Space Engineers

Space Engineers

Cythons Energy Shields Better Hitsound
20 Comments
aTTaX420  [author] 27 Sep, 2021 @ 5:45am 
@DragonMaster23
Unfortunately not. But you can get cythons original mod and my soundeffect from soundcloud and modify it yourself. Links for his mod and my soundeffect are in the description.
DragonMaster23 26 Sep, 2021 @ 9:02am 
Does this still work as of today?
aTTaX420  [author] 28 Sep, 2018 @ 1:32am 
sorry, but i have to tell you, that i didnt had the time to update this to cythons newest version yet...
you have to use his version (link in description)
K17F0X 26 Sep, 2018 @ 7:43pm 
Built a large generator on a station, powered and all..does not work. Can I get a brief tut on how to set this up?
aTTaX420  [author] 1 Aug, 2018 @ 2:05pm 
i have not updated it in a long time. i might do an update next week if i find some time.
morgymomo 30 Jul, 2018 @ 9:10pm 
Also how do i use this?
morgymomo 29 Jul, 2018 @ 8:57pm 
Just getting this straight the sheild mod is a block like the Nuclear Generator and creates a sheild AROUND the ship that protects it but not from head on colisions with other ships and objects
aTTaX420  [author] 15 Sep, 2017 @ 4:55am 
even though the game doesnt run anymore on my system since 5 updates, i updated the mod to the newest version of "cythons energy shields" so it should work as intended now.
ZeroAlpha-2487 14 Sep, 2017 @ 4:18pm 
You may want to fix this quick, It caused the game to crash and this sound is beautiful to me
aTTaX420  [author] 12 Jun, 2017 @ 5:49am 
you need an DAW (Ableton, Cubase, FL studio, etc.) any snythesizer plugin for that DAW, and/or some samples. The rest is synthpatching/samplemodulation and effects, which unfortuantely i cannot explain here, since it would exceed any limits of the commentary function. when you have done your sound, you need to extract the original mod file located in "%appdata%/SpaceEngineers/Mods/<steamid of the mod>" with WinRAR, 7Zip or similiar. inside the mod package theres an audio folder, where you can replace the sounds. you need to convert the wav files to xwm format using MultiXWM (http://www.nexusmods.com/skyrim/mods/3159/?) . if you have any more questions, feel free to add me on steam.
Giant Metal Devil 11 Jun, 2017 @ 12:04pm 
How would I make my own hitsound if I felt inclined?
Jack Kelso 20 May, 2017 @ 4:52am 
This sound is much better than the original one! It would be awesome if the original developer added this sound in his own mod.
Spock The Builder 20 May, 2017 @ 12:04am 
That mod author has allowed many similar edits to be published before so I doubt it's an issue.
aTTaX420  [author] 19 May, 2017 @ 9:53pm 
he didnt answer the last 3 days, so no. but i will remove it, if it should be a problem. also i changed nothing on the script and gave him the explicit credit for that. but i think, its not that important to him, since he would have answered otherwise instead of playing prey ;)
SpaaaaaaceMouse 19 May, 2017 @ 1:45pm 
Did you get his permission to release this first?
aTTaX420  [author] 19 May, 2017 @ 3:06am 
yeah, i asked him about that, but didnt get an answer. also i would really like to see 2 different sounds for small and large impacts, but that would require further development of the script, which im unable to do.
Spock The Builder 18 May, 2017 @ 3:04pm 
Sounds much better. Maybe Cython can even just use this files instead. I hate the default sound and always turn it off in the config.
aTTaX420  [author] 18 May, 2017 @ 6:06am 
i might add a video as soon as i find the time. heres a soundcloud link to the raw sound instead:
https://soundcloud.com/attaxofficial/sounddesign-space-engineers-cython-energy-shields-hitsound-overhaul
Dots 18 May, 2017 @ 4:52am 
add a video pls
titanius anglesmith 17 May, 2017 @ 8:29pm 
howzabout a vid so i can hear it =p