Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dont get me wrong. You did great things. I ended up using most of your mods (standalone versions) as separate and merging them. So everything is there except those that cause problem.
Shift only switches between one or the other in same spot.
UI / UI+ESO / UI+ESOBC
- Included the latest version of Unique Beams mod by Aherin
UI / UI+ESO / UI+ESOBC / HUD Expanse
- Included again the Charge Bar Fixes by JLCat that for some reason got removed from the previous update, small adjustment too on their vertical positioning to make it more centered.
UI+ESO / UI+ESOBC / ESO / ESOBC&EC / Smart, Super, & Ultimate Panels
- Fixed the issue with Visual Equipment (Cosmetic) Slots for BiA: Warbounds, I also improved the wardrobe update in Warbound Panel and Pet Panel (for Brother-in-Arms mod compatibility)
Either changing the window size, or the desktop resolution caused the same type of issue for me.
@doudley I've been looking into merging some of your mods for a personal pack, but I noticed that in both your UI suite and HUD expanse the charge bar fix from better vanilla is not working.
The engineer sounds for each charge are still vanilla and the outlander bar doesn't have a sound or glow when it's full.
I can't really tell with Embermage and Berserker, after so many restarts between vanilla/modded I got confused.
This weird type of instances usually happens when the mods are arranged improperly in the mod list or on wrong mod merge.
Maybe you should try using only mod UI mod.
Don't forget to back up your save game files before testing.
So the issue here is that the enemy's description is being loaded at the same time to layer 1 and 2, and 3rd layer showing a blank layer?
Does this happen to all your enemies?
http://tinypic.com/r/1z2zrq8/9
I'm using UI version 2, and TL2 version 1.25.5.6.
Mode list :
UI
Passive Skills and Spells
Please take a read here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/836884927/133255708300331893/#c133255708300378871
I like that it is made to be compatible with as much as possible so I don't have to use this OR something else!
I have one issue, when I hover over item icons in the inventory, they item box will jump "behind" the inventory graphic in intervalls.
So, 1 second it looks like it should, the next second it is "behind" the inventory, next second OK and so on, any ideas why?
Mods and load order:
UI
Lurker Balance (messes with Health pool, damage done and gold gain for veteran and elite)
Mob Swarm (messes with monster amounts)
Unearthed Arcana
Sorry, English is my second language.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=902462529
Sorry to bother you.
https://imgur.com/a/gKAIA
I know the Arcane and Beastiary are integrated in this, I put it on since I deactived this UI mod.
I'm not 100% sure any of the other mods conflict with this one, sorry, I'm not very experienced with it. And I'd leave this mod to run at first position, as you recommended it.
With this mod it seems the tabs are still active, but I can't access them.
Is there a way to do so and I'm just missing it? :v
With T2 Essentials, you will need the Equipment Slots Overhaul with Essentials Compatibility mod loaded like so:
UI
ESOEC https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=941030355
TL2 Essentials
Regarding that, CycloneXL was referring to: In options, "Show Blood" should be set to ON for this extra gibs to appear.
- Added More GIBS mod by Phanjam!
My UI will counter any bag/inventory mods out there. I want my subscribers to use the player stash efficiently and appropriately as a pocket storage rather than making all of your inventory panels into exaggerated containers.
If I'm going to make a compatibility with TL2 Essentials, I will only incorporate the added tabs and modified slots from Inventory Upgrade mod.
I'm assuming it has to do with smart inventory panels and the like. (drops are going to TL2 Essential's inventory pages, which are not accessible with these installed)