Space Engineers

Space Engineers

Missile Guidance Block
946 Comments
Gubitel1000 27 Apr @ 6:21am 
Обновите пожалуйста
VanGSnow 22 Feb @ 1:24pm 
every time i use the remote control and launch the game crashes... is ther some one can update this whole mod ... its one of my top favorites ...
CHEWBACCA 8 Feb @ 7:49pm 
CBA
Darian Stephens 8 Feb @ 7:44pm 
@CDEEKS
I mean, if you try it out, you'll know pretty quick if it works.
CHEWBACCA 8 Feb @ 1:47pm 
Is mod working b4 inwaste time trying it out?
Vore EnÞusiast (she/her) 1 Sep, 2024 @ 12:34pm 
lock on to gps doesn't work, if it can only work by pointing at its target. that kinda defeats the purpous of vertical launch
Gubitel1000 14 Apr, 2024 @ 5:46am 
Обновите этот шедевр пожалуйста!
His Dudeness 20 Mar, 2024 @ 6:15pm 
Some of the features seem to be non-functional/broken, however the GPS guidance options are still alive and well. This mod needs some love badly.
Mikail C. 14 Feb, 2024 @ 10:08pm 
have issue where the missile will launch sideways when trying to use VLS, no fix found
--Kaos-- 12 Feb, 2024 @ 7:42am 
PLEASE update!! this is such a good mod!!
FairFly35 20 Dec, 2023 @ 8:10am 
mod need update to recent version
keepfeuer 16 Nov, 2023 @ 10:46am 
How can i take a LockOn Status?
I mean something like: guidanceblock[0].IsLocked
trigger happy idiot 2 Nov, 2023 @ 10:36pm 
Could anyone help me understand how to implement the changes in the 'How to fix this mod after automation' discussion without crashing my game?
Video speichern 23 Sep, 2023 @ 6:39am 
is it possible for the guidance block to activate, for example a timer block when it has a lock on ?
SLEDGE HAMMER 22 Jun, 2023 @ 11:01pm 
Cant weld the payload guidance block. we need a guidance block that does not clip into other blocks.
Aperson 4 Jun, 2023 @ 11:47am 
The missile knows where it is because it knows where it isnt
Lord Raso 22 May, 2023 @ 10:23am 
What we really need is a block just like this, with this whole set in mind, that is basically just an AI flight block pre-configured to chase or intercept.
Dorimanx 18 May, 2023 @ 1:55am 
yes, initializing the remote control block is falling, and world is not loading.
There was change in KEEN code, need to adapt the script.
TresspassersWillBeViolated 29 Apr, 2023 @ 8:56am 
Anyone else having trouble with this after the Automatons update? For me, it's crashing every world I put it on...
Indiana_Bones 2 Apr, 2023 @ 4:35pm 
has anybody had luck with using the GPS Area Lock? GPS Mode works just fine for me, but the above mode just shoots off into a straight line. I am trying to use it for an ICBM kind of missile
Vore EnÞusiast (she/her) 22 Mar, 2023 @ 11:51pm 
is there a way to make them fly in a ballistic ark for ICBMs?
i tried making ICBMs and the kept crashing into ground because they flew in a straight line and wouldn't avoid the ground.
Admiral_Ravenous 5 Mar, 2023 @ 4:34am 
Good Stuff o7
NightWolf 27 Dec, 2022 @ 8:00pm 
Also, are speed limit increase mods incompatible with this?
NightWolf 27 Dec, 2022 @ 12:58pm 
One more thing is that my guidance blocks don't seem to be detecting/turning off the hardpoint. Not sure why, but would appreciate a look at.
NightWolf 26 Dec, 2022 @ 8:12pm 
Is there any reason why this block shows on my hud when in a cockpit connected to the grid? It's kind of annoying but if it can't be changed then it's fine. Would love an option to turn that off if possible.
QualityPen 2 Dec, 2022 @ 9:43pm 
I'm having the missile miss unless basically pointed directly at the target.

I tried playing around with the proportional navigation constant. I was launching from one land-based target and trying to hit another, via the missile's front lock on. At 10km, the default value of 10 causes a 1km overshoot. At 10km, a constant of 50 seems to work. Yet at 50km, this causes a 2-km overshoot.

From my understanding, the proportional navigation constant shouldn't require adjustment. Could you please look into this?
richard91089 20 Nov, 2022 @ 10:34pm 
i may not be the creator of this mod, but i do understand it fairly well. Glide Mode, if i had to guess, is meant for bombers if i'm not mistaken. There are 2 gps modes. 1 you enter gps cords and it flies, and the other should be similar to like the remote control block for setting waypoints. If you make sure to tag everything accordingly, then you shouldn't have any problems getting detachment. If everything is tagged correctly, then make sure your guidance setting are set right. Some wont disconnect if no target lock.
random Techpriest 17 Sep, 2022 @ 4:26am 
Can we have some tutorials to this? F.e. how to use Glide Mode, how to use GPS-Mode, Aim Block etc?
LeRoy 15 Sep, 2022 @ 7:32am 
I would like to know if I could get this mode to work instead of detaching from a merge block you could get it to disconnected from a hinge. Id pay to have this change made. DM if interested
Slave Owner 2 Sep, 2022 @ 9:23am 
need help, the hard point doesnt turn off when i shoot missile
SLEDGE HAMMER 3 Aug, 2022 @ 3:31pm 
Can you please turn the payload guidance controller into an actual block. also how would I go about making this thing hold an an altitude so I can have an ICBM. Thanks!
Vore EnÞusiast (she/her) 30 Jul, 2022 @ 8:58pm 
i LOVE this mod y'all made, it's amazing. just one thing, i was trying to make it to where the missile drop out of the bomb bay of my bomber before blasting off and it didn't work, i tried everything and i could figure it out. it would be awesome if y'all made a module for that so i could do the classic "cruise missile dropping out the bomber then flying off" thing you see in military photage, tho i understand if y'all don't want to.
WlnDrg 30 Jul, 2022 @ 5:53pm 
man, this mod is the best missiles of space enginers.. congrats...
Can you add more blocks ? <3
Muhabla 29 Jul, 2022 @ 8:56pm 
Anyone else having issues with locking onto target with camera?
Lando 24 Jul, 2022 @ 2:51pm 
Does anyone know what "Glide Mode" is?
atomontage 27 Jun, 2022 @ 12:54am 
@Darian oooooh, yeah now I see. Thanks!
Darian Stephens 26 Jun, 2022 @ 10:27pm 
@atomontage
I believe that's due to the brackets being considered part of the link.
atomontage 26 Jun, 2022 @ 4:16pm 
UPD: the link below triggers the Steam 'Malicious Link' stuff. This is false alarm. Check the URL.
atomontage 26 Jun, 2022 @ 4:04pm 
The mod works well mostly, but.

It seems it doesn't do well with Aerodynamic Physics (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571920453) . Air seems to not affect the missile craft much, however it fails often with AP enabled. Tested it a few dozen times with and without AP with target distanced 500m upwards with slight offset. Lock-on ensured obviously.

It does hit the target if launched directly at, but when launched with small offset - it starts circling the target again and again until the battery runs out or it collides with terrain. The missile has everything it needs: a few gyros and thrusters at all directions except for forward. Built with only Torpedo parts from the mod mentioned in the description.

Thanks for the mod. I understand that making this work with Aerodynamic Physics would take a lot of effort and personally I don't expect the dev to do it. I'm just providing feedback. It must've taken a lot of time to implement the mod. So thank you.
Dpace 21 Jun, 2022 @ 3:33pm 
is there a way to delay missile thrusters that way i can drop them out of a bomb-bay first?
SLEDGE HAMMER 18 May, 2022 @ 7:52pm 
maybe redo the controller block to not clip inside the block
ninjawizard 13 May, 2022 @ 2:39am 
is there a way to set a lock on sound on lock on?
ninjawizard 13 May, 2022 @ 1:01am 
i just made a simple test here against 2 air targets and its working fine if anybody wants to know
TallestDan 21 Apr, 2022 @ 2:17am 
Hiya, i have aerodynamics installed which means that when i fire the missile in atmo, the missile will burnup because of its speed. Is there anyway to adjust the code in order to set the max speed to something smaller? thanks.
muad'dib apologist 11 Apr, 2022 @ 10:32pm 
Is there any way to keep the guidance group saved after launching and welding up a new torpedo?
Lmd1317 10 Apr, 2022 @ 9:30am 
using hardpoints..everytime i launch the missile it takes my ship with it
darinreynolds90 29 Jan, 2022 @ 6:34am 
i cant get them to launch anymore either
noobcoodoocoo 28 Jan, 2022 @ 8:47pm 
yo what did you do for the smoke trails? not to effected by the missiles just want them sweet plumes my guy.
Phantom 27 Jan, 2022 @ 11:50am 
Does this just not work anymore , seems like it works up until i click launch and it just gets stuck in launching but doesnt actually do anything
ArtyomBlin 8 Dec, 2021 @ 11:44am 
What does the glide mod and gps mod do ?