Stellaris

Stellaris

Advanced Sol (AlphaMod/25-tile)
13 Comments
KoldPhire  [author] 5 Oct, 2017 @ 1:44pm 
Hey guys. I've been away for awhile (sorry) but will work on getting the main mod, plus the sub mods compatible for Capek 1.8

I'm going to work on this over the weekend, stay tuned.
BattleAceOmega 6 Jun, 2017 @ 5:31am 
Would this still work for version 1.6.1?
Veiden 4 Jun, 2017 @ 9:33am 
Yes, I meant just that.
KoldPhire  [author] 3 Jun, 2017 @ 5:07pm 
@Veiden @Cosmic Fox @|GHP| Терпсихор

Thanks for the updates folks. Work has caused me to be away from the game for a bit, so apologies for the slow response.

@Cosmic Fox I'm currently on a playthrough featuring the 16-tile version of this with AlphaMod and haven't enountered any issues like that. Are you running any submods to AlphaMod? To clarify, you are lacking pops for those tiles on the homeworld that have buldings already?

@Veiden Can you confirm that what @|GHP| Терпсихор said is correct?

Lemme know and screenshots of the issues are always welcome.
|GHP| Терпсихора 30 May, 2017 @ 12:57pm 
@Cosmic Fox I think @Velden means the AlphaMod special homeworld buildings, like MegaCities and the Homeworld Trading Hub, which can't be built, and which AlphaAsh refuses to make buildable.
Cosmic Fox 26 May, 2017 @ 1:09am 
I do not have that problem, I always start the game with empty tiles that house Planet Admin and other key facilities. A bit of a bug KOLDPhire I do hope you can fix because I like your mod a lot. Until then it is to buggy to use. Thanks for your work!
Veiden 21 May, 2017 @ 7:27am 
On Earth, at the start, there are no buildings that are in homeworld in AlphaMod.
KoldPhire  [author] 18 May, 2017 @ 2:10pm 
@MechaStalin Yeah I agree. I really don't think Sol needs any further colonization options to be honest. I only mentioned Pluto since its considered a barren planet in the game and AlphaMod allows barren colonization, plus asteroids. Thanks for the feedback.
MechaStalin 18 May, 2017 @ 1:00pm 
Don't do a colonizable Pluto, its unrealistic. The thing is all crazy ices.
KoldPhire  [author] 17 May, 2017 @ 12:48pm 
@Tenkata Senetai The mod does not require any DLC, otherwise I would have added it through the "Add/Remove Required DLC" option on the page.

The ring is a habitat in name only, the game treats it as a ringworld with one zone to colonize.
Tenkata Senetai 17 May, 2017 @ 12:07pm 
What DLC does this require, if any? It would be useful to note this for those who may not yet have all of the DLC.
KoldPhire  [author] 16 May, 2017 @ 3:52pm 
[KW]Chrom tnx, hope u enjoy
Chrom 16 May, 2017 @ 3:50pm 
Sweet dude, good work