Space Engineers

Space Engineers

Titan Mk 1 - Heavy Assault Command Tank
91 Comments
Rodrigo  [author] 9 Feb @ 10:44am 
@craftymindboy2010 Give it a go. updating the scripts was a bit harder than I anticipated but it should be working perfectly now. Let me know of anymore issues.
Rodrigo  [author] 8 Feb @ 1:17pm 
craftymindboy2010 -> the script that controls the cannon movement is not working due to game's updates. I'll fix it within 24 hours. along anything else i may find malfunctioning. This is a quite old vehicle, but it should be working normally soon enough. Give it another go after this timeframe. :steamthumbsup:
craftymindboy2010 8 Feb @ 12:40pm 
i can get the main cannon to move at all...
SirKiefy 11 May, 2023 @ 5:53am 
This tank is the best fucking tank i've ever seen, looks cool as shit, is tanky has hell, has lots of info, drives well and is fast, decoys, you did a fucking amazing job, well done
Rodrigo  [author] 9 May, 2021 @ 5:44am 
@Begrom23

yups, unfortunately I didnt find any way to allow for an auto reload, so i tried to add as many rockets for the cannon as possible with 24 rounds...
Begrom23 9 May, 2021 @ 4:53am 
Er nvm, I forgot that small scale rockets can't be conveyor reloaded
Begrom23 9 May, 2021 @ 4:42am 
I'm not sure what's going on but everything seems to work except reloading. After firing off the rocket launcher turrets on the top of the Rover, there's no reloading and I can't find any instructions on how to reload them. When I manually go into the rover's inventory none of the weapons are allowing a manual reload due to the connection between main storage and weapons not being connected; it simply 'grays' out so to speak.
Five. 17 Mar, 2021 @ 3:45pm 
I noticed that, I will use the repair projector to solve what happened though, annoying but SE has issues. Thank you for the quick response
Rodrigo  [author] 17 Mar, 2021 @ 2:26pm 
wheels have always been a problematic thing with SE, their clearance once built is quite large, but the scafolding conflicts with quite a lot of things.

The reality is that the wheels, when trying to add a new one, conflicts quite badly with the whole armor surrounding them, and most notably with the top portion of the armor, when you click add wheel, you'd notice the wheel is placed quite high on the suspension and then drop, this requires a lot of clearance updates that unfortunately KSH isn't willing to do much about, most unfortunately i don't have a visually good looking way to add clearance to wheels without making the vehicle look ridiculous.

i understand the frustation but the wheels would add if you clear a lot of blocks around the suspension location, and then use the repair projector to quickly rebuilt the blocks back, or, sadly, spawn a new vehicle altogether.
Five. 17 Mar, 2021 @ 2:03pm 
Wheels arent adding to it at all, tried deleting stuff close by and tried deleting wheel suspension and putting it back, nothing.. Wheels wont add..
Rodrigo  [author] 23 May, 2020 @ 5:33am 
2.0 is up, everything is better, faster, stronger. All scripts are fixed, armor reinforced and several new additions. HF
Rodrigo  [author] 22 May, 2020 @ 3:29pm 
A much improved and capable version should come out by tomorrow, everything broken is fixed and it can jump (or fly if you will) like the vector, this should defeat any obstacles, also it wont rely on nuclear power only.
Rodrigo  [author] 21 May, 2020 @ 3:02am 
Just got aware that wheels are completely broken with recent updates and what not, fix coming today, along with several updates for this model
Rodrigo  [author] 26 Mar, 2020 @ 9:04am 
Well, have you turned the parking brake off? it comes engaged by default, so just press P
Sugar 26 Mar, 2020 @ 8:59am 
oh I mean the wheels,scripts are enabled,but the wheels stiil not moving:steamsad:
Rodrigo  [author] 25 Mar, 2020 @ 11:54am 
@Sugar I assume you wanna move the turrets? do you have scripts enabled in advanced options just before loading the game?
Sugar 25 Mar, 2020 @ 11:16am 
dude,I cant move anymore at first.How to get in moving mode?but everything without that are good!
Rodrigo  [author] 5 Jan, 2020 @ 12:24pm 
I was unable to replicated the issue with the turrets not moving, to me they seem to be working as intented, is it possible that you forgot to enable scripts before loading the game? regardless, this blueprint is being updated with the latest news, less laggy scripts and tweaks.
Rodrigo  [author] 4 Jan, 2020 @ 7:26am 
It's possible that with game updates things stop working, I'll have it checked and update the blueprint, ty for reporting, also make sure thst scripts are enabled in advanced options before loading your game
topguny2k 4 Jan, 2020 @ 7:14am 
the sides turrets and the main gun don't work the left and right turrets saftey lock will not work can you fix this problem places
Rodrigo  [author] 5 Aug, 2019 @ 4:50pm 
Just tested and they worked for me, although i noticed some things not working perfectly due to recent update changes, i'll be updating this blueprint by tmr
Rodrigo  [author] 5 Aug, 2019 @ 4:43pm 
@Nhysalotep check if allow in game scripts is enabled in advanced options prior to loading your game, unless an update with SE have broken them, it should actually work nicely, also, the turrets fire option is a toggle, meaning that you gotta press 1 to start fire, then 1 again to stop, it had to be this way because of the sub-gridding with the custom turrets, if scripts are enabled, then ill do a revision and get it fixed as soon as possible
Tannhäuser 5 Aug, 2019 @ 4:34pm 
Nothing works, which is a shame. the saftey lock will not disengage, the @Press this if the main turret doesn't move@ doesn't work, neither of the side turrets move and if you start shooting they will *never* stop shooting. please, for the love of god tell me what I'm doing wrong. cuz this tank is absolutely beautifu, and I really want it to work. are there APIs i'm missing?
Rodrigo  [author] 29 May, 2019 @ 2:36pm 
@TioIsma in creative mode its possible, or at least it was. If you placed them close enough the wheel would overlap each other
TioIsma 28 May, 2019 @ 7:38pm 
how do you fit three overlaid wheels?
azrael502 2 Jul, 2018 @ 2:36pm 
very nice
Rodrigo  [author] 6 Feb, 2018 @ 2:04pm 
Should no longer drag onto the ground, a teporary fix to suspension was applied. It will take just a while more to recalibrate everything and be up-to-date with 1.186 changes, stay tuned.
razermaster8097 24 Nov, 2017 @ 1:28pm 
i did it
razermaster8097 24 Nov, 2017 @ 1:12pm 
ok
Rodrigo  [author] 24 Nov, 2017 @ 10:55am 
@razermaster8097 be my guest
razermaster8097 24 Nov, 2017 @ 10:26am 
IMMA MODIFY THE SH** OUTTA DIS to fly it in space
Karl Wojtyła 1 Oct, 2017 @ 2:05pm 
One of the best vechicles I have ever seen
CaptainStar 25 Aug, 2017 @ 3:07am 
it is sooooooooooooooooooooo cool
Rodrigo  [author] 24 Aug, 2017 @ 2:26am 
:steamhappy:
Roadkill872 23 Aug, 2017 @ 9:40pm 
"I'm proud of this car I built, Let's go see what other people have built!" *This* "well then."
Rodrigo  [author] 18 Aug, 2017 @ 2:33pm 
@imperialguard82 you need to design your custom turret first, then you need this script to control the rotores using the mouse movement: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=767595187
imperialguard82 18 Aug, 2017 @ 11:24am 
How did you build the machine gun turrets, I'm planning on building something like a Battleship turret and I was wondering how you got the turrets to work and how you got them to be remote controlled from a remote controlled block?
Julphoenix 17 Aug, 2017 @ 1:23pm 
You best, GG tank
Rodrigo  [author] 15 Aug, 2017 @ 11:50pm 
@TheEngiePusheen thats game physics are wonky in beta.. many things can go wrong, i suggest that when this happens you delete the vehicle, and then try to respawn again, position it a little above the ground and let it fall, spawning a second time reserts the strange forces that applied to subgrinds for reasons unknown yet. It should work.
AKFH Blueray 15 Aug, 2017 @ 5:22pm 
how come when i spawn the tank the doors either break or wont open
Rodrigo  [author] 13 Aug, 2017 @ 1:55am 
@jetblade545 yes, feel free to use it!
jetblade545 12 Aug, 2017 @ 3:47pm 
can i use your blueprint in my letsplay
Durzo 8 Aug, 2017 @ 4:08am 
Ah, okay. Thank you :)
Rodrigo  [author] 7 Aug, 2017 @ 10:13pm 
@captador it is, it's currently a game limitation, projectors cannot project subgrids wich is anything attached to a piston or a rotor, I expect that in the future they change this, but so far the projector can mostly be used for chassis repairs unfortunately.
Durzo 7 Aug, 2017 @ 5:34pm 
Is it normal, that the projector doenst show the turrets?
Rodrigo  [author] 6 Aug, 2017 @ 2:56am 
Updated, suspension height fixed finally, it can move perfectly again. Max safe speed increased, it should handle like a sports car :) **turn off handbrake** !
Battleoid 1 Aug, 2017 @ 5:02am 
Mammoth Tank Assembled!
Доброслав 31 Jul, 2017 @ 9:35pm 
GOOOOOD
BroskiMonoski 6 Jul, 2017 @ 11:27am 
thats insane dude i give it an AA++++++++++ (::steamhappy:
Rodrigo  [author] 30 Jun, 2017 @ 9:59pm 
P