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You really should to make it as a patch (I share it in discussion).
I'm not sure if it has enough labor for your taste, but it's a simple xml edit if you wanna raise it.
It's hard to find more "stuff" that logically makes sense for Rimworld but doesn't break balance too much.
I'd say using labor as the "ingredient" similar to how tilled soil mod does is a fair trade? However Tilled Soil mod doesn't take much labor which I disagree with... Takes a lot of time and effort to dig up and move earth around!
If you're not afraid of the debug menu, there's a way to change terrain tiles to whatever you want them to be there which is effectively the same thing as an unbalanced mod that lets you change tiles without ingredients
Works well with ICE mod which slowly freezes over marsh in winter.
The version for 1.0 worked by removing the line the game complained about on load. could you reupload that? Also, you can have multi versions in 1.1 now, so you didn't need to remove 1.0 compatibility with this mod.
Thank you for the mod. can't play without it :)
Took me a second to figure out all of the new changes I needed to make, but it was simple enough to get done by the end of the day after working all day :D
I hope you all enjoy, and I'll be attending my other mods soon