Torchlight II

Torchlight II

UI
141 Comments
doudley  [author] 21 Feb @ 10:55am 
That's the best way to do it actually. I always thought of this mod as a mod pack and not on its own. Glad that you ended up merging your own.
IceLancer 16 Feb @ 9:51am 
P.S
Dont get me wrong. You did great things. I ended up using most of your mods (standalone versions) as separate and merging them. So everything is there except those that cause problem.
IceLancer 16 Feb @ 9:48am 
Second problem is music. Its constantly cutting off and even crackling.
IceLancer 16 Feb @ 9:46am 
Its not possible. Because this mods overwrites keybinds for F keys. So even if i add new mod that adds actual row, buttons wont work. Instead of F keys they will respond to Shift+1/2/3..keys.
doudley  [author] 15 Feb @ 3:36pm 
If you prefer another inventory mod, simply put this mod below the priority order of your mod list.
IceLancer 10 Feb @ 6:56am 
Music is acting weird too. Its cutting off. Pet items are only showing trinkets so cant equip anything else. cant use more slots because this mod overrides with alternative bar ..
IceLancer 10 Feb @ 6:23am 
How do you open that second row /bar for spells/skills on top?
Shift only switches between one or the other in same spot.
doudley  [author] 16 Jan @ 2:58pm 
Yeah, I've read your comment there and I apologies for not explaining how to access the LurkerMod menu. I think you can find the shortcut key in keyboard settings.
Caezzzita 16 Jan @ 2:11pm 
I asked about this in the comments of your LurkerHUD Non-Conflict mod, but I would like to use this mod and I have no idea how to configure it. I only realized that with the 'R' button, you can configure the enemies' health bars above them.
jemjar 8 Apr, 2021 @ 2:12am 
Is there a way to disable certain parts of this pack? TL2 has the 10 mod cap and while most of these are pure UI tweaks, the Smart Inventory and 20 page stash are much more than that.
Oldhip 30 Jul, 2020 @ 2:43am 
I love this and was my favourite until I get some crit hits and those lines kill it for me and being a retired old fart have no idea how to stop it., so sorry to say have to live without it
jaysetsfire 12 May, 2020 @ 4:11am 
Problem: in the Bestiary, the lore texts from "Arcane and Bestiary" do not appear; only the images. Any ideas?
pablo.V1ru5 25 Apr, 2020 @ 1:29pm 
I'll just add that those graphic changes are not objective UI improvements per se, and that they go too much into subjective terrain because not everyone will prefer increased screen shakiness and flashy 3D lines going everywhere when landing crits. If I had to bet, I'll guess many people got thrown off by that and that caused this awesome mod pack to have an overall 4 star rating instead of 5. Still, please don't get this wrong, it's just my 2 cents and I'll surely be using some of the mods listed here on their own. They are very good indeed. Thanks again!
pablo.V1ru5 25 Apr, 2020 @ 1:27pm 
I have to say that your mods are awesome doudley, and I thank you for your commitment. In my honest opinion though, this pack goes a bit overboard on some stuff that is impossible to deactivate. More specifically, the "warning signs" for some high-damage attacks, the screen shakes when critical hits land, and the lines that fly around when you land a crit make this unusuable for me, and surely enough for others as well. I play a Venomous Hail outlander that virtually lands crits on each wave. That's like ten crits per second or more if many mobs are present. The added lines and effect makes the game very unappealing. It's unfortunate because all the UI improvement mods you have packed here are amazing but overshadowed by the bad design of the crit indicator mod.
Awesome1208 24 May, 2019 @ 9:31am 
GOOD.
doudley  [author] 10 Feb, 2019 @ 4:56pm 
Only way is to upload this mod without the additional crit effects or you can open the mod in GUTS and remove them yourself, that is if it is not too inconvenient with you.
Basil 4 Feb, 2019 @ 7:32am 
Does anyone know how to turn off those lines/beams that go acros the screen when you crit? and the shake of the screen too. Any ideas?
doudley  [author] 4 Nov, 2018 @ 3:10am 
Update:

UI / UI+ESO / UI+ESOBC
- Included the latest version of Unique Beams mod by Aherin

UI / UI+ESO / UI+ESOBC / HUD Expanse
- Included again the Charge Bar Fixes by JLCat that for some reason got removed from the previous update, small adjustment too on their vertical positioning to make it more centered.

UI+ESO / UI+ESOBC / ESO / ESOBC&EC / Smart, Super, & Ultimate Panels
- Fixed the issue with Visual Equipment (Cosmetic) Slots for BiA: Warbounds, I also improved the wardrobe update in Warbound Panel and Pet Panel (for Brother-in-Arms mod compatibility)
doudley  [author] 26 Oct, 2018 @ 9:27pm 
Thanks. I'll check it out later. The engineer's charge bar should have a bell ring sound on each charge and have different sounds per level of charge. After I verify the issue, you can download the resource files.
Wolfy 26 Oct, 2018 @ 8:45pm 
@wfkbctdj Your problem might be related to resizing the window when the game is already open.
Either changing the window size, or the desktop resolution caused the same type of issue for me.

@doudley I've been looking into merging some of your mods for a personal pack, but I noticed that in both your UI suite and HUD expanse the charge bar fix from better vanilla is not working.

The engineer sounds for each charge are still vanilla and the outlander bar doesn't have a sound or glow when it's full.

I can't really tell with Embermage and Berserker, after so many restarts between vanilla/modded I got confused.
carlos 22 Aug, 2018 @ 12:21am 
ok,thank you help :)
doudley  [author] 21 Aug, 2018 @ 5:42am 
I don't know how to help you if you only have my UI mod and passive skills and spells mod.

This weird type of instances usually happens when the mods are arranged improperly in the mod list or on wrong mod merge.

Maybe you should try using only mod UI mod.

Don't forget to back up your save game files before testing.
carlos 20 Aug, 2018 @ 1:31am 
Sorry.I don't know how to describe the problem, but after this problem I can't kill the elite or the boss....
carlos 20 Aug, 2018 @ 1:21am 
Not all, just appearing on some elites or bosses.
doudley  [author] 19 Aug, 2018 @ 10:36pm 
The UI mod is actually just version 1. The mod loader just preemptively adds 1 version to every mods.

So the issue here is that the enemy's description is being loaded at the same time to layer 1 and 2, and 3rd layer showing a blank layer?

Does this happen to all your enemies?
carlos 19 Aug, 2018 @ 3:19am 
I'd like to report ,that I am having Monster tab issues.

http://tinypic.com/r/1z2zrq8/9

I'm using UI version 2, and TL2 version 1.25.5.6.

Mode list :
UI
Passive Skills and Spells
doudley  [author] 6 Aug, 2018 @ 1:58am 
The issue unfolds is the same as what happens with BiA: Warbounds mod + Unearthed Arcana

Please take a read here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/836884927/133255708300331893/#c133255708300378871
Ratty 3 Aug, 2018 @ 7:48am 
Fantastic work. =)
I like that it is made to be compatible with as much as possible so I don't have to use this OR something else!

I have one issue, when I hover over item icons in the inventory, they item box will jump "behind" the inventory graphic in intervalls.
So, 1 second it looks like it should, the next second it is "behind" the inventory, next second OK and so on, any ideas why?

Mods and load order:
UI
Lurker Balance (messes with Health pool, damage done and gold gain for veteran and elite)
Mob Swarm (messes with monster amounts)
Unearthed Arcana
carlos 7 Jul, 2018 @ 7:10pm 
This good job ,but am use Prismatic Bolt can't kill fallen guardian.
Sorry, English is my second language.
valondon 18 Jun, 2018 @ 1:41pm 
Is there a way to disable the Peekable Quest part of the mod and just have the quest always displaying?
doudley  [author] 12 Jan, 2018 @ 1:06am 
It is an abandoned work, might want to take precaution using that mod. And no worries, I'm just glad it was solved.
Frost 6 Jan, 2018 @ 7:04pm 
I found out which mod was creating the conflitct. It was the Noddyngineering!!
Sorry to bother you.
Frost 6 Jan, 2018 @ 5:24pm 
Here. I took a printscreen.
https://imgur.com/a/gKAIA
I know the Arcane and Beastiary are integrated in this, I put it on since I deactived this UI mod.
I'm not 100% sure any of the other mods conflict with this one, sorry, I'm not very experienced with it. And I'd leave this mod to run at first position, as you recommended it.
doudley  [author] 6 Jan, 2018 @ 7:26am 
Can you post your mod load order?
Frost 6 Jan, 2018 @ 3:13am 
Also, holding the key for "Hold Position" isn't opening the menus you displayed on the screenshots. Something indeed might be wrong.
Frost 6 Jan, 2018 @ 3:05am 
The inventory has 3 tabs of space, right?
With this mod it seems the tabs are still active, but I can't access them.
Is there a way to do so and I'm just missing it? :v
doudley  [author] 25 Dec, 2017 @ 4:00pm 
That's unfortunate..
peach4hubby69 23 Dec, 2017 @ 2:26am 
Well someone said that esentials and arcana might not be compatible with one another that is the cause of the fallen guardian doying such thing :(
doudley  [author] 22 Dec, 2017 @ 10:47pm 
Try ESO+EC without UI. The only mod that could affect enemy units is the Arcane and Bestiary. If that mod has bug, please notify me.
peach4hubby69 22 Dec, 2017 @ 5:59am 
Maybe i should use both ui and esoec instead of ui+esoec mod or not use it at all.
peach4hubby69 22 Dec, 2017 @ 5:58am 
I reached the fallen guardian in first cave and I could not attack him, no idea what causes the bug.
peach4hubby69 19 Dec, 2017 @ 10:51am 
Thanks again for your help. I will just use the ui+esoec instead since it has compatibility with bia.
doudley  [author] 18 Dec, 2017 @ 9:44pm 
With UA, there's no problem as long as my mod is loaded on top.

With T2 Essentials, you will need the Equipment Slots Overhaul with Essentials Compatibility mod loaded like so:
UI
ESOEC https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=941030355
TL2 Essentials
peach4hubby69 18 Dec, 2017 @ 2:35pm 
Does the mod work with either TL2 Essentials or Unearthed Arcana ?
doudley  [author] 5 Sep, 2017 @ 5:05am 
Thanks!

Regarding that, CycloneXL was referring to: In options, "Show Blood" should be set to ON for this extra gibs to appear.
peach4hubby69 5 Sep, 2017 @ 1:54am 
Another mode that improves the vanilla game, nice job as always :) I usually don't play with some options on so i get more fps but i will have to check this out at least.
doudley  [author] 4 Sep, 2017 @ 11:40pm 
Update

- Added More GIBS mod by Phanjam!
doudley  [author] 13 Jul, 2017 @ 6:46am 
There's no fix because you are coming from multi-page inventory enhancements and not from vanilla (default) inventory.

My UI will counter any bag/inventory mods out there. I want my subscribers to use the player stash efficiently and appropriately as a pocket storage rather than making all of your inventory panels into exaggerated containers.

If I'm going to make a compatibility with TL2 Essentials, I will only incorporate the added tabs and modified slots from Inventory Upgrade mod.
Matakor 13 Jul, 2017 @ 2:02am 
Seems to conflict with inventory in TorchlightII Essentials. Any idea for how to fix?

I'm assuming it has to do with smart inventory panels and the like. (drops are going to TL2 Essential's inventory pages, which are not accessible with these installed)