Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Return To Hatshepsut
52 Comments
FAHA 29 Oct, 2023 @ 1:08pm 
Very GOOD map! Thank you for game :serioussam:
nikolabokanic21 19 Jun, 2023 @ 2:46pm 
AMAZING MAP didn't have any problems
tmacedo 10 Jan, 2023 @ 6:07pm 
Extremely fun level. Nice work !
mono.chrome 13 Mar, 2022 @ 12:29pm 
Superb! THX!
Bandleader 13 Mar, 2022 @ 12:28pm 
Very nice!
[-:-]Harbinger  [author] 11 Jan, 2020 @ 8:36am 
Well now it might be fixed, check it.
Alex The Wide 11 Jan, 2020 @ 4:46am 
Unfortunatelly it's been like this for while, i'd like to see it patched aswell but, it's the author's call i guess
Werewolf man (OH YEAH BABY) 10 Jan, 2020 @ 6:48pm 
I was playing the level and noticed there are huge lag spikes. They are caused by non existant meshes and probably its from the boss. can you fix the boss?
Djdeath 27 Aug, 2019 @ 5:47pm 
man i wish i had those dlcs
[-:-]Harbinger  [author] 27 Aug, 2019 @ 5:46pm 
Just TFE and TSE
Djdeath 27 Aug, 2019 @ 5:34pm 
also do i need any dlc to play this map
Alex The Wide 13 Aug, 2019 @ 1:39pm 
@Djdeath it's because it's not a survival map


(It's a campaign map)
Djdeath 13 Aug, 2019 @ 10:08am 
it wont show up is it a survival map
[-:-]Harbinger  [author] 12 Aug, 2019 @ 8:35pm 
Yeah I'm not remaking this.
Alex The Wide 12 Aug, 2019 @ 8:25pm 
@Noob the author would probably need to remake the map from scratch until eventually, if this occurrence happens again, fix the issue, at least this option is the only one i have in mind
[-:-]Harbinger  [author] 11 Aug, 2019 @ 4:48pm 
I cant because I dont know whats causing it.
Peter Griffin 11 Aug, 2019 @ 4:11pm 
Just wondering is it gonna be fixed soon? Because I love this map and can't wait to finish it.
[-:-]Harbinger  [author] 10 Aug, 2019 @ 9:06am 
If you havent been reading I am aware of that bug. :V
Peter Griffin 9 Aug, 2019 @ 11:04pm 
Too much lag and ram eating when I reached the Hatshepsut, Sad that I liked map until I reached the laggy part x(
Peter Griffin 9 Aug, 2019 @ 11:03pm 
In the last part of this map before entering the Hatshepsut it gets too laggy I can't move at all
erc493 11 Jul, 2019 @ 1:26am 
still waiting for the start fix
Alex The Wide 24 Jun, 2019 @ 4:32pm 
I'll see if i can spot where exactly the lag starts, don't know if it will help but it's probably worth a shot
[-:-]Harbinger  [author] 24 Jun, 2019 @ 12:26pm 
I don't know, because that relies on figuring out why.
Alex The Wide 24 Jun, 2019 @ 12:04pm 
Oh, so can we expect a fix? Or any way to bypass this issue?
[-:-]Harbinger  [author] 24 Jun, 2019 @ 7:51am 
I know how the map and where it starts to breaks, because I played it before and it lags to pieces.
Alex The Wide 24 Jun, 2019 @ 6:41am 
I don't really know how to make a video, but i'd be willing to show one of the game just dying at the gate before you enter the hatshepsut part.
[-:-]Harbinger  [author] 23 Jun, 2019 @ 3:45pm 
Yeah I've played it myself, I thought it was initially the rebaking but it wasn't that.
Alex The Wide 23 Jun, 2019 @ 11:29am 
I've checked the console many times but no errors show up, i assume you've tried to play through the map yourself? Believe me it becomes unplayable regardless of graphical settings
[-:-]Harbinger  [author] 23 Jun, 2019 @ 9:40am 
Honestly, I don't know, I rebaked the lights, so its not that, wonder what could be eating up all that ram?
Alex The Wide 23 Jun, 2019 @ 8:20am 
Mister Harbinger, i'd like to mention that recently i played this level and it worked fine until the hatshepsut temple when i come through the door it's unplayable, the game freezes, stutters every half a second, i've turned the performance to the lowest of the lowest (i have an I5 6600K CPU and an RTX 2080) and i still can't run this part of the level, something is tanking the performance and i advise you to please fix this.
🔞Jaws🔞 16 May, 2019 @ 5:59am 
Wild lags approaching the Hatshepsut Temple. Harbinger pls fix
you have to fix this level because it does not load me
Black Penguin 24 Feb, 2019 @ 1:14pm 
Not bad at first. But when approaching the Hatshepsut temple, wild lags begin. At first I thought about the huge arenas, and they are very huge. Something you did that when you look at the temple itself, it happens. It is necessary to turn away and the game goes well, or look up or down. I somehow got along the wall to the temple itself, but the lags had not gone away. Sadly
Kołacina 6 Feb, 2019 @ 1:53am 
Crash at loading screen :/
erc493 1 Jan, 2019 @ 4:07pm 
please fix the map it crashes at loading screen :steamsad:
erc493 6 Nov, 2017 @ 2:39pm 
i like this funny map, thanks
[-:-]Harbinger  [author] 26 May, 2017 @ 7:53am 
Ah, well the hatshepsut music doesnt feel right with its endgame like version.
PikaCommando 26 May, 2017 @ 12:36am 
For the record, Harb, Hatshepsut doesn't use Karnak's theme in the alpha. Whoever leaked it put it in there, along with a bunch of music that wouldn't have been composed then (such as NE and SS3 music).

The way Sam2000 music was meant to work is that each area gets its own separate theme (all 5 Karnak levels get the same Karnak theme, Hatshepsut was probably going to use the theme it had in TFE or another theme altogether).
PikaCommando 26 May, 2017 @ 12:35am 
For the record, Harb, Hatshepsut doesn't use Karnak's theme in the alpha. Whoever leaked it put it in there, along with a bunch of music that wouldn't have been composed then (such as NE and SS3 music).

The way Sam2000 music was meant to work is that each area gets its own separate theme (all 5 Karnak levels get the same Karnak theme, Hatshepsut was probably going to use the theme it had in TFE or another theme altogether).
𝓘𝓷𝓕𝓲𝓝𝓘𝓽𝓨 23 May, 2017 @ 12:33pm 
goodddddddddddddddddddddd:D
ATabs24 22 May, 2017 @ 6:24pm 
ahhh alright thanks for the info :)
[-:-]Harbinger  [author] 22 May, 2017 @ 4:13pm 
No because Hatshepsut actually uses Karnak music in Alpha, plus thats like, in daytime.
ATabs24 22 May, 2017 @ 4:08pm 
is there a way you could make a seperate version of the level with the hatshepsut song?
Warmonger 22 May, 2017 @ 11:36am 
Yeah I agree that fight is ridiculous. Major Biomech, 4 Cucurbitos, 20 Kleers, 20 Kamikaze and all-seeing Reptiloid? The only way to pass it for me was to hide behind sphinxes as soon as possible and snipe enemies when others can't see me. Only after we get Doubel SHotgun and Tommygun, but then there's not much to shoot with them.

The general issue with level: You light up walls, but not the actual battle area - especially not the enemies which I try to target, but can't see them.
[-:-]Harbinger  [author] 22 May, 2017 @ 11:02am 
Lies, pics or it didnt happen.
John Azzy 22 May, 2017 @ 10:51am 
Unable to start the level
Spy's Cr3ed 22 May, 2017 @ 1:32am 
;OOO
PikaCommando 21 May, 2017 @ 9:12pm 
REVIEW
Difficulty: Normal
Clear Time: 90 minutes

Return to Castle Wolfenstein 2 is a really long map. And also very dark. Sometimes I can't see where the enemies are coming from. Some sections contain enemies slowly one by one at a long distance away from you. And fucking Kleers + Werebulls sections. Is it challenging? Yes. Is it overdone, like a strip of bacon microwaved in the oven at 30 degrees for a whole fucking hour? Definitely. I think using the Kleers + Werebulls combo is a testament to the "creativity" of the author. Aesthetically, the map is nothing special. Things look the way they should, save for the giant wall near the beginning.

At least there's plenty of Beheaded Rocketeers to make up for these flaws. I'm glad that a budding mapper like Harbinger has taken my advice to heart and realized that Beheaded Rocketeers are what really make things fun. Learning a lesson like that is worth more than all the starving children in Africa.

Rating: You are getting better, Harb!
Muraxez 21 May, 2017 @ 1:29pm 
I do) That was unexpecrable enough honestly
[-:-]Harbinger  [author] 21 May, 2017 @ 6:15am 
You realize its suppose to be hard right?