Portal 2

Portal 2

Unstable cube "2"
15 Comments
Leo 22 Sep, 2018 @ 2:29pm 
Cool map! But I guess I didn't solve it as intended, because there's a pedestal button and some portalable surfaces I didn't use. Either way, it was fun.
jandlml 6 Sep, 2018 @ 4:36pm 
fun use of this concept.:steamhappy:
BehindPortal 12 Aug, 2017 @ 5:40am 
final solution was soo easy, after it came to my mind. good puzzle.
nock 26 Jul, 2017 @ 10:06am 
The only critique I have is it's not immediately obvious to the player that it's break-able glass so I was wondering for a little bit what to do and where to go.

https://youtu.be/HR2EJoXE8w4?t=19m44s
Robo SK.  [author] 22 Jul, 2017 @ 2:18am 
@Swedish Firefighter
Hi. Yes. The windows that separate the last part need to be broken.
Use an exploding cube.
Swedish Firefighter 22 Jul, 2017 @ 1:10am 
What i can se there is 3 windows that can be broken. But i can only destroy the closest of them from inside. Is that correct?
Do I need to destroy the secend window to be able to finich this chamber?
quatrus 10 Jun, 2017 @ 10:05am 
Wow, that was great after restarting and running again. Thanks for creating again. On to 3.
quatrus 10 Jun, 2017 @ 9:08am 
oops, turned on sv cheats to noclip up and see which glass was broken when turned off I had an active portalgun which would not turn on/off - ruined rest of map. Have to restart?
kwinten 31 May, 2017 @ 5:54am 
@Robo SK Lol, i didn't notice it i suppose ;) good luck for the next part :)
Robo SK.  [author] 31 May, 2017 @ 5:18am 
@kwinten
OK, but you need to first turn on the laser and then go with the cube. :)
kwinten 28 May, 2017 @ 5:36pm 
not bad, but i've found the last part with turrets and the laser emitter annoying, because we have to throw up the cube correctly and not to die due to the xplosion in the same time
good map anyway !
Robo SK.  [author] 20 May, 2017 @ 4:45am 
:steamhappy: Ok
jgaultney 19 May, 2017 @ 7:25am 
Lots of fun! Please continue. :)
Robo SK.  [author] 17 May, 2017 @ 1:25pm 
well thank you :steamhappy:
God-Father 17 May, 2017 @ 1:23pm 
Both these maps are well done, as always, not too difficult but force the player to think, and an interesting, nonstandard approach to solving problems. With impatience I will wait for new works! Thanks!