The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Keychain Die
27 Comments
Tainted Jacob 25 Nov, 2018 @ 2:07am 
Needs controller support.
Mizuririn 6 Jun, 2018 @ 4:54am 
Nice
CrAzyDoginฅ^•ﻌ•^ฅ 22 Oct, 2017 @ 2:21pm 
is good dont need balanced dont hear this noobs that want balanced to make boring the game love that idea :3
Mercenarytank15 2 Jul, 2017 @ 2:30am 
It is a bit op.....No actually it is very op. needs to be nerfed but Great mod otherwise
Hex: I Love You 22 Jun, 2017 @ 3:38pm 
Pretty OP what should have been done is add all the ticks of the dice so you need to charge that much before you can use 1 dice. Aka: D6 (6 Charges) + D7 (3) + D10 (1) = 10 Charges to use 1 of the die.
Danmit 9 Jun, 2017 @ 8:35am 
Good execution but OPAF
Merlo  [author] 6 Jun, 2017 @ 3:38am 
Check out tne new reddit modpack from this month, featuring this item!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=940551965
CardstockCaster1 2 Jun, 2017 @ 5:07pm 
how does one use the shift with the controller
(ノಠ益ಠ)ノPUNishmentpun 28 May, 2017 @ 8:23am 
Ok this item is super cool i cant wait to use it in a hush run thank you so much Merlo!!!!
Estatrix 27 May, 2017 @ 2:55pm 
it doesnt leave the pool with the d100 rolls, i explain myself?
Merlo  [author] 25 May, 2017 @ 10:01pm 
Good luck with that :D
Mason2336 25 May, 2017 @ 4:10pm 
i have a character idea his name is buttons and he cant shot tears but leaves behind a trail of bubbling creep that makes tears this will be part of a project called out of the box its going to be bigger genesis with 8 new floors ,new rooms and over 60 new items and 5 characters
misho1617 25 May, 2017 @ 7:24am 
Ehm now is good...It was from the Chronos mod, I deleted it and now it's fine. And Merlo, countinue to do cool mods, I love them so much <3

P.S. this is the coolest mod atm
Merlo  [author] 25 May, 2017 @ 7:05am 
That's very weird, as many others could run the mod fine. It could be something else you have installed! Let me know if you need any help fixing that, I'll be glad to do what I can
misho1617 25 May, 2017 @ 2:07am 
...after turning off the keychain mod my game started crashing and now I can't play anymore
!The Real Golden Frog! 22 May, 2017 @ 6:02am 
This is one of the most interesting items I've ever seen on the workshop.
The guy who came up with this idea is a genius!
FlamingBoy 22 May, 2017 @ 2:14am 
For some reason even after removing these files from both mod folders, the game still uses the sprite. Not sure how that is even possible. Any idea?
Merlo  [author] 21 May, 2017 @ 11:10am 
If you want to remove it, go to gfx/resources/ui and move out the dearh_screen png and anm2
FlamingBoy 21 May, 2017 @ 11:01am 
Could you make the sariel/pranoia sprite be an optional feature as it is really annoying having it on every modded/booster 2 item. Personally, I would rather not have a sprite for modded items but have the booster 2 items' sprites than all of them being the sariel one.
Merlo  [author] 21 May, 2017 @ 10:50am 
@Zenabie, that's due to the way isaac handles that stuff. Basically a sprite is linked to a specific item ID, so adding more than 1 mod will change the item's ID and put the first it finds on everything. There's no way for that to work right, rather than having just a single mod installed, as there's no way for me to know how many you'll have on every time, it's just a touch I added for when you're using the single mod. Only other possible fix is in the booster packs ;)
Tritonis  [author] 21 May, 2017 @ 10:20am 
@Zenabie I don't know nothing to coding, but I think that for the sprite of paranoia, it's normal, the game don't seem to be do for give last will sprite to modded item, I read that somewhere :p
isrlygood 21 May, 2017 @ 10:19am 
@Zenabie The D12 normally only rerolls rocks, not poop or TNT.
Carbo 21 May, 2017 @ 10:14am 
Delete the D10 "Reroll your enemies" is too OP :v
Laharl 21 May, 2017 @ 9:38am 
I think it'd be more interesting if you couldn't choose which dice to use, and instead had to use the three in sequence. And then balance that by lowering required charge.

But then again, I guess people could always clear rooms and get through the unwanted ones...

It'd be great if it had a way to encourage use of die that aren't often usd while not being too good for being a three in one.
FlamingBoy 21 May, 2017 @ 9:24am 
You could make it use more charges to avoid making single dices redundant. That way it would have the advantage of being three dices in one but would have to be charged more rooms.
Zenabie 21 May, 2017 @ 9:24am 
Really fun mod! I like the concept of having multiple dice with you, and being able to use them in multiple situations! It'll definitely bring more use to the other die items that don't usually see the light of day! Though, I have noticed a few bugs from messing around with it:

General: The death sprite bug that Sariel has is also present in this item. Don't really know if there's a fix, but I haven't noticed this issue with Paranoia (funnily enough, Sariel and Keychain Die both share Paranoia's sprite)

D4: The D4 gives you an additional item each time you use it.

D10: Doesn't seem to reroll Blisters, and only rerolls one enemy and leaves another that isn't rerollable in cases like Swarm Flies and Mr. Maw.

D12: Doesn't seem to reroll TNT or Poop.

Hope this helps! :resmile:
Soul Arrow 21 May, 2017 @ 9:14am 
it works and its a good idea , but i get the D that reroll monsters everytime