Don't Starve Together

Don't Starve Together

Lazy Crafting
91 Comments
myxal 18 Oct, 2023 @ 3:36pm 
@Sohjiro, in case you're still maintaining this - I'm getting a crash when reskinning the alchemy engine to the alchemy pod skin. On the one hand, no other alchemy engine skin does this. On the other hand, reskinning to alchemy pod works fine without the mod.

Logs: https://gist.github.com/myxal/9f0e41eebdbfe1865e3988c0968cbb88

Those are from a player-hosted two-shard cluster, but the same thing happens in a player-hosted forest-only game.
_Vadalia_ 28 Nov, 2022 @ 8:07pm 
makes absolutely no sense and just fustrates the shit out of me 0/10
Beyothes ☦ 26 Oct, 2022 @ 10:36am 
Bro think Dont Starve is Minecraft 💀💀💀💀
Sohjiro  [author] 4 Dec, 2021 @ 9:00am 
I've always wanted a different model but i was never able to get the animations and images to work from me in game and ended up using a model from a different mod in my personal game but i cant upload that since the art isn't mine if anyone wants to make the images let me know and ill be happy to add it as its own item
TheMadCapp 27 Apr, 2021 @ 7:28am 
Hello! I loved this mod, but I was wondering if you could change the model from the Alchemy Engine to something else! I am getting too many conflicts for this reason T.T

Or if you could tell me how to do it, I'll do glady!
SöulKing 15 Sep, 2019 @ 8:49pm 
Don´t worry, I managed to enter the server using other save file caves (they were causing the infinite loading)
Sohjiro  [author] 15 Sep, 2019 @ 11:00am 
i havent tested it on a dedicated server but it should work if it worked before and yea it would be the server log (Documents/Klei/DoNotStarveTogether/Cluster_#/Master/server_log.txt) where # is which cluster you save is, but you said my mod still worked right it was a little unclear
SöulKing 15 Sep, 2019 @ 9:34am 
Sorry, I may be mistaken, even so I wouldnt know what files to send. Just the logs would be sufficient? It basically says it cant access the Dedicated Server when the mod is activated, but it was others mods that where making the lauching infinite... Amazing mod by the way.
Sohjiro  [author] 15 Sep, 2019 @ 9:06am 
yea just the logs should of told me but im glad it wasnt my mod!
Sohjiro  [author] 14 Sep, 2019 @ 9:59pm 
can you send me what the error is?
SöulKing 14 Sep, 2019 @ 6:37pm 
Looks like I cant enter my world anymore and its this mod whos afecting it. Can you upload it pls? I cant load the game without the mod either
LiketheShore&theSea 13 Sep, 2019 @ 12:40pm 
Ty for considering the request @Sohjiro.

As for leaving them in the machine, I too thought about if they stayed in the input slots, they might get further refined. Could you get around that by creating specific output slots, or maybe just have them associated with the alchemy engine so whenever you next click on the alchemy machine, they just pop out into your inventory a la Come Into My Pocket mod?

Otherwise, if you just allowed for the player to set the direction of output in the configuration file? You know, the camera orientation directions such as the compass names...
LiketheShore&theSea 13 Sep, 2019 @ 12:40pm 
Thank-you so much for thinking about including this feature in some way. In my current base the alchemy engine is next to a carefully positioned vignette of trinkets. It's a pretty high risk affair to pick out the multiple stacks spewed out from the alchemy engine every single time I batch craft something - even being able to change the direction they exit the engine from would solve the problem for me.

Of course being put in my inventory a la Come Into My Pocket or a Lazy Forager type function would be the luxury solution. Just click on the engine or come into range and voila! In ur pocket. :D
Sohjiro  [author] 13 Sep, 2019 @ 8:01am 
ill look into the direction again and see if I can manage anything I have an idea as to how I might be able to put the items into your inventory but it wont be in my next update will allow you to mass craft anything that you know the recipe of including character specific items and boss items but only if you know it. I don’t want to leave them in the machine because you may end up refining them into something else if you don't take it out.
LiketheShore&theSea 13 Sep, 2019 @ 1:35am 
Welcome back Sohjiro!

If ur taking them ( :D ), my top request is still to be able to either configure which direction u want the items to spew out from, or be able to collect them from the alchemy engine somehow. The ultimate luxury would be if they'd place inside ur inventory. Ohhhh that'd be ever so lovely.

Thank-you so much for this wonderful mod! Batch crafting, this is far better than any other mod option that I've found to date to craft a large amount of any item at once, props, and ty!
Sohjiro  [author] 7 Sep, 2019 @ 3:08pm 
And I'm back on DST!

@B the Japalian: Fix should be in.

@myxal: getting blueprints is extremely unreliable so idk if i like that idea I'd love to give the machine its own prefab and make it harder to craft but i need someone to make me the picture.

@LiketheShore&theSea: My current goal is to make it so if you have the rare blue print youll be able to craft those items but its still in progress.
myxal 19 Apr, 2018 @ 11:35am 
@Sohjiro - are you still taking suggestions to evolve this mod further, or perhaps make a new one? I thought, since instantaneous mass-crafting is a hugely advantageous, make the feature harder to obtain - perhaps, the engine would know only few/no recipes, and to make a crafting recipe available, a blueprint would need to be supplied (like sketches are now supplied to potter's wheel).
B the Japalian 21 Feb, 2018 @ 8:19pm 
@Sohjiro Hey Sohjiro, first thing I would like to thank you for creating a mod that makes my life easier. After spending over a thousand hours playing this game, anything to cut down on the more monotonous aspects is a plus in my book.

One thing I've noticed is that it's unable to craft rope. I looked at your mod info and noticed that you've set it to true when there are no data options for it.

{
name = "cutgrasstype",
label = "Cut Grass",
options =
{
{description = "Nothing", data = 0, hover = "Nothing"},
{description = "Rope", data = 1, hover = "Rope"},
{description = "Straw Hat", data = 2, hover = "Straw Hat"},
},
default = true,
},

If you could look into this, I would really appreciate it. Thanks! :)
LiketheShore&theSea 10 Jan, 2018 @ 8:02pm 
@Sohjiro: Can you make the crafted material stay inside the inventory/interface of the alchemy engine instead of being spewed out? Maybe make it a configurable option for those who want to retain the original functionality.

Also, I just went digging to turn on Bundling Wrap crafting. Thought I'd initially chosen to leave it off but I must have been wrong b/c I can't find it as an option anywhere. Is there anyway to make it accessible if the player has unlocked the recipe for themselves? Just had to craft 20 & boy it's a pain doing it one @ a time, lol.
LiketheShore&theSea 10 Jan, 2018 @ 8:02pm 
I'd prefer for it to only work/be allowed if I've unlocked the blueprint for the bundling wrap already. However, I'd rather have access to it than not @ all if that's too difficult to code. It's not outside the spirit of the mod as you've already coded access to ruins recipes. Personally I've chosen to leave them turned off but I'm pleased you've offered the option for the player to decide & have access to them if they so choose.

Thx for your wonderful work @Sohjiro. I'm constantly using your mod's functionality. Just using it to make stone walls & I'll need it for cobblestone next, lol. Thanks a lot for making this available to us & for maintaining it!
myxal 27 Sep, 2017 @ 12:27pm 
@Sohjiro - thanks for looking into it. I realised - I didn't notice that there are multiple recipes using only grass, and thus rope production was the cutgrasstype option.
Looking at your modinfo.lua , the problem is that default for that option is set to true , but this is not a valid option. And that is what I see in my modoverrides.lua (don't ask me how it got there... :) )
Sohjiro  [author] 27 Sep, 2017 @ 11:07am 
@LiketheShore&theSea so as far as character specific items and items which require you to earn the recipe I felt went against the spirit of the mod there are others out there that can add similar functionality. As far as the direction is spews out I can't have it based on anything to do with the player because the Alchemy engine doesn't know who is doing what. I might be able to add an option to change the output direction ill look into it. Also hit escape and go to settings then mod settings and you should be able to change what the Alchemy Engine produces on the fly.

@myxal i just started a brand new game with the mod got some cutgrass and put it in to produce rope so im not sure what your error is
myxal 20 Sep, 2017 @ 3:52am 
How was the rope bug fixed? There's no option to enable it anymore AFAICS, and putting cut grass into the engine does nothing. :watcher:
LiketheShore&theSea 19 Sep, 2017 @ 11:49pm 
Your mod has single-handedly made Winona redundant, lol.
LiketheShore&theSea 10 Sep, 2017 @ 8:50am 
Yes, changed config from Wooden Walls to Wood Gates. Gr8! :P
LiketheShore&theSea 9 Sep, 2017 @ 9:37pm 
I'm a Maxwell too, so I could even read them. Too sexy.

Also, can we config what clock position the items are spewed out @? It seems to be 1 o'clockish atm and my alchemy keeps sliding them into my decorative gnome pile. Such a pain to retrieve them. I'd rather not move the alchemy engine.

Or preferably, could you make it work like the Pig King & Trading? Where the Pig King spews out the items depends on how your character/camera is oriented. So they fly out toward ur character and slide behind you. That'd be perfect tbh. TY for considering our suggestions & implementing them Sohjiro! So amazeballs indeed.
LiketheShore&theSea 9 Sep, 2017 @ 9:29pm 
Sohjiro, u've amazed me! This mod is pretty epic now. I configed it all up and it's pretty great. Can i make gates from boards & rope? I have it set for wood walls atm & I don't use them ever. Prolly my bad. I'll try to remember to check that out next time I play. 'Wood Gate' is included in the list. Awesome.

I have ONE more suggestion (that I can think of for now). Can you allow us to config whether we want to make character specific items?

I wanna make a sanity station but I'm not a Wendy, & thus can't make Abigail Flowers. Being able to make Lighters, Bernies & Wiggie Helms would be rawesome too. What about Wicker Books?!! Holy Shit. *MindBlown*

TY SOHJIRO!!

I've been toying with deleting myself and picking a new character, if i could do so while solo (prolly, b/c endless), such as Wicker, but I dun wanna lose my hard-earned solo BQ Bundling Wrap BP for example. Ur mod would allow me to make the magic happen (literally and figuratively) without such Shenanigans. Wow, I <3 it.
SPEEDRUNNER - Z 5 Sep, 2017 @ 5:22pm 
WHOOOAA AN UPDATE!
Stitches 31 Aug, 2017 @ 10:49pm 
Thank you for fixing the rope bug! I cant imagine playing long-term alone without this mod.
Sohjiro  [author] 31 Aug, 2017 @ 10:47pm 
ok the rope bug is fixed still working on the other requests
LiketheShore&theSea 31 Aug, 2017 @ 9:28am 
I just tried to refine rope twice. Got dced from my local hosted server both times. The rope would be produced & hover in air and then it'd tell me i lost connection to the host & return me to menu.

Other items that would be handy to have added to the list would be healing salves, honey poultices, walls, & weapons such as blowdarts & bee mines. Thank-you Sohjiro! I have to make stack upon stack of tooth traps. Having to manually make rope is gonna suck balls, lol.
LiketheShore&theSea 29 Aug, 2017 @ 12:37am 
Alchemy engine refuses to allow me to put in boards for cobblestone production, but now I can use logs & rocky turf to refine it, this is HUGE, ty. :)

Is there some reason I can't use boards to refine cobblestone with? Was considering storing my wood as boards for more efficient use of storage space but this will disallow that option for me. Good thing I haven't yet. Plus, if the alchemy allowed boards to be inserted for refining processes, it'd be possible to produce 2 stacks of cobblestone simultaneously for double the production rate. :)

Also, I'm gonna need to product a metric butt-ton of gunpowder in the future for dragonfly scale farming. I just produced 80 & I'm already weary of doing it the regular way. Can you add gunpowder production to the list as well?

You're awesome, ty so much for incorporating my turf suggestion!
Eroness-sama 27 Aug, 2017 @ 10:43pm 
Como te envio la screenshot?
Sohjiro  [author] 27 Aug, 2017 @ 7:43pm 
can you screenshot the error
Eroness-sama 27 Aug, 2017 @ 5:35pm 
Pongo todo en la maquina y cuando le doy Refine me sale un error de los scrips.
Y cuando solamente cierro el motor de alquimia se ve la nimacion pero no da los materiales refinados, solo los desaparece
Sohjiro  [author] 27 Aug, 2017 @ 12:18am 
whats the error
Eroness-sama 26 Aug, 2017 @ 10:29pm 
Se me crashea cada vez que lo utilizo
LiketheShore&theSea 25 Aug, 2017 @ 5:20pm 
Thx Sohjiro for your reply! I'm so excited to see what you whip up. :D
Sohjiro  [author] 25 Aug, 2017 @ 11:54am 
what other mods are you running
Lee Dee 25 Aug, 2017 @ 6:32am 
I put 96 rocks in. And i have nothing
Sohjiro  [author] 24 Aug, 2017 @ 10:40pm 
i think i might be able to come up with somehting give me a few days
LiketheShore&theSea 24 Aug, 2017 @ 7:23pm 
I use and absolutely adore your mod, ty. You've broken me; now I don't want to play the game without this wonderful feature. However, much of my time spent base-building is put into crafting cobblestone turf. Would you add turf refining to the list of tasks the alchemy engine will do? I'd love to pop in 2 stacks of boards & 2 stacks of rocky turf and have 2 stacks of ready-made cobblestone drop out. *oh the dream, drools*

My main interest is in cobblestone turf production, but ofc other craftable turfs such as checkerboard flooring, carpeted flooring, wooden flooring & scaled flooring would all be appreciated additions as well. TY!
myxal 10 Jul, 2017 @ 2:09am 
@Aeschwutz: There's an option for that. In fact, I think the default is set to disabled..?
RichardSheng 10 Jul, 2017 @ 1:44am 
好像故障了...?
Kurodottir 3 Jul, 2017 @ 5:10am 
Cool but its weird on how it can refine thulecite fragments into thulecite even though the actual way would be venturing off the ruins to find an altar to craft it. Maybe excluding refinable items from the ancient carfting menu?
Sohjiro  [author] 15 Jun, 2017 @ 8:17am 
gotcha that makes sense thanks for figuring that out!
Virkful 10 Jun, 2017 @ 10:06am 
For Horo https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441957490
It overwrites components/container.lua and inventory.lua
(Which your scienceprototyper.lua would call for container in the codes will become not functional)
So container.lua would be the main cause for the conflict of not spitting things out of alch station.

I see no reason why it needs to overwrite container.lua,
or it must've been some old 2015 modding method,
I deleted Horo's modmain line 43 and Horo is all functional.

BRS https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502031011
also started at 2015 so yes it overwrites container.lua and inventory.lua,
seems pretty confirmed it's the old modding styles that's bugging.
Deleted the modmain lines for loading overwritten lua, and all fixed.

Lazy Refine spits products again :D

Horo's mod no longer updates but BRS still does, I'll tell the author about this issue.
Virkful 10 Jun, 2017 @ 8:05am 
BRS also conflicts and spits nothing out of lazy refine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=502031011

I'll take a look into all 3 mods to see why this is happening
姚sir蒸汽帮 9 Jun, 2017 @ 6:07pm 
把细分的材料在炼金术发动机并关闭它。
每个堆栈都可以自动细化。
每一个项目,可以细化可以打开或关闭从配置菜单(暗的花瓣,紫色的宝石,和Thulecite碎片默认为关闭)
3剪草> Rope
4个日志>:steamsad:
3块石头> Cut Stone
4砍芦苇>纸莎草
4个黑暗的花瓣——噩梦般的燃料
1红宝石+ 1蓝宝石>紫色宝石
1大理石——大理石豆
1蜂窝>蜂蜡
1蜂窝+ 4切割芦苇-蜡纸
2金+ 3岩-->电气消费
6 Thulecite碎片--> thulecite
让我知道你们的想法如何改进国防部。
如果有人想做一个定制机精炼添加蒸汽留言给我(我是一个程序员不所以我用prexisting机艺术家)
灵感来自慵懒的火炉

添加紫宝石、蜡纸、电气消费
-计算所有材料,而不仅仅是每个堆栈
-更新任何MOD改变堆栈大小的工作
v0.61
-使代码更高效
键盘
-你不会长期失去额外的材料和精制材料现在落在地上。

Virkful 8 Jun, 2017 @ 2:19am 
sad it is, no Horo it is, wolfy lovers cry.
on the first glimpse I also had no idea how Horo could make lazy refinery not functional.