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And I have barely to close to no knowledge of Lua so I can't make it. But thanks!
Due to commitment issues I won't be producing any more maps for Civ VI (and cos now I play HUMANKIND) But I have a guide for how to make your own -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1246791576
(I will however stick to TSLs for the leader's cap. city. O/w it's more than a map. If you'd like to play a North America with europeans try the scenario Colonization of the New World. It has Spain, France and England)
Quite a few people have been experiencing this bug (in general) -> https://forums.civfanatics.com/resources/workaround-when-returning-to-main-menu-with-r-f-and-some-mods.26701/
Thankfully not. Maybe your mods are out of sync post patch? Or there is a mod conflict. Google how to clear your mod cache.
Don't hold your breath cos it's not gonna be playable until there is a proper fix for the start locations bug. It might help modders/devs with their start location fixes
Then place your start locations for the civs you want. Play the map using the mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876864462
FYI there are still so few native/indegenous civs in the Workshop. No Iraquios, no Shoshone, no Maya, no Inca. Not even The Zulu
FYI This is the hardest of my scrambled maps cos plains/grassland forests are the most balanced tiles (compared to tundra, desert, or rainforest).
FYI the mapscript plays no function after you start playing. It generates the map. Then it's not used again
For AI turn-lag: Try Win 10 Game Mode.