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As a reference, you incap a Survivor from full health with 15 hits with a normal melee weapon, which translates to 7 damage. Changing this value does nothing to the Infected damage.
I used 136 (burn + club) for my Torch script, and the damage is exactly how you described it already.
12 still causes the burn effect with the loss of normal damage. 32 (or 16) causes just normal dmage and the loss of the burn effect. 8 || 4 behaves just like if I only had 8. 8 && 4 doesn't do the trick either.
I'm sure it should be possible, but I just don't know how.
//DMG_BURN (1 << 3) = 8 - lights zombies on fire
//DMG_CLUB (1 << 7) = 128 - knocks them back?
"damage_flags" "8"
对于实用性来说,有点本末倒置。砍断舌头的操作,远远比点燃效果要重要的多,所以。。。不太推荐
So this is interesting you figured out another similar way.