RimWorld

RimWorld

[FSF] Simply Soil (Legacy Version)
121 Comments
FrozenSnowFox  [author] 24 Feb, 2020 @ 12:06am 
@Nicolas
Thank you for letting me know. I've uploaded a fix. It seems in 1.1 its mandatory for floors to require materials however the dev log does not throw an error without it. I've added a requirement of 1 wood log for tiles to fix the issue.

Given the need of materials I might look into redoing my mod so it uses soil which can be bought/dug up.
Loupsolitair3 23 Feb, 2020 @ 11:06pm 
@FSF, this mod make the ancient danger to not "spawn" on a new map, i test it on a douzain of maps. walls are here "ancient danger" message also , but nothing inside.
Best regards
FrozenSnowFox  [author] 29 Jan, 2020 @ 8:37pm 
@Wekenshion
Yes the soil itself is not a terrain replacement its layered like carpet or wood. It's not intended to be used with a till soil mod. Not sure why it wouldn't show up in the UI anymore though. Below is instructions on how to make it a terrain replacement if you wish.

Remove the field <layerable>true</layerable> from my terrains and I believe they should work like normal terrain. My mod will be under

Steam\steamapps\workshop\content\294100\925664789\
Ivsternater 29 Jan, 2020 @ 8:07pm 
The simple soil seems to have problems with the Tilled Soil mod. Layed some simple soil down, went to till it and the pawn ended up digging up the soil like it was flooring instead. After that happened the simple soil just straight up doesn't show up in the ui to be placed down anymore o_o;.
FrozenSnowFox  [author] 28 Jan, 2020 @ 6:36pm 
@Mooneye
After researching it you can find it under floors. Both of them are stacked together under the single tile so click and then select either normal or rich soil.
Mooneye 28 Jan, 2020 @ 4:33pm 
But where do I find the soil? :o I dont see how I can use it. :(
darthdud0 23 Dec, 2019 @ 12:07pm 
thank you for making this mod! :D
FrozenSnowFox  [author] 19 Sep, 2019 @ 7:22pm 
@Hu Flung Dung
Good to hear you got it working.
Hu Flung Dung 19 Sep, 2019 @ 7:11pm 
Yep, It' works. That's exactly what I was looking for. Brilliant!
I'll look into making patches because I do find I have to redo customizations when a mod updates.
Cheers again for help and your useful mods :)
FrozenSnowFox  [author] 19 Sep, 2019 @ 6:58pm 
@Hu Flung Dung
No worries. I make xml patches and run them via my personal tweaks mod. That way I don't have to manually update them all the time.
Hu Flung Dung 19 Sep, 2019 @ 6:57pm 
I use mod manager so I create local copies makes it really handy to customize mods. Thank for the help and I'll post back in a few if it's works. Cheers.
Hu Flung Dung 19 Sep, 2019 @ 6:56pm 
lol sweet I was just looking at that, I hope it works
FrozenSnowFox  [author] 19 Sep, 2019 @ 6:55pm 
Remove the field <layerable>true</layerable> from my terrains and I believe they should work like normal terrain. My mod will be under

Steam\steamapps\workshop\content\294100\925664789\
Hu Flung Dung 19 Sep, 2019 @ 6:50pm 
I've had a look at a few others but imo they add to much extra stuff like farming. Is there a line of code I could add to the defs to make it permanent or would I have to start messing with C+ programming? I hope I'm not asking too much so apologies if I am.
I'd really rather not use dev mode... it seems a bit cheaty :) Nice mod btw
FrozenSnowFox  [author] 19 Sep, 2019 @ 6:34pm 
@Hu Flung Dung
Ah is that what it is. The soil flooring is intentionally not meant to replace terrain so it doesn't mess up the map. If that's what your after you'll want a terraforming mod of some sort or simply turn on dev mode and use "set terrain".
Hu Flung Dung 19 Sep, 2019 @ 6:25pm 
I don't have any mods like that. What I did was place soil over mud so the issue is when the pawn tries to build a concrete path over it. They need to remove the soil first but doing so turns it back into mud so I can't build on it. It's because the soil of this mod is basically a floor tile.
FrozenSnowFox  [author] 19 Sep, 2019 @ 6:11pm 
@Hu Flung Dung
I've never needed to do that. Is it an issue with mods that add fertilizer or compost?
Hu Flung Dung 19 Sep, 2019 @ 6:09pm 
Shame you can't build floors on top of this mods soil.
GamerBossHarmon 25 May, 2019 @ 8:48am 
thx you i wanted to but a farm in side a mountain but others mod made the textures super bad
bombina 30 Apr, 2019 @ 8:04am 
Thanks a lot, like you said, I do not like the textures of other mods and this is so nice!
FrozenSnowFox  [author] 15 Feb, 2019 @ 10:14pm 
@the3idyankus
Glad it worked out somehow. If you have future issues you can also modify terrain via debug mode. It's not ideal but it will work.
I Suck At DBD 15 Feb, 2019 @ 10:10pm 
After I removed your mod the stuff that was changing back is all soil for good now it seems. Your mod did its job even if I had to remove it so ty :D
FrozenSnowFox  [author] 15 Feb, 2019 @ 9:01pm 
@the3idyankus
It sounds like some sort of mod your using changes the terrain in some way. You could try dropping my mod to last in your load order but if that doesn't work it sounds like it won't be compatible with whatever mod is causing the terrain changes.
I Suck At DBD 15 Feb, 2019 @ 9:00pm 
Whatever I turn to soil turns back to its previous block about 30 seconds later. Really enjoy the mod but it seems another one of my mods it overriding it somehow :(
I Suck At DBD 15 Feb, 2019 @ 8:49pm 
@FrozenSnowFox
Moving the mod up near the top of my mods seems to have fixed it. TY for the response.
FrozenSnowFox  [author] 15 Feb, 2019 @ 8:06pm 
@the3idyankus
I haven't heard of something like that happening before so I don't really know what could cause that behavior. The only thing I can think is that maybe a mod that groups flooring in some manner may be interfering or that it may be getting hidden under another floor somehow due to the drop down menu.
I Suck At DBD 15 Feb, 2019 @ 7:54pm 
Hi, after I place the soil for the first time the icon vanishes from my floors menu and never comes back. Any idea what causes this?
FrozenSnowFox  [author] 9 Feb, 2019 @ 11:19am 
@Thoron
I honestly don't know. Although if a mod like MoreFloors is listed then it should work. It's simply an xml mod with new floors.
Thoron 9 Feb, 2019 @ 9:16am 
@FrozenSnowFox
Is your mod working with Zetrith's Multiplayer mod for RimWorld?
It is not on the list right now: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1618452047
FrozenSnowFox  [author] 5 Feb, 2019 @ 2:17pm 
@YouTubePhantom
Ahh so that's what you meant. Glad its helpful to you.
LS-Swapped HMT Olympic 5 Feb, 2019 @ 2:10pm 
I know about that, but I was using it to change soil type. This mod means I can turn it off more often!
FrozenSnowFox  [author] 5 Feb, 2019 @ 11:38am 
@YouTubePhantom
There's mods to disable dev mod you can also disable it permanently via the options menu.
LS-Swapped HMT Olympic 5 Feb, 2019 @ 8:24am 
Was looking for a way to be able to disable Dev mode, the cheats are so fun that it can be tempting at times!
germnbarb 25 Dec, 2018 @ 6:46am 
its kinda like a "stuffed" soil if you will
gordon519 23 Dec, 2018 @ 11:14am 
ok then.....
FrozenSnowFox  [author] 23 Dec, 2018 @ 10:58am 
@Gordon519
It must be researched and both soils are grouped under the same button in the floor tab to save on visual space much like materials for walls or turrets.
gordon519 23 Dec, 2018 @ 10:32am 
Rich soil does not appear to be placable
FrozenSnowFox  [author] 13 Dec, 2018 @ 2:35pm 
@eighmy_lupin
No that's not normal, it sounds like you have some sort of issue. It's constructed like other buildings if they aren't doing it automatically something must be interfering somehow and it probably isn't limited to affecting just my mod.
eighmy_lupin 13 Dec, 2018 @ 2:25pm 
My pawns never put down soil unless I manually tell them to. Is that intened?
FrozenSnowFox  [author] 8 Nov, 2018 @ 12:08pm 
@MrFisse
Fluffy's Research Tree should be up to date and without the issues of the other one. So if you weren't using that give that one a try.
MrFisse 8 Nov, 2018 @ 12:06pm 
@frozensnowfox Yeah think it was my research organizer that did it. Deactivated it and it shows up properly now. Thanks
"The" SeanMacLeod 3 Nov, 2018 @ 8:12pm 
"Listen lad; I built this Kingdom up from nothin'. When I started here all there was was swamp. The King said I was daft to build a castle in the swamp, but I built it all the same, just to show 'em!
It sank into the swamp, so, I built a second one.
That sank ito the swamp, so I built a third one.
That burned down, fell over, then sank into the swamp, but the fourth one stayed up! Aaand that's what you're gonna get, lad: the strongest castle in these islands!"
FrozenSnowFox  [author] 3 Nov, 2018 @ 1:35pm 
@KATANA
I generally don't play marsh biomes. The idea was simple soil on any terrain, honestly it's really as OP as you make it. If people want to jam rich soil all over marsh or sea ice I won't stop them. They can do the same thing without the mod if they use dev mode.
KATANA 3 Nov, 2018 @ 1:18pm 
I love this mod for its simplicity and straightforwardness, but I too just figured out from using it that you can build this soil right over marsh or even water, making moisture pumps completely obsolete and trivializing any wet biome.

As such it's about as OP and gamebreaking as a mod can get--more power to you if you like that sort of thing though.
FrozenSnowFox  [author] 3 Nov, 2018 @ 12:14pm 
@MrFisse
I'm afraid I don't know how to help with that. I used the vanilla games category system so there shouldn't be any issues. My only thought is that there might be a conflict with another mod somehow or some issue with your games files.
MrFisse 3 Nov, 2018 @ 4:24am 
Hm, nope have to restart the entire game for it to show up
MrFisse 3 Nov, 2018 @ 4:23am 
For some reason when I click on the soil under the Floors tab it dissappears and I have to reload the map for it to show up again. :S
FrozenSnowFox  [author] 24 Oct, 2018 @ 2:23pm 
@Imaginis
The idea is to be able to build it anywhere. It's up to the player if they choose to build it on mud, water or marsh. So it's not something I plan to change. Each level of soil research is the same as hydroponics. It's not massive but I think its sufficient I don't want it to be very difficult to get a hold of.

If you want to change anything personally for your game you can find the mod under the location below.
Steam\steamapps\workshop\content\294100\925664789

To remove the marsh, water mud thing I believe you just need to change the affordances. Under Defs\TerrainDefs\ you'll find the main file. Remove <li>Heavy</li> from the list of affordances. As for research it's under Defs\ResearchProjectDefs\ change the <basecost> number to whatever you want it to be.
Imaginais 24 Oct, 2018 @ 5:16am 
This mod break swamp biomes becouse you can build these soils on marsh. This means you dry swamp so easily without moisure pumps... could this be fixed? :)
I suggest that these soils would act like normal floorings (can be built on stone and sand, but cannot be built on marsh, mud, etc...)

also, the richsoil would be harder research :P

Anyway, I like the idea of this mod.
DaemosZythaer 17 Oct, 2018 @ 4:03pm 
This is the simplest and best soil mod.