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Updated Siam's UA text. Should still work with previous version saves. If not, let me know.
http://www.dropbox.com/s/d7tmjdzt77f5qof/Expanded%20Civlopedia%20Entries%20%28Brave%20New%20World%29%20%28v%2034%29.civ5mod
-It seems at one point an update or something must have broken the mod, fixed the error so it now works correctly.
-Cleaned up some text.
Can you include more information for promotions?
Which units can choose this promotions and which requirements they have for this unit type.
When you add the requirements, please do it that way, that it is compatible to all mods that changes the requirements. This should be possible by read out the requirements from the database and simply print their names.
Seems to conflict with Communitas AI and interface modules
As usual, wait till you are ready to start a new save before updating as the update may cause text errors when applied to an existing save.
-Cleaned up the Help text for the Bank and Satrap's Court
-Updated the stats of all my mod civs
Should still work with previous saves; if not, let me know.
If you (or someon else) can provide me with a full translation in Russian I'd be more than happy to add it; however, I do not have the ability to do so myself
Thanks
-Added that the Merchant of Venice gets +2 movement when embarked, and updated the corresponding promotion description (the extra movement isn't mentioned anywhere in the normal civlopedia)
-Added that the Longhouse does still allow domestic production trade routes (they likely forgot to update the description with BNW)
-Updated the War Canoe promotion description to state +2 sight instead of just extra sight.
-Added support for all of my custom civilizations and mods
I'll look into it, but as this mod only edits text files, it's likely caused by the expanded naval mod replacing the UU naval units to other classes
-Added the Danish Berserker BNW changes (I had overlooked them previously).
-Corrected a mistake in the Resource entries where I accidently had switched the description for Citrus and Marble.
-Expanded the Harbor Cvlopedia Help entry to explain that you need to have researched the Wheel for the building to be able to establish a City Connection.
-Minor rewrite in a few UA texts to keep a consistent style between all the entries.
The update should still be compatible with old saves.
-Open your mods folder (Documents/My Games/Sid Meiers Civ V/Mods)
-Find this version of the mod (Expanded Civlopedia Entries V.20)
-Open that folder and you should see two folders and a file (SQl, XML, "Expanded Civlopedia...")
-Open the file "Expanded Civlopedia..." (with notepad or similar program)
-Find the line "<AffectsSavedGames>1</AffectsSavedGames>"
-Turn the 1 to a 0
The mod will no longer tie saves to the mod (Keep in mind you would also have to manually re-activate the mod every time you wanted to play with it. With saves you'd have to load the save through the mods menu after you activate the mod, instead of from the main start menu).