Tabletop Simulator

Tabletop Simulator

Dead of Winter Long Night Scripted with Promos
33 Comments
EZTerminator  [author] 22 Aug, 2022 @ 2:35am 
Hi, I probably won't be able to fix or update anything. Too busy to solve things. If anyone wants to take a chance to help others DM me so I can let you assist.
adran06 21 Jul, 2022 @ 10:06pm 
There's broken links in here. Hope you can fix them soon.
JcRdz 23 Jul, 2020 @ 4:34pm 
Hello! Thanks for the mod! I'm new to the game but I've noticed there are some broken links. Can anyone help me with this?
mamataro 12 Jul, 2019 @ 7:17pm 
Already solved! Thanks for your help :)
EZTerminator  [author] 10 Jul, 2019 @ 7:48pm 
Simply don't place the other offline player cards in the playzone before thr script finishes. I hope this helps.
EZTerminator  [author] 10 Jul, 2019 @ 7:45pm 
You can play offline cooperative but the PADD deals based on number of players in the game. Don't place cards in the playzone before script finishes with your hand. When it finishes, go ahead and place the other player cards down.
mamataro 10 Jul, 2019 @ 3:27am 
Hi, thanks for your work. Can I play this game on local-coop? I placed 2 survivor cards in color zone of each player and when I clicked next, error happened. It said "Error in script (P.A.D.D.-0fc2f7) function <SetupFinish>:chunk_1:(562,8-34):attempt to index a nil value."
Is it available only for online-coop?

Sorry for my English.
adran06 13 Jun, 2019 @ 12:39am 
Didn't see this message til just now, accepted the friend request.
EZTerminator  [author] 8 Jun, 2019 @ 8:45pm 
Adran, I will send you a friend request so you can show me. I played recently and did not notice any issues.
adran06 8 Jun, 2019 @ 1:05am 
Thought I should let you know the Raxxon part of the plugin breaks the scripts. It doesn't give you ANY Survivors if Raxxon is chosen. Might want to fix that. Also, still got invisible cards from the hidden zones bugging out some of the cards near them, as mentioned by Poppis.
EZTerminator  [author] 16 Feb, 2019 @ 3:35pm 
I never had that issue before, but I may look into it. I am open to anyone wishing to edit, improve, update this workshop as I am not likely to anytime soon. I believe I have someone that will help me with the requests, but open to anyone else. Thank you for enjoying the game and I hope we can keep the workshop going the best it can be. I am sure any of the below issues may relate to recent tabletop updates.
Poppis 16 Feb, 2019 @ 2:07am 
Hi, I noticed that the player mats(with the round/turn overviews) for blue and orange player are a little bugged. Blue player cannot see the turn overview card, and the orange player can't see the round overview card. You can actually see this in the screenshots you have uploaded here. Some players can still see them, for example green can see the blue players card. I tried fixing this myself but after saving and then reloading the save, the problem still exists.
Poppis 10 Feb, 2019 @ 3:31am 
Hey, I love this mod but there is one minor problem that I noticed. So I'm playing the base game(not Long Night) and the problem is that the script uses the starting item deck from the Long Night game. This can cause some confusion for new players as the Long Night has some extra stuff you can do with the cards(like fuel can be used for killing zombies, food can be used to trade etc.) but those aren't supposed to be used in the base game. The item decks in the different locations are all correct, it's just the starting items that are wrong. Could you fix the script to use the correct starting items when playing just the base game?
adran06 17 Dec, 2018 @ 11:47am 
Just so you know, the game is failing to give out starting characters when it's not set to Betrayal (or at least that seems to be the consistent trigger)
EZTerminator  [author] 30 Oct, 2018 @ 9:23pm 
If someone has the deck of cards for the latest expansions not in this mod, it would be great to let me know and share so I can at the very least allow players to decide if they want to manually draw characters or other cards. If I have the time, I will try to script them in the game and see if I can expand the board or add a side board for other play areas.
EZTerminator  [author] 30 Oct, 2018 @ 9:20pm 
The last update fixed functionality with the script to allow it to properly give starter items, the characters, and secrets. There were many instances it failed to provide all the cards and forced players to manually draw (which breaks the script)
adran06 30 Oct, 2018 @ 12:55pm 
What was the last update about?
EZTerminator  [author] 2 Sep, 2018 @ 12:04am 
Hi, thanks for the comments. If I have the time and ability to learn and remember things, I will work on updating for new expansion and standees.
Ragenarok  [author] 8 Jan, 2018 @ 7:27pm 
Hi Author, Just letting you know, in addition to Ruckus Burkley as previously mentioned, there are two other survivros that come included in the Raxxon game (it's own stand alone game, not to be confused with the raxon module of Long Night.

Survivors names are:

KD James
Meryl Wolfe

I noticed my previous post doesn't allow links, so I'll just you find these on your own accord.
Was also wondering if there's any prospect of having an actual standee asset of for rich sommers and Rodney Smith. I noticed Felicia Day has her standee asset

Ragenarok  [author] 14 Dec, 2017 @ 7:40am 
Hi Author, Just letting you know, There is a promo survivor that isn't included in your workshop mod. The new survivor's name is Ruckus Burley
the below links I think will be helpful for adding him to your mod

Ruckus Standee: https://cf.geekdo-images.com/images/pic3714911_md.jpg
Ultra HD Scan of Survivor Card (May need Hue/ saturation adjustment) https://cf.geekdo-images.com/images/pic3714914.jpg
Ultra HD scan of Crossroads card (May need rotating, skewing) https://cf.geekdo-images.com/images/pic3714913.jpg
Viscount Vokhan 31 Oct, 2017 @ 4:55pm 
Hey, think you can pull this off with adding the Mall expansion, and later the Warring Colonies
EZTerminator  [author] 25 Jun, 2017 @ 7:00pm 
The characters you wish to keep go on the color mat. The characters you wish to discard stay in your hand.
LikeMadCops 25 Jun, 2017 @ 4:54pm 
I keep getting an error when I try to pick my characters. Where should I put them? On the small color mat or on the block shaped colors?
EZTerminator  [author] 18 May, 2017 @ 5:11am 
Every turn it reminds the previous player to draw a crossroad. When the turn is finished and crossroad is in hand, it automatically discards the crossroad for you. You still have to read the crossroad and determine if it is activated.
GuiltyHollow 18 May, 2017 @ 4:31am 
how does cross road automation work ?
Tai Gambol 17 May, 2017 @ 10:35pm 
After tinkering with EZTerminator, got the scripts working - turns out it was an autorun option problem, so if anyone else has scripting problems, check if 'autorun' is disabled in your Scripting settings.

Probably going to be poking at adding extensions to the scripts - if I get things working like we discussed, I'll let you know to add them to this entry.
EZTerminator  [author] 17 May, 2017 @ 9:49pm 
The game does work well. If you want, I can show you how it is done.
Tai Gambol 17 May, 2017 @ 9:44pm 
Hm, I've been meaning to get into tinkering with codes/scripts for TTS games, and this looks like Lua, which I have some prior experience with. And I always did work better with a framework. I'll have to figure out how to get a look at the scripting directly, maybe I can find what's throwing up errors.

Could well just be that I was testing it solo - I wanted to see if it worked okay before I tried to get a gaming group together, a couple of my friends get frustrated with technical difficulties really fast so I try and test things ahead of time to keep them in the game.
EZTerminator  [author] 17 May, 2017 @ 9:41pm 
Thorough comments are great. No need to apologize. So the game scripts do work great. There are only a few flaws that only happen if you let it. The first flaw is you have to let the game load to 100% let any game, especially when setting up. The scripts will set up the game neatly if done correctly. If a player joins late, unfortunately, the scripts are not set to automatically give the new player cards so you will have to restart or manually search for the cards. Lastly, if there is a troll or a game breaking mistake, you can rewind, but the scripts stop working. Unfortunately, I cannot update the script at this time. If you would like to help make this mod better, feel free. Remember, I am reposting this game for everyone's enjoyment. I am not the actual creator nor do I know who it is but props to them. Feel free to add me if you want to add/modify things and get creative. I could use a lesson or two lol
Tai Gambol 16 May, 2017 @ 1:14pm 
(Sorry for the big comment, thought I'd be thorough)
Tai Gambol 16 May, 2017 @ 1:14pm 
Scripting doesn't seem to be working properly - on hitting 'play scripts' it throws up an error:
Error in Script (Custom Tile - 42e98d) function <onload>: chunk_1:(164,4-72); attempt to index a nil value

I can go through the setup and it'll break after the 'hit Next once everything's loaded to continue' part. It throws up the following:
Error in Script (Custom Tile - 42e98d) function <onload>: chunk_1:(164,4-72); attempt to index a nil value
Function GuidFirstInZone failed to find any objects in the zone.
Function GuidFirstInZone failed to find any objects in the zone.
Error calling Lua function CallSurvivorDeck: chunk_1:(144,4-31): attempt to index a nil value

At this point the PADD goes blank

Skipping PADD setup turns up the following instead:
Error calling Lua function CallSurvivorDeck: chunk_1:(144,4-31): attempt to index a nil value
Error calling Lua function SkippedToPlay: Object reference not set to an instance of an object.
EZTerminator  [author] 15 May, 2017 @ 7:55pm 
Updated
Naveed #No2IRGC 15 May, 2017 @ 8:46am 
Screenshots please?