Don't Starve Together

Don't Starve Together

Force Biomes
121 Comments
Maroon 3 Jun @ 1:59pm 
anytime i try to use this mod, the "server is generating world" screen never ends and never finishes
CalicoFox 5 May @ 7:09pm 
Couldnt go 5 minutes wo this, def a baseline mod everyone should use
Tarka1945 22 Mar @ 7:37am 
i have an issue with pig village not spawning even with chosen biomes being under the number of 5. Do you know what might be causing this issue?
Ruvelle 15 Feb @ 6:39pm 
He noticed that in the "Huge" world size setting, the loading process is immensely heavy and even seems never-ending. Could this be a mod error?
T Shaw Killer  [author] 16 Dec, 2023 @ 4:13pm 
@Bear It should be possible to remove certain "required" biomes, but not for this mod.
@Silky Johnson Yes, if forcing a lot of biomes (esp in caves), it might take multiple world regens to get all biomes since the game can't find enough room for it. Making a huge world or maybe even using mods to increase the size should help.
Bibba(flowstate) 15 Dec, 2023 @ 12:27am 
I get weird world gen where biomes overlap on one another when I force all the biomes in a large world. Do I have to make a huge world?
Dewastator Dziecięcych Uśmiechów 4 Nov, 2023 @ 9:13am 
Great mod. Is it possible to generate cave world without some mandatory biomes like atrium or labyrinth?
ARRCloud 14 Oct, 2023 @ 11:21am 
What happens if I force spawn all 10 forest biomes and all 18 caves biomes? Will it generate better in combination with the giant world generation mod?
T Shaw Killer  [author] 7 Sep, 2023 @ 7:09pm 
@Talmika For forest biomes, only 2 more. The mod defaults to the game's optional biome size (5 for forest, 8 for caves) unless you force more ON (or force OFF biomes so that the number of choices are less than the default size).
Talmika 5 Sep, 2023 @ 4:52pm 
If I force 3 biomes with this mod and leave the rest on random, will the game only create 2 more, or will I end up with 8?
Greg 2 Apr, 2023 @ 5:32pm 
Thanks! I did execute the command on the server rather than from the client. Unfortunately I don't have the logs from worldgen. I'll report back if I can reproduce this, but otherwise happy to chalk it up to a fluke involving the game's native logic.
T Shaw Killer  [author] 1 Apr, 2023 @ 11:53am 
@Knockboots That is unusual. If you "force" the same or less amount of biomes as recommended (5 for forest, which looks like you did), then the mod will behave just like vanilla world generation. In which case the issue of the biome/special prefabs not spawning relies on the internal game code being unable to find a location for it. I believe this is an issue with the base game code handling branching and looping, and I don't think I can fix it.

A full log of the server during world generation would provide more information to figure out the exact problem. Also, just to be sure, did you execute the command `c_countprefabs("walrus_camp")` on the server (remote) and not local?
Greg 25 Mar, 2023 @ 7:10pm 
Is this mod affected by the Branching & Loop worldgen options?
I ran a dedicated server with the following settings:
https://pastebin.com/Eg8nJaF9 (First snippet)

These settings have worked in the past, but when using Branching set to "Most" and Loop set to "Always", the Triple MacTusk biome didn't spawn (though I think rest of the biomes did). I was able to confirm this through manually exploring the entire map, and also confirmed the set piece didn't spawn with `c_countprefabs("walrus_camp")` returning 1.

I was able to see that the above config snippet loaded properly from the logs:
https://pastebin.com/Eg8nJaF9 (Second snippet)

If this wouldn't happen due to Branching & Loop options, do you have other ideas on why this might happen? Thanks!
DOKKAEBI 15 Mar, 2023 @ 3:33pm 
Fact that this isn't already implemented to the base game is just such a mistake from the devs... there should always have one of each biomes, so many time I would be in a world playing only to realise that i'm missing some very important biomes or that the map is bugged, just had my underground world full of forest biomes only... Hopefully this will fix the issue ! thx for the mod
T Shaw Killer  [author] 18 Nov, 2022 @ 6:31pm 
@TaterSalad Looks like Klei made a fix for it now. Update the game and re-subscribe to the missing mods.
TaterSalad 18 Nov, 2022 @ 8:26am 
Im not seeing this mod in game and have tried a couple different things to make it show up in mods. please update
HONEYMASKEDMAN 27 Sep, 2022 @ 2:14am 
when i use this mod no deserts spawn
Evelo 1 Jun, 2022 @ 8:14pm 
Wanted to clear out the Underground Swamp in my world only to learn it didnt have one. Glad to have found this. Hopefully it works. Thanks for the work.
Fish 17 May, 2022 @ 2:05am 
cool now I can make only swamp world
T Shaw Killer  [author] 19 Apr, 2022 @ 4:31pm 
@Boss Yes, you can go over the recommended number of biomes, just select all the biomes you want to be "ON" in the mod options. Nothing different should happen when creating a Huge world.
Kyle Rittenhouse 18 Apr, 2022 @ 7:00pm 
I know it says UP TO. But can you go over, or does something terrible happen? What about if you're doing a Huge world?
T Shaw Killer  [author] 3 Apr, 2022 @ 4:09pm 
@RatedMass I am not getting any crashes. Could you post your server log?
CEO OF XXX 24 Mar, 2022 @ 2:41pm 
and if it isn't you think you can make it a setting :steamhappy:?
CEO OF XXX 24 Mar, 2022 @ 2:41pm 
is it possible to make only 1 of each biome spawns with this mod?
T Shaw Killer  [author] 23 Nov, 2021 @ 2:41pm 
@heoheo00911 Yes, I found <100MB RAM difference on host machine with 2 generated worlds, one with all "Off", one with all "On" (including caves).
heoheo00911 17 Nov, 2021 @ 3:31am 
Will this mod help with freeing RAM for the computer as there are less biomes if one choose to force some biomes not to show up?
Juroguy Johnson 26 May, 2021 @ 5:42am 
Does this still work?
Blueskull 14 Sep, 2020 @ 11:47am 
is it possible to add cave biomes on the surface?
BeAsTy 6 Jul, 2020 @ 4:35pm 
@T Shaw Killer,well this is where else is Maxwell statue and mechanical mobs.
T Shaw Killer  [author] 6 Jul, 2020 @ 2:38pm 
@CheetoJesus It should be possible to make the Lunar biomes part of the mainland, but that would be out of scope of this mod.

@BeAsTy I'm not sure which biome that is, but I think you are referring to set pieces which this mod does not change.
CheetoJesus 6 Jul, 2020 @ 11:48am 
Hey T Shaw Killer! Is it possible to include Lunar Biome on regular landmass as an option? I'm not entirely sure if it's possible but if it is, that'd be pretty dope.
BeAsTy 20 Jun, 2020 @ 12:51pm 
Hello, can your mod remove Chess biome?
T Shaw Killer  [author] 7 May, 2020 @ 10:32am 
@Greenpakto I would need to see the log file of the crash.
kav 5 May, 2020 @ 3:52am 
you should add 2 deserts conected to each other
WiseCog 4 May, 2020 @ 6:50am 
I used this and then added TONS more set pieces as well and that gave me a crash. Anyway to increase the amount of set pieces and biomes allowed?
T Shaw Killer  [author] 1 May, 2020 @ 11:02pm 
@WhiskerMeFancy Yes that could happen since there is a set amount of biomes which can spawn the cave entrance and only 1 can spawn per biome. To spawn all 10 entrances, you would need to have at least 2 optional biomes enabled to spawn.

@DracGamer Yes, it works.

@Emperor Wisel There is the image above which displays the typical resources spawned for each biome.
Wisel 25 Apr, 2020 @ 8:34am 
Is there anywhere where i can check what every biome adds? i tried checking on google but i couldnt find information about any of the cave biomes(i did find information about the forest biomes tho)
Dęąth Viper 22 Apr, 2020 @ 5:57pm 
Using giant size map and enabling all biomes... Thanks! This should help fill out the world a little better!
Drac.0 10 Apr, 2020 @ 4:37pm 
Hey @T Shaw Killer,does your mod still work in 2020?
WhiskerMeFancy 28 Feb, 2020 @ 7:59pm 
Do you know if this mod has the potential to prevent all 10 migration points from being generated? I am getting instances where I only get 7-9 sinkholes in the forest. Would this potentially occur by turning off too many biomes?
DoctorProstation 8 Aug, 2019 @ 1:27am 
i have yet to try this and it already sounds good, now i dont have to restart worlds over and over and turn mods over and over on and all that with the thanks of this it saves time for me to actually look for probably 20+ minutes. thanks
LiketheShore&theSea 20 May, 2019 @ 5:58pm 
Ty for the comprehensive answer @T Shaw Killer. That'll help.
T Shaw Killer  [author] 20 May, 2019 @ 3:40pm 
@Kain Morgen No update needed since the new biomes are guaranteed to spawn already (unless you want to force them off?). I don't see/experienced any problems with the new beta and this mod, so I will need the server log when the server won't start from you.

@LiketheShore&theSea The Frog Ponds biome (forest ground) includes 2 pond and 2 forest clearing "rooms"/areas, while the Frogs & Bugs biome (grass ground) includes 1 pond, 1 bee clearing, 2-4 flower patches, 2 forest clearings, and 1 grassy mole colony rooms. I could go into more detail about the rooms, but those room names should give you a general idea.
LiketheShore&theSea 20 May, 2019 @ 12:17pm 
What's the difference between Frog Ponds, and Frogs & Bugs? Mmm.
Kain Morgen 19 May, 2019 @ 10:36pm 
Is there a chance that you will update Force Biomes for 'The Return of Them'?
Worldgen got a few new biomes and a server using Force Biomes will not start with the new beta.
T Shaw Killer  [author] 28 Nov, 2018 @ 2:39pm 
@Astray Curiosity No, just the optional biomes that are usually randomly picked to spawn in a world.
AstrayCuriosity 28 Nov, 2018 @ 2:24pm 
I can't check it in the game is this mod does allow to turn off some of vanilla biomes? Like make a world only with desert turfs around?
Pedro 22 Sep, 2018 @ 4:10pm 
Thanks, thats that i needed
T Shaw Killer  [author] 22 Sep, 2018 @ 3:50pm 
@Pedro I recommend looking at How to install,configure and update mods on Dedicated Server to learn how to setup mods on a dedicated server. Here is an example modoverrides.lua, https://pastebin.com/4ufMm5Ew , that would need to be edited and placed in both \Cluster\Master\ and \Cluster\Caves\ folders.
Pedro 22 Sep, 2018 @ 2:36pm 
I have to open modinfo.lua to config it on a dedicated server?