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i don't feel comfortable using other's decompiled files in my game
(i don't re-upload anything btw just in case you feel worried about me asking this question)
The Protectorate Ship would be an excellent option for those who want to follow the original storyline.
While Flogenos has given open permissions for their mods, you also put some work into this as well, so I would like to ask permission to include it.
Sorry if I'm bothering you, I just want to minimise damage to my ship.
Decided to type this here since this mod is the source of the Protectorate ships T9 and 10 assets.
Maybe I should install this mod only AFTER my characters get their ships?
1\ I unpacked it
2\ Modified the universe_server.config.patch ( i removed all other races from this config file so they don't get affected by the changes)
3\ Packed it
And now im stuck with :
Unable to start local server
(AssetExeption) error loading asset
/universe_server.config:commandProcessorScripts
I opened the file with the basic Notepad editor. Is the error about assets or scripts ?
1. Unpack the assets file of the Avali mod (or any custom race) and this mod
2. Find the universe_server.config.patch file found in both mods, make a note of what the race/ship is called
3. Copy the protectorate ship patch section for one particular race, paste into the custom race mod's patch, rename or overwrite custom race ship information
4. Copy protectorate ship assets into the custom race mod's assets for luck.
5. Repackage both mods and put back in workshop file.
6. Profit!
I play with my friends, and I very like this ship, but my friends don't - they prefer vanilla. So to not ruin their gameplay, but also to please myself, is there way to find compromise?