RimWorld

RimWorld

Floored Re-Reupload A17
29 Comments
Esse Coisa  [author] 24 Nov, 2017 @ 10:18pm 
Now mine is too ;)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1210650717 - Let me know what you guys think!
IsopropylPod 24 Nov, 2017 @ 10:55am 
Ayo, updated my version of the mod! B18 wooo!
Michkeline 21 Nov, 2017 @ 7:01am 
@Esse coos, thanks for your hard work. i'll be patiently waiting.
Esse Coisa  [author] 18 Nov, 2017 @ 5:55pm 
Unfortunately updating Floored to B18 isn't as straight forward as I had hoped, a minor formatting change on Tynan's end means I'm looking at a fair amount of time slogging through the code with find and replace.

Between work and Thanksgiving, the best time table I can offer is to have Floored up by around the first or second of December. Thank you for your patience!
djpawcio 16 Aug, 2017 @ 9:42am 
Thank you :)
Esse Coisa  [author] 12 Aug, 2017 @ 6:58pm 
@djpawcio Fluffy did, check out the "Stuffed Floors" mod - otherwise you can hit TAB to hide the build menu without losing your floor selection.
djpawcio 12 Aug, 2017 @ 12:42am 
I have so many floor that I can't see where to build, they just cover up my whole screen can any modder think of something about how floors are displayed?
handsomegrape 2 Jul, 2017 @ 11:09am 
Alright, loaded it a third time, as I suspected the recipe is once again 4 sandstone blocks. Meaning that either A) Something happens during runtime somehow that changes the recipe for that specific tile. Or B) Sometimes the recipe doesn't load correctly.
Will return with further observations.
handsomegrape 2 Jul, 2017 @ 11:03am 
Or so I thought, it worked when I changed the order and loaded it the first time, but when I loaded it a second time the error is back, also instead of 4 steel, it now costs 15 steel. O.o The plot thickens.

Could it be some kind of ID duplicate error, where it fetches the recipe information elsewhere somehow... It would also seem the error occurs at runtime rather than startup maybe seeing as it worked the first time, or urgh the heck do I know.

I'm gonna load it up a third time and see if the recipe is correct when I load it up and something happens in between.
handsomegrape 2 Jul, 2017 @ 9:22am 
Well there was no way I was going to go through all my mod folders with steam's awful naming conventions of folder 101332314 or what not, and given the sheer volume of mods I wasn't very keen on the trial and error method either. Fortunately I tried moving your mod to the very bottom and that fixed the problem. Cheers for your time and effort.
Esse Coisa  [author] 1 Jul, 2017 @ 5:31pm 
Side note... don't copy that bit of code directly as the formatting is messed up by Steam's comment system - just make sure the costlist bit specifies BlocksSandstone as shown and not Steel.
Esse Coisa  [author] 1 Jul, 2017 @ 5:28pm 
The last thing I can recommend is to try Fluffy's Stuffed Floors mod. The stone slabs aren't exactly the same but they're pretty close and mod itself is great for organizing the floors tab. The required Architect Sense alone might solve this problem now that I think about it. Let me know what works out for you!
Esse Coisa  [author] 1 Jul, 2017 @ 5:28pm 
I can say with certainty that all the stone tiles in this mod call for the appropriate materials, so disabling the other mods one at a time until the problem goes away will tell you which one is the culprit. You could also look into their folders for the TerrainDefs to see if either edits stone tiles for whatever reason and edit it so it looks like this:

<TerrainDef ParentName="TileStoneBase">
<DefName>TileSandstone</DefName>
<label>sandstone tile</label>
<color>(126,104,94)</color>
<CostList>
<BlocksSandstone>4</BlocksSandstone>
</CostList>
</TerrainDef>
Esse Coisa  [author] 1 Jul, 2017 @ 5:28pm 
It's really hard to see it being either of the other two floor mods you mentioned because neither seem to modify the vanilla stone floor tiles like this one does, and it still doesn't make sense for any mod to edit stone tiles so they use steel instead of stone blocks. As for loading before or after, generally if two or more mods edit the same thing (in this case the stone tile defs) the last one loaded will have the final say. However I've recently had my own issues with that actually working for a couple of other mods I use in my own game, so I don't really know right now.
handsomegrape 1 Jul, 2017 @ 11:12am 
Well it's already loaded before it, so can't be that then. Is the idea that only the ones loaded before it has a chance of screwing things up or? Because yours is pretty close to the top as it is. Is there some way I can check it? I've got the debug logger but it doesn't tell me anything.
Esse Coisa  [author] 30 Jun, 2017 @ 3:45pm 
I would try loading it before Fences and Floors, though I'm still not sure why or if F&F or TS would change the material cost of stone flooring. This is the first I've seen of an issue running Floored alongside other floor mods so I'm not really sure what it could be here.
handsomegrape 30 Jun, 2017 @ 1:45pm 
Ok, so the only other floor related mods that I could find was Fences and Floors and Tilled Soil. Should I move your mod higher or lower on the mod loading list?
handsomegrape 30 Jun, 2017 @ 1:39pm 
Why would another mod change the recipe for one of your creations?? O.o I guess I'll have to go through my mods again then, I suppose only another floor mod could possibly be related, though I really don't see why and how.
Esse Coisa  [author] 30 Jun, 2017 @ 12:29pm 
@HandsomeGrape - While sandstone tiles are in the mod, I'm not seeing that issue when this is used by itself. Could be another mod is overriding this one?
handsomegrape 29 Jun, 2017 @ 11:46am 
Sandstone tiles are in this mod? They cost steel instead of sandstone for some reason.
pepe le moko 6 Jun, 2017 @ 10:51pm 
ok it was easy to change it myself in the xml file :D
pepe le moko 6 Jun, 2017 @ 10:34pm 
Cool mod but why are all the default stone tiles now 2 beauty instead of 1 ? I liked it more in the vanilla game because carpets with 2 beauty were an improvement.
neko587 31 May, 2017 @ 5:43am 
Thanks!
Esse Coisa  [author] 30 May, 2017 @ 1:07pm 
Another slight change to the about.xml so the target version field is for 17.1546 instead of 17.1536, care of @Captain Wolf
neko587 30 May, 2017 @ 4:57am 
Its for 17.1536. :(
Esse Coisa  [author] 28 May, 2017 @ 4:02pm 
Minor update to remove 'test' from the name and about.xml
Doc Savage 16 May, 2017 @ 2:30am 
That's OK about replacing the brick texture. I intensely disliked the fact all my floors looked like walls...
Oktakon 15 May, 2017 @ 4:01pm 
thank you for a17 update will test it out today
Esse Coisa  [author] 15 May, 2017 @ 3:08pm 
Note: this replaces the new stone tile's brick texture with the textures pictured above. Flagstone is unchanged.