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or does it has to be admin only ?
is there an option for admins to allow to craft working cannons ?
thank you very much.
1. This error keeps popping up...
[2025.05.11-04.57.31:527][332]AnimBlueprint:Warning: Warning SLOTNODE: 'emote' in animation instance class AB_crucifixplayerV2_C already exists. Remove duplicates from the animation graph for this class.
2. The fishing chairs enable fishing. I just get a rod stuck in my hand until I pick up the chair. This goes for the normal and improved fishing chairs. I can use the bait while seated, but nothing happens. Therefore the fishing journey is broken.
On a side note, the journey is in-congruent anyway. Should we not have to make the basic chair first? Then the improved one to catch a legendary fish? Just a thought...
I just planned to use it for the tails so my anthro Cat/Khajiit character is complete.
Thank you🙏
There are a few other mods that will do this easily. One is the "Devious Desires" Mod that is so popular with people who do a lot of Screenshots or videos, another is the "Akihabara Design" Mod that also adds in a bunch of Accessories and outfits that are popular with "Anime-Like" Screenshots.
I use both of those in my Singleplayer games, plus a few other mods that I consider Essential. (Reliable Meteor Showers, Thrall War Dungeon, to name two of them.)
For the FeatsBlacklist thing do I need to add the Parenthesis? The ( ) to the number, or can I just add the number without them?
I want to be absolutely certain before I mess with the ini file.
Anyways, Bow is useless now, hopefully won't have to delete the character and start a new game.
Any suggestions are welcome. I'm desperate.
Needs an add plus option, single trading when you need a plus count is annoying to click over and over for 3 fruits at 30 items
levelfollower (level 0 - 20)
Strength: SetFollowerStat AttributeMight #
Agility: SetFollowerStat AttributeAthleticism #
Vitality: SetFollowerStat AttributeHealth #
Accuracy: SetFollowerStat AttributeAccuracy #
Survival: SetFollowerStat AttributeMetabolism #
Stamina: SetFollowerStat AttributeStamina #
Encumberance: SetFollowerStat AttributeEncumberance #