Torchlight II

Torchlight II

UI + ESOBC
64 Comments
Gojita 8 Jul, 2024 @ 9:25pm 
Btw, does this working with the Diablo 3 UI mod?
Gojita 8 Jul, 2024 @ 9:24pm 
Got it, cheers mate. A job well done!
doudley  [author] 8 Jul, 2024 @ 9:19pm 
Think of this as a mod pack.
doudley  [author] 8 Jul, 2024 @ 9:17pm 
"Mods that come with this mod"
Gojita 3 Jul, 2024 @ 9:30am 
Your description is a little bit confusing for me, so... "Included Mod" - is the other mods that come WITH this mod or the mods that this UI SUPPORTED ? (meaning that you have to subscribe the other mods)

So which one is it? Please clarify. Other than that, you did an superb job!
SPRÆY 8 Apr, 2023 @ 6:26pm 
[h1] This mod is compatible with TL2 Essentials: [/h1]

This mod is compatible with TL2 Essentials


->:CheckZ:Recommended Mod Load Order for best compatibility:
UI+ESOBC / ESOBC (If you like cosmetic slots for your companions) << Top
Any class mod if you like
Other UI mod (If pet inventory & pet HUD are not overwritten)
Brother-in-Arms
Brother-in-Arms: Warbounds
Other UI mod (If pet inventory & pet HUD are overwritten)
Synergies / Essentials << Bottom
Note: Level Map, Dungeon, and Item mods can be put anywhere
Dreadmaster 29 Jan, 2023 @ 2:01pm 
great mod, would like an option to turn off the new crit effect.
vee-kay 4 Jun, 2021 @ 11:29am 
@doudley: This mod is my go-to UI mod! Thanks!
1. Is it compatible with TL2 Essentials? If not, can you release UI+ESOBCEC version please?
2. Cosmetic slots are working for human companion (warbound), but that little arrow next to companion maybe needs a tooltip on hovering over it to indicate it is for cosmetic gear, And Is there any way to add spells to the warbound?
3. 20-page stash, smart tabs, ESO are working (for player) well, but please add a few pages to player & pet inventories please.
4.When I pick up items they go into player/pet inventory/bag, but it becomes full as there are no additional pages! And no easy to transfer items to instant stash (shift-click moves items from player inventory/bag to pet, but doesn't work with 20-page stash which needs manual drag-drop of items).
Thank you for the hard work, and allowing us freedom to choose from various options of this mega mod, so we appreciate your thoughtful implementations and clean presentation here!
The Gray Ronin 16 Oct, 2020 @ 9:57am 
When I use this with TL2 Essentials, it appears that I am unable to actually select different quest prizes - when I hover over the different options, the info pop-up from the first item is substituted for all the other items even though the selectable icons all represent different items. Is there a fix for this, or any chance of a compatibility patch for Essentials?
fulcrum 11 Mar, 2020 @ 6:52am 
doudley, glad to see that you're still active and I appreciate the quick reply. For whatever reason, I cannot recreate the problem that plagued me the night before last. For what it's worth, my load order is:
UI + ESOBC
CoSModMerge
LAO III
LAO 2.0 Chaos Edition
Brother-in-Arms: Warbounds
Adventure Pack II
Variant Pets
doudley  [author] 9 Mar, 2020 @ 8:33am 
This happens when a lot of UI elements added in the game. Maybe you csn tell me your mod list and load order so that we can pinpoint which conflicts with my mod.
fulcrum 8 Mar, 2020 @ 11:50pm 
Haven't seen much from doudley in a while. Anyone able to get any version of his UI to work recently? The equipment tooltips are appearing behind the container or shopkeeper frame so they're basically unusable.
doudley  [author] 4 Nov, 2018 @ 3:41am 
Update:

UI / UI+ESO / UI+ESOBC
- Included the latest version of Unique Beams mod by Aherin

UI / UI+ESO / UI+ESOBC / HUD Expanse
- Included again the Charge Bar Fixes by JLCat that for some reason got removed from the previous update, small adjustment too on their vertical positioning to make it more centered.

UI+ESO / UI+ESOBC / ESO / ESOBC&EC / Smart, Super, & Ultimate Panels
- Fixed the issue with Visual Equipment (Cosmetic) Slots for BiA: Warbounds, I also improved the wardrobe update in Warbound Panel and Pet Panel (for Brother-in-Arms mod compatibility)
doudley  [author] 22 Oct, 2018 @ 9:27pm 
But you can try loading a Diablo UI mod below my UI mod....the texture assets from Diablo UI should appear in-game.
doudley  [author] 22 Oct, 2018 @ 9:20pm 
No it is not compatible because those are UI overhaul too, same with mine, files modified are possibly the same...the only option for diablo theme and mine is Dracos Diablo 3 and Others UI Merger mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937835800
Gulp DragonDawn 22 Oct, 2018 @ 6:16pm 
is this compatable with the Diablo UI mods?
Gulp DragonDawn 18 Aug, 2018 @ 12:57pm 
It's actually ok. I have fixed the issue by merging this mod and the character loading screens mod. No bugs so far. Sorry for the compliacated conversation.
doudley  [author] 17 Aug, 2018 @ 6:16pm 
No, that's is not what I meant. Having the original (unpacked) mod files only means I'm allowing you to do whatever you want from it efficiently because we both know you already know how to break down and merge mods successfully. But if you want me to provide you the original mod files along with the additional content that you are asking, I can do that too of course but I still don't know if all of this are needed, you are not giving me any hint of what you want yet.
Gulp DragonDawn 17 Aug, 2018 @ 4:18pm 
so your unpacked veresion does have the content, packed doesn't and unpacked would have the equivalent of both the maps & character loading screens in one?
doudley  [author] 16 Aug, 2018 @ 9:26pm 
Yes, the actual mod files (MEDIA folder and other stuff in there).

Because there's a difference between unpacking a published mod and having access to an unpublished version of the files. This is important specially on class mods and UI mods. Having access to unpacked mod files, will give you the same tagging and custom tag names the modder have used on his/her mod. Browsing thru UI elements/objects in GUTS without those assigned custom tags would be a headache and a lot of 2nd guessing just to search the part you only want to tweak/remove/copy/etc.
Gulp DragonDawn 16 Aug, 2018 @ 9:27am 
unpacked?
doudley  [author] 16 Aug, 2018 @ 8:29am 
No particular reason. It was just my personal preference to see structures and landscapes rather than creatures and characters. And nobody asked me to include both, so it didn't bother me to make an extra effort.

If you like, I can give you a link of the unpacked version? That is, if it is needed.
Gulp DragonDawn 15 Aug, 2018 @ 4:09pm 
why exclude loading screens creature set?
viram1 12 Dec, 2017 @ 5:42am 
Excellent! Thank you so much for your suggestion. It worked perfectly.
doudley  [author] 9 Dec, 2017 @ 7:39am 
If this was requested before, I could have granted it but I don't have sufficient time to work on this as of now but if you have extra mod slots in your mod load order, you can subscribe to Savable Quest HUD mod and load it on top of this mod to overwrite the Peekable Quest HUD mod.
viram1 8 Dec, 2017 @ 4:25am 
Is there a way to toggle on/off the peekable quest overlay? I can’t seem to find the option on any of the additional menus.
Wolfy 8 Sep, 2017 @ 10:04am 
You're amazingly fast. it's awesome.

Thanks man, will check it out.
doudley  [author] 8 Sep, 2017 @ 4:58am 
I made you a UI+ESOBC without the crit efffect
https://drive.google.com/open?id=0B8nZo53ucHqjYVVqSDdWbjA5NFU

and I think your load order will work just fine
Wolfy 8 Sep, 2017 @ 1:23am 
So I managed to cut down my list into:

- Remastered Lighting
- Enhanced Retex p1 and 2
- UI + ESOBC
- Reiner's
- Landmarks + Chunky
- Brother in Arms
- Hardcore Lite
- Skills Expansions
- Ultimate Respec

Any chance of incompatibilities?

One last question, I can't find how to turn off the effects for things like critical strike. The flash of light across the screen is a bit much for me.
Wolfy 7 Sep, 2017 @ 11:16pm 
I'm having a hard time figuring out what to do use together with your mod, you have so many of them that look great.

For instance, the ones I'm looking at are:

- Dungeon Challenge Remod
- Skills Expansion
- Hardcore Lite
- Brother in Arms
- Ability Spells
- Potion of Insight


But then I'm also looking at mods like Reiner's gear, Extra Chunky and maybe a texture pack.

Is there a collection you can recommend that would match something like that?
doudley  [author] 5 Sep, 2017 @ 4:57am 
The Gibs mod is a great addition to my UI mods.

For more info about this mod, please check
http://torchmodders.com/forums/mod-showcase/more-gibs!
steffire3 5 Sep, 2017 @ 12:08am 
@ doudley (author): I'm looking forward to Phanjam's contribution! Thanks for adding his work!
doudley  [author] 4 Sep, 2017 @ 11:40pm 
Update

- Added More GIBS mod by Phanjam!
76561198060971930 25 Aug, 2017 @ 10:03pm 
Thank you for the information.
doudley  [author] 25 Aug, 2017 @ 4:11am 
Check your mod folder.

Open MOD.DAT with any text editor.

Now, change <INTEGER>VERSION:? to the number you need then save.

For example, the mod was supposed to be version 4, you have to change it to version 3 then built it with GUTS so that you will have version 4.
76561198060971930 25 Aug, 2017 @ 1:51am 
Sorry, it is not really about this mod, but can u tell me how to rollback to previous version mod by GUTS? I try to build a mod by myself, but i get error ingame. Thank you.
76561198060971930 11 Aug, 2017 @ 9:52pm 
Sorry, it's my fault. The range clase have 0% elemantal damage reductions, i forget it.
doudley  [author] 11 Aug, 2017 @ 8:11am 
Can you give me a screen capture showing your equipment not applying stat changes to your character's elemental damage reduction?

Because I tested my character with UI+ESOBC and this is what it shows http://i.cubeupload.com/gpSD40.png

It seems to work just fine on my part.
76561198060971930 11 Aug, 2017 @ 7:00am 
Thanks so much, i fixed it (i dont like crit beam so i delete it with GUTS).
I have 1 more question: all my elemantal damage reductions show 0%. i test with UI+ESOBC and then UI, they show 0%. i test with my list mod, it still 0%.
My list mod: Enhaced Retex Complete
UI+ESOBC
brother in arms
general passive for all
LAO 2.0
Path of torchlight part 2
Path of torchlight (maps)
synergies mod
far east pack MOD
doudley  [author] 10 Aug, 2017 @ 4:13am 
It's part of the mod named Indicators Premium https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=945157549

Let me know if it is an inconvenience to you or if it is tolerable.
76561198060971930 9 Aug, 2017 @ 10:04pm 
Hi doudley, when i use UI+ESOBC, a blue beam running through my screen eveytime i have a critical strike. Is it a bug or a part of mod? Please fix it. Thank you!
Screenshot bug: {LINK REMOVED} [/url]
doudley  [author] 2 Aug, 2017 @ 5:32pm 
Anytime. Thank you for using my mods!
Xaade 2 Aug, 2017 @ 1:41pm 
AH.... thanks so much. I was really worried I screwed something up.

It didn't look like Sia's shields scaled, so I didn't bother.
But I might be able to get some good enchants and throw some slots on them.
doudley  [author] 1 Aug, 2017 @ 3:50am 
@xaade
First of, your concern is for Brother-in-Arms mod, good thing I'm the author of that mod too. The reason why your companion's equipment becoming unequipped on game reload, is that the item level requirement of these equipment are not met even though the attribute points requirement are. This is a common issue with BiA mod, interestingly is not an issue on BiA: Warbounds.

Next is, why your left hand's equipment suddenly gets missing. Actually, the issue here is the shield itself, your pet are monsters too (kind of) and as you know, enemy shield/armor can be destroyed. This applies to your companion too when it wears a shield. Reason why Sia the vendor sells unbreakable shields.

This reminds me of a mod request to make all shield unbreakable.
Xaade 1 Aug, 2017 @ 2:09am 
My BIA pet keeps dropping their weapons when I reload the save.
Sometimes they even make their left weapon go poof completely.

This makes my BIA pet eat shields constantly.
steffire3 12 Jul, 2017 @ 5:48am 
@ doudley (author): The timing is good with me! ^_^

I was able to unsubscribe from several mods and resubscribe to the same mods by choosing this pack as it greatly helps to save space in the load order.
doudley  [author] 12 Jul, 2017 @ 4:12am 
Thank you steffire3. I'm quite done with UI mods for now, I'm managing updates for my other mods. Actually, I'm in the middle of incorporating the new changes for Skills Expansion but I remembered the request for enchantable pet collar and studs, so I worked on that first because its easy.
steffire3 12 Jul, 2017 @ 1:49am 
@ doudley (author): Excellent work! ^_^

This single handedly improves Torchlight beyond the original game.

It greatly enhances all the other mods out there.
doudley  [author] 9 Jul, 2017 @ 8:42am 
Update

- Included the recent update for Arcane and Bestiary mod, also fixed the Bestiary Update notifications
doudley  [author] 4 Jul, 2017 @ 10:00am 
Update

- Using this mod on top of TL2 Essentials or any bagmods will overwrite their custom inventory container sizes into the default. That makes the player stash, the only inventory that has many pages. This excludes the mods that affect the Shared Stash.