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- sentry gun will still shoot but be taking damage at the same time
-adds nice little music
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Yes! I was thinking something similar, but with a slight variation:
i: Causes sentry to fire in random directions, hitting enemies and allies alike.
+: Increases ammo consumption by 100% while attached.
-: 100% Sapper Damage Penalty.
-: 50% sapper health.
-: Sapper breaks once ammo is fully drained.
i: Plays a catchy tune while causing havoc. :3
How about that? Any good?
I dont know if this has been done or not but if I find some one do it later i will call you out on it.
No sapping sounds, but takes longer to sap to death
or a reduction in machine effeciency
Team colour is not changed, but light and particle effects do.
Does not effect sentries.
Sentry is imobile until engy/pyro removes zapper.
-100% damage
Team can use enemy teleporters once teleporter is zapped
Changing the building's team would be way too overkill so if I had to suggest a special ability i'd say it takes 50% longer to sap but while it's attatched to a sentry, the sentry fires in random directions and hurts ALL players it hits.
-louder sapping sound
-sapper can be removed by any damage
- 90% sapper sound
- All melee take 7 hits to destroy (except engie)