RimWorld

RimWorld

More Faction Bases
59 Comments
TricksterLJS 22 Jan, 2024 @ 7:07pm 
this mod is strange first time i used it it worked fine but now it keeps crashing my game which is sad since on larger planets the world feels a bit empty
Colborn 14 Jul, 2020 @ 10:02pm 
this was one niice mod. I need to call update god for this
physcobro 1 Jan, 2019 @ 5:32pm 
It says this mod is outdated so it isnt working with 1.0. I'm just curious about a fix anyone has or if there will be an update?
killerterrorist 30 Dec, 2018 @ 6:03am 
works with 1.0, but perhaps needs to be updated.
Dentist [2 RANG] 16 Dec, 2018 @ 1:35pm 
does this work with 1.0
HinanawiTenko 24 Oct, 2018 @ 8:14pm 
That being said, we do have to wait for this to update to properly add new factions instead of just more bases. https://steamuserimages-a.akamaihd.net/ugc/947338758880800278/E825234502A548A6E2FB09B9F7CA7EFD0EF80111/
HinanawiTenko 24 Oct, 2018 @ 8:10pm 
This mod still works on 1.0 as intended on certain seeds , adding more and more bases. Just it fills the debug log with lots of red errors due to cross-reference problems and sometimes bugs completely out on other seeds, just keep trying different seeds. Any factions that already exist on the selected world seed will just get multiple bases.
E_T 19 Sep, 2018 @ 7:32am 
Any word on a possible update in the works?
Seriously Unserious 15 Sep, 2018 @ 3:52pm 
beta 19 please?
Psycho 11 Sep, 2018 @ 5:03pm 
@swenzi update plz
BaneInUrArse 4 Sep, 2018 @ 3:45am 
@swenzi b19 update pls. ty in advance
Kosmoski 1 Sep, 2018 @ 6:30pm 
+1 for b19
Kingsorathe4th 28 Aug, 2018 @ 1:35pm 
b19?
Ascension_X 2 Aug, 2018 @ 8:22am 
1.0? Once its stable?
Alchemy Saga 25 Apr, 2018 @ 10:50pm 
Okay, out of curiosity how would you reduce the number of faction bases spawned?
Vithericus 10 Apr, 2018 @ 4:22am 
The mod shouldn't affect the overall chance of raids, the storyteller doesn't take the number of factions into account iirc. So the amount of raids will stay the same. However, this mod will make it less likely that you are raided by any particular faction since the storyteller has more potential hostiles to choose from when a raid event triggers.
Buffalomonger 2 Apr, 2018 @ 11:36pm 
Hey, just wondering if this causes the chance of raids to go up?
BORT  [author] 14 Dec, 2017 @ 5:09pm 
weird, but glad you fixed it!

Ailithic 14 Dec, 2017 @ 4:22pm 
O never mind, fixed it by moving it up load order under hugslib :)
Ailithic 14 Dec, 2017 @ 4:15pm 
Weird bug trying to create worlds, if your change any of the base settings the planet stops generating factions and you can only get factions back by exiting creation and trying again without changing temp rainfall or coverage
BORT  [author] 29 Nov, 2017 @ 2:58pm 
No problem. Enjoy!
BORT  [author] 29 Nov, 2017 @ 1:48pm 
@foodmane does the page look like this image?

https://gyazo.com/183aec91705d7b378b72030945564328

If so, than download the folder. Otherwise send me a screenshot of what the link is showing you.
BORT  [author] 27 Nov, 2017 @ 7:40pm 
@foodmane that git is the A17 build, unless I messed up and it's not working.
K4nzler 26 Nov, 2017 @ 12:55pm 
Lilith luxemburg?! Fkn hell i hate that bitch lost 3 good soliders on her.
CazsieL 21 Nov, 2017 @ 8:03pm 
Thank you so much!
BORT  [author] 21 Nov, 2017 @ 6:54pm 
@Casual Point, you're in luck. Try this:

https://github.com/yliankuo/Faction-Bases-A17
BORT  [author] 21 Nov, 2017 @ 12:30pm 
Mod update for Beta 18 occurred. Please enjoy/report problems (if they occur).
Gon 18 Nov, 2017 @ 11:43pm 
a18 pls
Tal'Raziid 18 Sep, 2017 @ 9:33pm 
does this increase bases and factions for mod factiosn too?
Mad Derp Packer 18 Aug, 2017 @ 4:04am 
@RadBroham Raids are seldom if you have enemy bases far from your spot. And more caravans if you have friendlies on close by. Well that was my hypothesis on how my game is going. Better do some more testing on that.

bloon 10 Aug, 2017 @ 4:18pm 
im getting no raids at all and im on Randy Random Intense. Im sure this mod has something to do with it so please fix this issue by increasing the raid spawns. Thanks
Ozymandias 19 Jul, 2017 @ 2:53am 
Thanks for the mod!
SalzStange 10 Jul, 2017 @ 2:11am 
Can you make a more dangerous version please?

This is yours:
outlander Factions that will spawn from 1 to 5.
Tribes Factions that will spawn from 1 to 5.
Pirate Factions that will spawn from 2 to 4.

But you just extend basegame role it would be:

1to5
1to5
and 2to10

:)
Sols 6 Jul, 2017 @ 8:38am 
@Clausewitz you can prob do it urself if its in a xml as said above. All you gotta do is open the xml file using notepad++ (or something similar) and change what you want.
Clausewitz 30 Jun, 2017 @ 9:11am 
Hey, great mod. Would it be possible to add mod options to it? Ajdjusting the numbers of faction in-game would be cool :)
Flesh Forge 23 Jun, 2017 @ 6:56pm 
Good idea, thanks for this.
BORT  [author] 8 Jun, 2017 @ 2:27pm 
should be

however you need faction discovery by orion in order to get it to load the new factions mid game

Hawk 8 Jun, 2017 @ 8:58am 
Save game compatible?
The Burger King 31 May, 2017 @ 10:58pm 
Is there a mod that makes some neutral factions hostile towards eachother again. I miss that.
BORT  [author] 30 May, 2017 @ 8:35pm 
Of course @Sinopia just open up the mod and change the values

BORT  [author] 30 May, 2017 @ 10:20am 
Ya sure, I'll do that when I get home
CrauS 30 May, 2017 @ 7:57am 
Hi, Great mod. Can u add a Github/dropbox download? maybe a post in the ludeon forum should be great.
Avis 29 May, 2017 @ 9:44pm 
Not to worry, dosn't really matter to me who uses which mod. Just that everyone get the mod they want. Yours is balanced a bit differently, and i think it's good to have a bit of variety to choose from.
BORT  [author] 29 May, 2017 @ 8:21pm 
@Avis Ah ,sorry sir, I'll gladly delete this and refer people back to you if you want.
Avis 29 May, 2017 @ 7:45pm 
oi ye stole my mod.
Haha just kidding, no hard feelings.
Glad to see a different take on the balance of it.
And you seem to know what you're doing better haha
MathmagicianNWS 29 May, 2017 @ 2:07am 
Ah you see fewer bases per extra factions is exactly what counterracts the lag I was worried about. I understand completely now, thanks!
d_valroth 28 May, 2017 @ 2:46pm 
I much prefer a large number of factions with fewer bases. It makes where you are and how you treat people feel more significant.
GarGhuul 27 May, 2017 @ 4:40pm 
I see. Thankyou for the mod in any event.
BORT  [author] 27 May, 2017 @ 4:37pm 
@GharGhul I haven't done extensive testing on it. However I did notice that as the number of factions increase, the number of bases generated per faction decreases. Ex. none modded has 5 factions each having around 20 bases each. While modded has 14 factions with around 4 to 10 bases each. I'm guessing that this might be an A17 thing to avoid the crowdedness that results from an increased number of factions.
GarGhuul 27 May, 2017 @ 3:25pm 
More factions is good, of course. I can annoy one village and only have half of that flavor or village hate me now.
Just curious: Does the number of settlements spawned take into account the number of factions? Or vice versa? I know in a16 things could get a little crowded with some alien races and/or the Lovecraft mods all running as well.