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I took the above text from the description, which you should have read.
The same with battles on planet is possible ?
Light Carrier: Corvette x7
Strike Cruiser: Corvette x5
Battlecruiser: Corvette x6
Carrier: Corvette x10
Dreadnought: Corvette x15
Superdreadnought: Corvette x25
Flagship: Corvette *50
2. I have not considered yet.
3. That's impossible to judge single ship military power. That's also impossible to judge single ship size, but can only judge hull type.
4. Fleet battle is rare so it should give many many unity to make the effect clear to see.
4) I haven't played a Pacifist civ yet, so maybe their Unity bonuses are comparable to what this mod gives, but my gut feel on those numbers is that they're way high. In my current game, I just finished my first war and, in the final battle, I killed 2 cruisers, 20ish destroyers, and 35 corvettes; assuming middle-of-the-range awards for all ships, that adds up to 913 Unity for the battle, compared to a normal monthly income of 71 Unity.
1) Are the ranges random (destroy two identical corvettes; one gives 2 Unity, the other gives 20) or based on tech advancement (early-game corvettes give 2 Unity each, endgame corvettes give 20 each)?
2) Shouldn't the Unity gain be larger for Fanatic Militarists than for normal Militarists?
3) Have you considered scaling based on fleet strength ratings instead of hull type? That would automatically account for tech development, new ship classes, etc. and would avoid having to specifically code for every potential type of target. (Looking at the list of awards in the description, it looks like starbases, mining stations, civilian craft, space monsters, etc. don't count for anything.)