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As for the runway crossing / connections... you are better off connecting them where you want the planes to enter / exit, and leaving the rest as dummy connections (it can end over the runway, just not be snapped to it - use the move-it mod on the node). The plane AI tends to pick the shortest possible path, so that could mean turning onto / off of the runway at weird places (I have had planes still going through the landing animation as they pulled into the planestand).
-the plane stands need to be connected to the taxiway, but they are one way, so I'm making a Y (taxiway in, stand, taxiway out) 'cause I don't konw if the plane will go back if not in this mathod.
-any problem have an intersection with taxiways? or taxiways crossin runways? The planes will cross it?
-the plane what arrived in runway A, only will take off by the same runway A, right?
-can I connect more than one runway to a terminal gate?
Most parking spots at large airports will have these markings, even if they are not adjacent to the terminal building. Occasionally there will be spots that are only stop bars, or have no markings at all, however, those are often temporary parking locations.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759948278
I looked at Amsterdam Schiphol airport from google maps and I see the largest ones at terminals E and F (for the heavies) others are covered with real life props :D and badly visible.
Is this used even on parking spots not at the gates?