Take On Mars

Take On Mars

Exploration Lander Module
21 Comments
Engineer Destroyer 24 Dec, 2021 @ 8:33pm 
having a problem with it puts me in the regular lander instead of this one
olafoertelt 10 Aug, 2021 @ 4:04am 
Hello jafergon, here times ne question to you, to what the following Addon belongs: jafergon_maps_76561198013021372?
It is not found every time I start the game.
ParaScuba 9 Jun, 2019 @ 11:06am 
Awesome Lander... Do it go up too?
Vas 15 Aug, 2017 @ 11:35am 
Oh and another note, the solar panels on its sides should not be deployed, until it has landed. Same for the legs, they should not deploy until a certain altitude. I haven't tried it yet, I was just throwing out two thoughts based on the screenshots.
Vas 15 Aug, 2017 @ 11:33am 
Does this use oxygen as life support or does it have infinite oxygen inside?
NezzieNazuli [ΔV] 26 Jun, 2017 @ 3:47pm 
I'm having a major problem with this, when ever it lands, the entire lander sinks into the ground
EthanRocco 24 Jun, 2017 @ 7:40pm 
does it only work for cooperative because i cant get the lander to work for competitive.
It wont let me and my friends land w/ it and instead lands us w/ the regular capsule ;(.
Hawkins656 24 May, 2017 @ 5:44pm 
THIS IS GREAT!
jafergon  [author] 21 May, 2017 @ 1:34pm 
It should be in the mod list and then if you go to the editor it sould be in the list of manned vehicles, at the end in the MODs section. Make sure you have the game updated. I's the only explanation I find...
Maverick345 21 May, 2017 @ 12:01pm 
hey,im having problems with the mod,it will no appear in the mod list
Silvy 21 May, 2017 @ 3:00am 
What we also need is multiplayer servers that focus on roleplaying/realism. SP is fun for the immersion right now but it'd be nice to play seriously with other people some time.
jafergon  [author] 21 May, 2017 @ 12:10am 
Just as a note, I'd like to see a new SDK published by BIS, so we can edit entities in a graphic interface. It is very difficult now using only text spripting. At the end I think what makes a sim popular these days is a community of modders and we are quite limited at this point. Don't get me wrong, it is possible to do a lot of things now in TKOM but they demand modders with spripting abilities, whereas if we had a graphic editor for element components, atmosphere areas in vehicles, light switches, and other properties the amount of mods we could have would soar to the skies. It is really easy to export a model from Maya, but once you are there it is a nightmare to do something with it...
jafergon  [author] 21 May, 2017 @ 12:06am 
Thank you! I indeed have some plans but unfortunately the long hours at work over the next weeks will not let me spend much time on this. In summer I'll resume my plans :)
Silvy 20 May, 2017 @ 7:05am 
Excellent mod! Do you plan on making more mods like this? TKOM needs more like this...
Factorio 19 May, 2017 @ 3:43pm 
Very Very nice Module. Good work.
Radium 19 May, 2017 @ 11:55am 
Dude this is INSANE you are absolutely amazing!
Dram 18 May, 2017 @ 11:40pm 
Epic! :)
Maverick345 17 May, 2017 @ 7:11pm 
Ok,thanks!:steamhappy:
jafergon  [author] 15 May, 2017 @ 9:50pm 
Thank you! This is actually an idea I had last Monday. I did some tests and it works :) I'm terribly bad scripting so I figured out which parts could be useful from here and there from other assets. If someone wants to add more functionality, ambient sounds or whatever please feel free to modify this mod!
Maverick345 15 May, 2017 @ 1:44pm 
Good mod, this should have cost you many hours, like redesigning the landing module and the LM of the apollo, have created lights, A work of art
Marrebarre 15 May, 2017 @ 11:20am 
Dosent load for me