Starpoint Gemini Warlords

Starpoint Gemini Warlords

PropulsionReduxed
24 Comments
Mo¡stDreams  [author] 14 Jul, 2017 @ 12:40am 
Alright after some thinking I will publish the mods to a cloud service other than Steam it isn't that big of a hassel or anything like that, A lot of these kinds of mods such as this one don't require patching every update so it is pretty safe to say that these would last for a while elsehwere as well.
nickless 13 Jul, 2017 @ 2:53pm 
Kinda hard to download mods when you bought that game on gog. (not sure if that Xbox thing can handle mods too) Steam is some kind of walled garden which locks everyone else out. So i would really appreciate external links.
[Oms!]Divine* 22 Jun, 2017 @ 1:14am 
Still like it for the... QoL / convenience factor of it. You can be as "balanced" or as quick as you'd like, so traveling long distances is not an annoyance. Gives you the freedom of choice.
Mo¡stDreams  [author] 21 Jun, 2017 @ 8:37pm 
@Lucid Vertigo
Possible, but no sorry :(
Reason: It would require twice the effort, publish here, maintain this version, Publish on MODDB and maintain e.t.c .e.t.c

I may do this in future now that the game is officially out is unlikely to change these equipments but until the DLC is fully out and I can assess everything once more it is unlikely I wish too.

What reason may I ask as to why you need this hosted elsewhere?

@L3wt
You're welcome :), gald people still love this mod.
L3wt 21 Jun, 2017 @ 7:15pm 
Thank you so much
Bottom of the Well 11 Jun, 2017 @ 11:10pm 
The shipyard being greyed out isnt a bug with the mod. Not all stations sell ships.
Lucid Vertigo 7 Jun, 2017 @ 5:35am 
Could you pls provide an external download link. Thanks in advance.
EoLynn 4 Jun, 2017 @ 12:48am 
Awesome mod. It helps a lot when patrolling all over the map to keep areas at peace.
Mo¡stDreams  [author] 2 Jun, 2017 @ 4:53pm 
Okay, was just asking because I published an update after release and it was working okay for me at the time. I'm just wondering if now it need an update.
SMFScar 2 Jun, 2017 @ 12:18pm 
Sorry I'm not completely sure I started to explore relatively late into the Game but I started playing one day after launch if that helps.
Mo¡stDreams  [author] 2 Jun, 2017 @ 12:11pm 
Will look into it, was this recent or before update 1.0.20
SMFScar 2 Jun, 2017 @ 11:52am 
Problem is you need to do that for one Station at a time -.-
SMFScar 2 Jun, 2017 @ 11:41am 
Had a weird Bug with your mod when docking at some Stations the "Shipyard" option was greyed out strangely enough disabling mod > reloading > saving > enabling mod > loading seems to have permanently fixed it
Mo¡stDreams  [author] 31 May, 2017 @ 12:44am 
Something I did notice however, was that Dynamo 1 & OptiFlow 1 are indentical except one is 65,000 the other is 60,000 I will do something about that very shorty it is just a matter of having a squizz in my and deciding if I want too add a bonus to Dynamo to seperate it from everything else in-game or make the credits cost identical.
wildsoft 30 May, 2017 @ 6:59pm 
Oh now i see, thanks
Mo¡stDreams  [author] 30 May, 2017 @ 6:57am 
@wildsoft ... ?
They are listed under Enhancments ... at most stations, you have to click on the "Propulstion" icon on your ship to the right of the interface, then you should see listings for the above enhancements.

This does not add any new ones it just increases the base stats of the "speed" bonus of each of the enhancements listed above.
wildsoft 30 May, 2017 @ 4:58am 
They may be a simple question: i've added the mod and enabled it there is no listing on concordia or any other station i've visited... what station does it spawn at?
[Oms!]Divine* 26 May, 2017 @ 6:23am 
Awesome, thanks :)
Mo¡stDreams  [author] 26 May, 2017 @ 3:51am 
@[Oms!]Divine*
Just the engine upgrades themselves and only those listed :), I make no changes too any ship defaults or any other enhancment.
[Oms!]Divine* 26 May, 2017 @ 3:28am 
Does this affect ALL ships ingame, or just you when you upgrade the engine systems?
Mo¡stDreams  [author] 24 May, 2017 @ 10:58am 
This has been updated to be compatible with the latest update v1.0.

@mordreek
Yes it is!

It would have worked before I updated it aswell just would have had no adjust to Dynamo which is all that needed tweaking.
argentus 23 May, 2017 @ 12:17pm 
Big release compatible?
Mo¡stDreams  [author] 21 May, 2017 @ 12:57am 
Glad you like it :)
calihead 20 May, 2017 @ 6:50pm 
great!