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-在任何舰船类上放置探测模块的能力
要求Скорпор,国防部解锁探索模块和允许他们被放置在任何船舶类型支持模块插槽
so exploration ship with no weapons is allowed through just fine. good.
exploration ship with weapons is viewed as military. which is stupid, because pirates. it's weird, because the Lost Horatio doesn't seem to be included in this, even though it has weapons. couldn't test it, but the default scout ship may also be viewed as civilian, even though it also has weapons.
exploration ship w/ no weapons and hero with weapons = military.
exploration ship w/ no weapons and hero w/ no weapons = still military. apparently scouting heroes are militant.
I did all my testing in the latest update so that might explain the diffrent outcomes.
So just to clarify are you still getting the issue or has it been fixed?
however, there is no mention of that in their changelog. that might not mean much, as the earlier versions of the game had issues with boreal, jungle, etc, which weren't gaining the bonuses they were supposed to (no fertile, atolls had no temperate, etc) but the changelogs never mentioned they fixed it
sounds like to me that whatever you did to allow all ships to use probes also made AI view probes as military equipment
I'm currently playing a game without this mod installed, and lost horatio, which does have weapons, is not causing any issues. about to send in other scouts to see if they also don't cause any issues.
Edit:
I've Had a look into it and when I use a Exploration Type ship with no weapons on I get no AI complaint But if I give it a weapon then it complains. Any Military (Not Colonizer/Explorer) type ships even when unarmed will also cause a complaint.
Did you have a hero attached to your exploration fleet ?
I was actually beginning to wonder if this mod was what was causing them to treat my otherwise-civilian-ships as military ships. a search online shows that if you unequip weapons from your scouts, the AI are supposed to treat them like civilians. so say some people anyway. I also could've sworn I was able to send my scouts in their territory before adding this mod, though that memory's foggy.
maybe changing it from "classmoduleexplorerandheroshiponly" to "classmodulesupport" is treating it the same way equipping a weapon on the exploration ship is treated?
<SimulationDescriptorReference Name="ShipRoleTypeCivilian"/>
@Torrent I've tried that, yet I prefer wolf-packing my scouts throughout the frontier. (pers pref)