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(It's a campaign map)
The way Sam2000 music was meant to work is that each area gets its own separate theme (all 5 Karnak levels get the same Karnak theme, Hatshepsut was probably going to use the theme it had in TFE or another theme altogether).
The way Sam2000 music was meant to work is that each area gets its own separate theme (all 5 Karnak levels get the same Karnak theme, Hatshepsut was probably going to use the theme it had in TFE or another theme altogether).
The general issue with level: You light up walls, but not the actual battle area - especially not the enemies which I try to target, but can't see them.
Difficulty: Normal
Clear Time: 90 minutes
Return to Castle Wolfenstein 2 is a really long map. And also very dark. Sometimes I can't see where the enemies are coming from. Some sections contain enemies slowly one by one at a long distance away from you. And fucking Kleers + Werebulls sections. Is it challenging? Yes. Is it overdone, like a strip of bacon microwaved in the oven at 30 degrees for a whole fucking hour? Definitely. I think using the Kleers + Werebulls combo is a testament to the "creativity" of the author. Aesthetically, the map is nothing special. Things look the way they should, save for the giant wall near the beginning.
At least there's plenty of Beheaded Rocketeers to make up for these flaws. I'm glad that a budding mapper like Harbinger has taken my advice to heart and realized that Beheaded Rocketeers are what really make things fun. Learning a lesson like that is worth more than all the starving children in Africa.
Rating: You are getting better, Harb!