C.] Raptoid 27 Jun, 2022 @ 9:42pm 
Where's a good place to put the WMO_specialObjects array? Mission init or is object init fine? Or where can I add items to the array? I don't exactly understand. And how would I set "disableCollisionWith" and "enableCollisionWith" in cfgRemoteexec filters? Sometimes people fall through floating objects like mod space ships, I'm wondering if this can alleviate that, ideally I'd load it and add certain non-vehicle objects to the array in my dedicated server. I read around through a lot of comments but didn't seem to find anything, then again I tend to miss stuff.
Bloodwyn  [author] 18 Jun, 2022 @ 1:00pm 
So small and usefull in fact, that BI decided NOT to include anything similar in their newest engine :D
Poopies 18 Jun, 2022 @ 12:51pm 
such a small mod but yet so useful
iso 7 Apr, 2022 @ 5:44am 
@Ace if there was a way to disable ace stamina drain when jumping i think that would probably fix it
Ace 30 Mar, 2022 @ 3:39pm 
I always wondered why that happened. If you ever get the chance to look into that weird bug to fix the ACE compatibility, it would be appreciated. Even still this is a nice mod even with that small flaw of draining stamina.
Bloodwyn  [author] 28 Mar, 2022 @ 7:28am 
It has to do with ACE mod. As I have no idea what the ACE guys are doing there the only thing you can do is to disable the ACE stamina system or disable ACE completely.
yess 28 Mar, 2022 @ 5:57am 
Hi. In my case, when i have climbed on the car, i gets stamina's lose. What is that and why its happening?
.Normalized 23 Feb, 2022 @ 8:41am 
nvm, i looked for server and side but didnt look for client
Bloodwyn  [author] 23 Feb, 2022 @ 8:07am 
Man your question is literally answered with the first user manual note written above :steamhappy: