Space Engineers

Space Engineers

Particle Shield
114 Comments
Blossa 14 Sep, 2024 @ 10:14am 
Good!:steamhappy:
WallaWalla 27 Jan, 2023 @ 7:30pm 
can we just place the shield and it will work or do we have to connect it to something like a table monitor or smth?
daveed1 2 Feb, 2022 @ 3:28pm 
No. That can't be the case. I have a reactor that produces 500000 GW.
jonn19  [author] 31 Jan, 2022 @ 6:50pm 
Hi all, sorry I'm on a hiatus from SE so haven't been updating as required by game updates. Could be broken but test with more reactors, it is deliberately a thirsty beast in terms of power.
daveed1 16 Jan, 2022 @ 12:49pm 
It won't turn on for me either.
roodlans 5 Sep, 2021 @ 4:39pm 
Its broken as it wont turn on
Kris117117 5 Sep, 2020 @ 8:04pm 
Can these shields even break?
jonn19  [author] 3 Jul, 2019 @ 3:00am 
HI DRN. I'm out of town at the moment but last time I checked it worked. Ensure you have enough power, she's thirsty (block info panel, bottom right of the terminal should tell you how much you need.) And turned on, obviously.
I have plans to make a different version which will work netter with the engine's 5km zone, as there's not much point making a larger radius shield.
DryRoastedNutz 2 Jul, 2019 @ 11:51am 
anyone know if this mod still works? I put down the shield and nothing happens.
Killagenius 6 Mar, 2019 @ 8:47am 
can anyone please tell how does this work i am really confused at the moment, and i do apologize for the spam
Killagenius 6 Mar, 2019 @ 8:18am 
how would this work do i just place it down and it turns on, or do i need to activate in some way
jonn19  [author] 27 Feb, 2019 @ 3:06pm 
Thanks Baobab, yes that's why I made https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934395209 .
I'm thinking about making a completely new version of this, to get around the 5km (default) sync distance. Making the shield over 5km radius is pointless as it stands.
[PL]Baobab 27 Feb, 2019 @ 1:15pm 
i see it is possible to start shield on moving ship and start moving toward enemy, only to collide this way,
total cost only 4 kilo of uranium and 30 sek, very OP
[PL]Baobab 27 Feb, 2019 @ 1:09pm 
what about shield - shield collisions
LordKerberos 24 Feb, 2019 @ 3:44am 
hi i like your mod and the shield is fix on all my bases installed
but is it possible to get an update of the mod where "AirTight" is possible?
(or in the futeure planned?)
YS
jackik 30 Jul, 2018 @ 12:03pm 
no
Skříňa 30 Jul, 2018 @ 12:02pm 
its is this shield AirTight??
jackik 20 Apr, 2018 @ 6:31am 
can't you disallow, ban building the block for all non-admins? If so, just add another faction that is peaceful to everyone and named after the server or something...
dRuPpI 20 Apr, 2018 @ 1:33am 
can you make something like this as safe zone placable for admins only witch just prevents any weapon, impact or grinding damage to any grid inside it no matter witch owner / fraction?
jackik 13 Apr, 2018 @ 6:37am 
it depends on ownership. If it's set on "you" then green, if your faction share then green, if hostile owned, faction or individual, then orange. It's dependend on perspective.
Macintoshiba 13 Apr, 2018 @ 4:15am 
Does it switch automatically or Do I have to set it into orange mode myself?
LavaSpringer 20 Feb, 2018 @ 3:48am 
Can you also add a way to adjust the color of the Sphere?
Anubis 24 Dec, 2017 @ 11:29pm 
It seems to reset to it's default range when restarting the game.
Church.exe 11 Dec, 2017 @ 12:04am 
(also, i know im spamming but) does this take more energy per the thing destroyed?
Church.exe 10 Dec, 2017 @ 1:25am 
also, will you ever attempt to update it, say when the game fully releases?
Church.exe 10 Dec, 2017 @ 1:19am 
how can i change min distance?What part in the scripts folder do i need to change if at all possible.
天使竜 19 Nov, 2017 @ 7:13am 
Great mod! But, not sure if this is even possible, I would like to see an option to disabled the visuals of the shield. The shield visuals simply impare your view to anything outside the shield.

I know it's meant to inform pilots, if it's safe or not to pass through, but you could combine the system with an antenna close to the generator to show a message warning people about it, to get the same effect.
dr.satan 25 Oct, 2017 @ 7:21am 
hi, this is some awesome mod. im modder and also a great se enthusiast, would it be possible to get in touch with you somehow? i got some questions to this. thank you
Ken Stormwolf 22 Sep, 2017 @ 9:13am 
So what do I have to load up on Uranium for this to work?
jackik 20 Sep, 2017 @ 10:59am 
no
STRIKE 20 Sep, 2017 @ 7:46am 
Hi this looks really cool, does it hold oxygen?
Ken Stormwolf 9 Sep, 2017 @ 10:24pm 
It doesn't seem to work for me. Does it work for only ship weapons or can small arms get through?
jackik 18 Aug, 2017 @ 6:35am 
maybe some type of EMP?
Airomis 18 Aug, 2017 @ 6:34am 
There needs to be something to allow players a way to bring it down
Raven4K 18 Aug, 2017 @ 4:03am 
should work against turret fire as a turret is a projectile based weapon and it says it will stop projectiles
Airomis 24 Jul, 2017 @ 6:16pm 
So, I was thinking. To help with the op of this mod. You have to have some way to track all the damage done inside the area right? Assuming So, what if you take this damage and apply it to the shield itself ( shield strangeth not the generator and recharge takes 5min with no damaged ) and if the shield fails, it takes 1 hour for it to redeploying?
haximodor 18 Jun, 2017 @ 12:49pm 
@Dampiir yeah he is right, I suffered the same situation. Or make it functional only when connected to a voxel.
plainswalker26 11 Jun, 2017 @ 6:33am 
There seems to be a limit to the number of shields you can have active in a world at one time, friendly and enemy included. And everytime you reload the world all the shields are reset to 1000m
Deadllama 3 Jun, 2017 @ 10:06pm 
MY friends can't see the shield and enemies are not affected by it.
Dampiir 2 Jun, 2017 @ 1:14pm 
Any chance you could make this only placable/workable on stations? I see much griefing if someone puts one of these on a large ship and just flying into someone's base.... otherwise good job!
jackik 31 May, 2017 @ 7:41am 
@NetAgent: the shield has to properly pass the grid. it might be saver to activate before. the shield might skip something while growing.
flori1994 30 May, 2017 @ 11:43am 
@NetAgent there is much easier way: build a large missile with that shield inside
NetAgent 30 May, 2017 @ 1:31am 
1) Fly large ship into near enemy's base.
2) Activate shield.
3) ?
4) Profit.
Anubis 30 May, 2017 @ 1:23am 
any plans to add a slider to this version?
blahaj 29 May, 2017 @ 11:19pm 
I am confused as to what this does. :|
Prototypexmurdr 29 May, 2017 @ 7:55pm 
Thanks for getting back to me. I just tested it with the range at 533m and transfered the ship to the pirates the missiles on my fighter got through and took the ship out. The sphere was orange
jonn19  [author] 29 May, 2017 @ 6:23pm 
Thanks prototype. No, that's not exactly what I was going for!! Could you test with a bigger range? It should work regardless of size, I'm curious as to why your ship hasn't been flagged as indestructible to missiles/projectiles as it should be.
Prototypexmurdr 29 May, 2017 @ 4:04pm 
So I took this up against a small pirate attack group and found out that their missiles do indeed get through and damage the ship that should be protected..... Is this how it is supposed to work?



for reference I put it on a ship with 100m distance and the enemy was outside shooting in and I was still damaged
jackik 28 May, 2017 @ 11:40am 
it's okay to use it as a weapon. you can always just build a trap so that the shield turns on when it's ensured that the enemy ship can't avoid it anymore.