Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The lighting is done in the game, the first thing I usually do is to generate the model and then make the textures. For me, I tend to keep everything without materials so I can easily tell when a normal is flipped (tends to happen quite frequently in Sketchup models, there is a black gash that I need to flip again and try to unify, only to find that it doesnt work properly)
UV mapping is easy with the software I use, but I seriously don't know how to do it in sketchup. We can chat about it as well :D
I'd like to make one too come to think of it, but I don't even know if I can successfully make an asset yet and it'll be some time even if - fire trucks are easy only because they're so square and I have manufacturer drawings - Pierce is great for this. I've no idea how to use Blender and haven't UV mapped in ages (tbh, haven't even begun to think of lighting, etc) but...Sketchup is so addicting. Do you know if people generally use a 1 tile:8m or 1:8.33 for scale?
I may stick to the line along the side for my line colors. That's the easiest (no need for me to mess around with the roof)
And before I go to bed, here's a picture of my BRTPlus (75% done, the rear side isn't exactly correct, I may also want to flatten the top a bit more: https://scontent.fsnc1-2.fna.fbcdn.net/v/t35.0-12/18698913_10211456795568444_1452131588_o.png?oh=7ed5f0398c34f0801d94b206283b6d38&oe=592914D7 , https://scontent.fsnc1-2.fna.fbcdn.net/v/t35.0-12/18698923_10211456807208735_225785965_o.png?oh=7626934c8de0b8b6429e279da139dfd9&oe=5929666D) Cities is mostly a bunch of fiddling with proportions in game haha :D I'm sure you'll do well :)
Oh and if I may make a request, a Lenco Bearcat would look awesome! I can help you UV Map textures if you want to make one :)
I'll keep an eye on the normals but I think I've optimised stuff well enough in Sketchup (2.5k tris according to Blender) that if anything is wrong it'll be easy enough to spot and fix. I'm doing some stuff on Spartan chassis, looking forward to seeing what you come up with.
I also have the 40' Gillig BRT (not yet done, but 99% ready: Screenshot here: https://scontent.fsnc1-2.fna.fbcdn.net/v/t35.0-12/18492975_10211456047149734_649645903_o.png?oh=de6bf49d77df766f6c8a993fb63f6e92&oe=5929242D
The 40' Gillig BRT Hybrid is 90% ready (screenshot here: https://scontent.fsnc1-2.fna.fbcdn.net/v/t35.0-12/18720813_10211456343197135_815925343_o.png?oh=be0581ed8a47676f84ec8a37ca251830&oe=59293311 , I just finished working out a few last edges, so there is only screenshots left to take.
I'm working on a 40' Gillig BRTPlus as we speak. The 29' Gillig BRT will be made tomorrow in both normal and hybrid versions. These will be released in June, probably the 9th to allow for adequate testing.
I also have a completed 2017 Honda Civic, for release on the 6th of June (screenshots here: https://1drv.ms/f/s!Amb6pX1iINS6gb0YZpr7aegfKbvPHQ)
I'm also working on a commissioned movie trailer set for release on Memorial Day. Another project after that is the Ford Escape. (I post my projects on my patreon, in the upcoming tab)
I was thinking of making one myself in the next few months but I've just got back into 3d modelling and I'm very slowly learning how to make stuff for the game.
I know you're working on some fire trucks over summer - what are you working on? I've got a couple of models going in Sketchup for now but I don't want to do hard work someone else might do.