Stellaris

Stellaris

Increased Ship Size (1.9.1)
32 Comments
TortoTheConqueror 12 Jan, 2018 @ 12:19pm 
It will probably fix how you wage a war in Stellaris. Maybe after the update you could move on to other projects?
🆂🅷🅸🅾  [author] 12 Jan, 2018 @ 12:10pm 
I'm not playing stellaris at the moment. That's the problem. I'm skeptical about v2.0...
TortoTheConqueror 12 Jan, 2018 @ 12:04pm 
I guess I'm your tester. By the way thanks.
🆂🅷🅸🅾  [author] 12 Jan, 2018 @ 11:57am 
@Torto The Conqueror The mod is an by-product of NSR. Sometimes... i forget to change a line. ^^ Should fit.
TortoTheConqueror 12 Jan, 2018 @ 11:31am 
Now I get Battleships as a starting design.
TortoTheConqueror 11 Jan, 2018 @ 3:04pm 
Thanks so much!
🆂🅷🅸🅾  [author] 11 Jan, 2018 @ 2:21pm 
@Torto The Conqueror should work now. new game start may be necessary.
TortoTheConqueror 30 Dec, 2017 @ 11:38am 
Now I don't know if this is a confliction but I am sure that when your mod is enabled in my modpack frontier outposts don't produce a border. Please fix.
🆂🅷🅸🅾  [author] 24 Dec, 2017 @ 11:45am 
it may be that they endure more
TortoTheConqueror 24 Dec, 2017 @ 6:54am 
Are ships as powerful as they are in the base game?
🆂🅷🅸🅾  [author] 18 Dec, 2017 @ 4:26pm 
@Torto The Conqueror NSC Light Carriers has many numbers. ^^ What do you mean?
TortoTheConqueror 18 Dec, 2017 @ 4:08pm 
NSC Light Carriers has no number. Not to be rude or anything.
🆂🅷🅸🅾  [author] 19 Nov, 2017 @ 10:50am 
@Herpling Well, the ships are more valuable by the mod. You have experienced this painfully.
Herpling 19 Nov, 2017 @ 10:13am 
@Shio
Okay, fair enough, I just wondered if it was intentional or an incompatibility with any of the other mods I'm using.
🆂🅷🅸🅾  [author] 19 Nov, 2017 @ 10:09am 
@Herpling I can't and will not balance for your bad luck. ;)
Herpling 19 Nov, 2017 @ 9:34am 
Is the science ship supposed to cost over 1500 minerals?
I just lost due to a critical failure on a 5 percent failure chance anomaly within my starting system, isn't that a bit extreme?
🆂🅷🅸🅾  [author] 19 Nov, 2017 @ 7:30am 
@Herpling yeah that's a good idea :D
Herpling 19 Nov, 2017 @ 7:09am 
when using this mod, I assume it's a good idea to reduce crisis strength, right?
🆂🅷🅸🅾  [author] 30 Aug, 2017 @ 2:37pm 
@Anton Donovan No problem, I have reuploaded the old mod. I do not play Increased Ship Size anymore. The balancing is not compatible with the new version No Space Race. Sorry, so I will not make any changes to Increased Ship Size.
MapleSierrap 29 Aug, 2017 @ 9:35pm 
"Add 2 STL-Drive and significantly increased build time for colonizer
- Slower colonization
- Less colonization competition
- More realism but playable start
Space Station instead Spaceport
- Slow start
- Less powerplay
Only science ship from the beginning"

I feel like these two additions, while interesting, should probably be a seperate mod. You basically have 5 major changes packed into 1 mod that's meant to be dealing with ship sizes, with only 3 of them being relevant to the title.
🆂🅷🅸🅾  [author] 27 Aug, 2017 @ 1:01pm 
@[SBL] Beelzebub: I've updated my vision of the mod recently. The mod is not simply scaled by factor 4. I have the mod balanced for my mod collection from the description. If you are not playing with my collection, it is possible that you can not build the last capital ships.
You have to work hard on a capital ship. ^^
[SBL]Beelzebub 27 Aug, 2017 @ 11:31am 
I modified your mod files in the way anton donovan mentioned, effectivly combining this mod with the mod four to one. seems to work pretty well balance wise. the only issue is some of the larger ships for mods become too expensive to ever be able to purchase so they have to be tweaked to fit.
🆂🅷🅸🅾  [author] 7 Aug, 2017 @ 1:30pm 
Thx!
Sure ... a higher build time is not a problem. Costs and hit points are ... the balancing between the whole mods is the problem. It would be the next step. I think about it.
MapleSierrap 5 Aug, 2017 @ 6:13am 
I love this mod!
Is there any chance you could make a mod that makes ships slightly more durable to make them last longer, but also increase build cost to make them less disposable and encourage smarter fleet deployment?
🆂🅷🅸🅾  [author] 1 Jul, 2017 @ 11:26am 
np, i made this mod for me. ;)
BarbarianJoe21 30 Jun, 2017 @ 7:09pm 
oh, dang. I'd subscribed to this mod because I thought it made the ships bigger. Sorry man, but im probably going to unsubscribe. no hard feelings man, this nod just isnt for me.
🆂🅷🅸🅾  [author] 30 Jun, 2017 @ 4:15pm 
Yeah, I mean the fleet capacity each ship uses.
BarbarianJoe21 30 Jun, 2017 @ 8:16am 
im kinda confused. by ship size do you mean the fleet capacity each ship uses, or literally how big each ship is?
🆂🅷🅸🅾  [author] 26 Jun, 2017 @ 10:53am 
Feedback is welcome.
Crusader Vanguard 25 Jun, 2017 @ 5:13pm 
I have a few if you're interested, but it's your mod and your choice:

1. Change Destroyer from 10 to 8. Keeps with 4x multiplier of lower tiers.
2. Make RS Dreadnoughts 36 rather than 40. They are really "between" Battleships & Carriers based on stats.
3. Change SCX Superdreadnought from 80 to 85, leave NSC Superdreadnought at 80. SCX has 4000 HP on NSC here, needs to be "shown" in capacity.
4. Titans are NOT equivalent to Superdreadnoughts. Not even close. Therefore, I recommend the following: Titans = 120, Leviathans = 150. Erebus, Avatar, Ragnarok are okay for now.
5. Change the NSC Flagship from 100 to 150 at least. It's more powerful than you think.

For the most part however, this listing is pretty good. Unfortunately, you cannot ever get real balance because of different mods, but this should get your pretty close. Good luck.
🆂🅷🅸🅾  [author] 25 Jun, 2017 @ 1:01pm 
SCX it should work now.
If you have any specific suggestions for balancing, please write them down.
Then I think about it. ^^


Crusader Vanguard 25 Jun, 2017 @ 10:59am 
I wondered if anyone would make a mod like this. Smaller fleets, better preformance, interesting idea.

Overall, pretty good values. I would argue a few need to go up/down (NSC Flagship for instance), but this is as good as you can do without balancing out each mod.

Finally, any chance you would add SCX to your support? That's the only other major ship class mod.