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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1315736571&searchtext=Smoked+meat
Colonists will use existing food, veg and meat first, but even when it has all ran out they are still able to continue cookign and producing meals without any input...
Mmm. I made the soup make a lot at once, though, didn't I? I think there are already some mods that do bulk meals, some of which may be A17'd already.
At some point when I A17 and pretty it up, the WIP "Initial Conditions: Subsistence" will also do that. Sorry about that.
I don't thiiiiiiink any of my officially-released mods would benefit from it; mostly I've been making new things, not overwriting existing ones. But I have a bunch of "that would be nice" mod ideas that have been stalled because I was puzzling over how to minimize mod incompatibility problems, and I think the xpath will allow me to progress on those.
Once I understand how to use it without breaking everything, har har har.
It is possible to change the priority, but I'm not going to; IMO the fail state of smoking first (wasting time) is better than the fail state of cooking meals first (meat from a large hunt spoiling while it waits for the cook to be ready for it), and if you have small quantities of meat which you would rather they just cook instead of smoke, you can suspend the smoking bills.
But you're free to change it on your own machine if you like. I think the prioritization is in the WorkGiverDef.
... And actually, I think I see the contents of Rue's mod in my Steam folder changing before my eyes. I believe she may be pulling this mod into the modpack right this minute, so if you're using her Tribal Essentials, you shouldn't need to download Smoked Meat at all.
1) You can't use smoked meat to make smoked meat. That would be silly and waste a lot of pawn time, so I disabled it completely.
2) You CAN use human or insect meat to make smoked meat, but since eating those makes most colonists unhappy, it starts off un-checked in the list of ingredients you might want to use. Like vanilla meals, you have to explicitly check the box for human/insect if you want your pawns to use that meat and suffer the consequences.
1) you cannot use Smoked meat to make smoked meat, duh.
2) you cannot use insect or human meat to produce smoked meat, only animal meat.