RimWorld

RimWorld

Area Rugs B19
128 kommentarer
lilwhitemouse 20. maj 2019 kl. 8:03 
Well, then, I go ahead and post mine as a fork of this and put my name on it to make it clear it's different ^.^ I did, after all, want to make some differences.
[Slayer] 19. maj 2019 kl. 23:07 
[Slayer] 19. maj 2019 kl. 23:04 
Most people just rip mods and credit the creators and put in a tiny disclaimer that they will remove it if creator wants them too. Pretty sure the creator of any mod won't really mind it much if you just update to work with the current version for them.
lilwhitemouse 18. maj 2019 kl. 22:33 
Mods are absolutely 100% NOT public domain, no matter who you credit or not.

Doesn't matter if you don't make money off it or whatever - author's rights are author's rights.

That said, the mod's page at https://www.nexusmods.com/rimworld/mods/112/? DOES list permissions including modifying the mod with credit. So I plan to release an update in a day or so, in the hope that I am not stepping on any toes.
[Slayer] 18. maj 2019 kl. 22:29 
someone should just get it and fork it for 1.0. Mods are pretty much public domain as long as you credit creators.
#6 14. maj 2019 kl. 15:33 
Just throwing in an endorsement for lilwhitemouse to update this to 1.0, they do quality work :D
lilwhitemouse 5. maj 2019 kl. 19:27 
Which is to say, I would like your permission for updating it to 1.0 with the changes suggested (with the full litany of authors/keepers).

It wouldn't technically be a mod pack, so I feel asking is not only polite, but required
lilwhitemouse 5. maj 2019 kl. 6:57 
Which is to say, may I have permission to do all this?

(I'm not technically putting in a mod pack or anything)
lilwhitemouse 30. apr. 2019 kl. 5:18 
So I would like to make a few changes to this mod (I would like to increase the work required to make a rug, having chatted with some weavers at some local events) and clean up the (unimportant) error I'm getting, and I could release it for 1.0. I would also like to add a "dye cloth a random colo(u)r" task, if I can figure the C# for that one out.
lilwhitemouse 7. apr. 2019 kl. 21:31 
Okay, I have an idea to try to get Do Until X to work for bills:

Add <resourceReadoutPriority>Last</resourceReadoutPriority> to the file BaseDef/LD-Base.xml's def of LD-BuildingBase (the very first one).

This will unfortunately count both minified (in storage) and in-use (i.e., on the ground) rugs, which is not quite perfect as far as I would use it, but...I think players could manage.

Bonus: no Harmony patching required!

Potential Con: possible weird side effects? I didn't notice in my brief testing, but you never know.

I think it should work for 1.0 as is, if you don't want to use Do Until X
Lizy_Sticks 5. apr. 2019 kl. 21:34 
1.0 yet or still borked ?
lilwhitemouse 12. feb. 2019 kl. 13:08 
I will see if I can figure out what's going on there, if you like? There may be a way to use Harmony to make the Do until X work.
Luetin 10. feb. 2019 kl. 13:29 
I was going to ask for an update, but I see this is being worked on :D thanks for this mod been using it forever.
lilwhitemouse 2. feb. 2019 kl. 2:18 
Is this mod entirely XML based so far, then?
Fisty  [ophavsmand] 27. jan. 2019 kl. 16:42 
That one also uses the Harmonys.dll like the Animal Sculptures mod.. Darc says "not messing with DLLs". Any other ideas?
Qrystver 26. jan. 2019 kl. 16:24 
@Fisty: Have you looked at Infinite Storage for an answer to this issue of completed rugs not being counted. I had a similar issue with that mod, and its been fixed. :)
Mage 26. jan. 2019 kl. 3:55 
Hell Yeah!Thank you soo much,could you add the cleaning door mat mod into this?
Fisty  [ophavsmand] 25. jan. 2019 kl. 12:18 
*produce
Fisty  [ophavsmand] 25. jan. 2019 kl. 12:18 
Darc tried a couple things to no avail and no one on Discord has answered... anyone here have an idea how to fix the issue of the completed rugs in the stockpile being invisible to the crafting talble? There arn't any (that I can easily find) other mods that product funiture/deco in this way to reverse engineer. The only one I could find is the animal sculpture mod but part of that is compiled.
Fisty  [ophavsmand] 23. jan. 2019 kl. 14:07 
Okay, confirmed it's working with just changing the version number, however Ariadne's bug with make until you have x amount also confirmed.. it's not seeing the completed rugs in the stockpile. Working on it.
Fisty  [ophavsmand] 23. jan. 2019 kl. 10:05 
Morning.. I'm gonna try to get him to look at it today. Sorry for the delay.
Ariadne 6. jan. 2019 kl. 9:58 
Hi, thank you for your cool mod! :)

There's seems to be a minimal issue, however. When I set bills in the workbench, and set it to 'Do until X', the number of, for instance, doormats, doesn't seem to be detected by it, hence never suspending the tasking. This ended up with me having about 15 doormats in storage, when I really only wanted 2 xD
Qrystver 4. jan. 2019 kl. 12:21 
@KaT & lorddragoblade: Tried using this version in 1.0. It's working for me too. :)
CANALETA 2. jan. 2019 kl. 17:48 
Happy new year!



Still want an update :P
Maverick 28. dec. 2018 kl. 4:14 
pls update
lorddragoblade 13. dec. 2018 kl. 15:51 
stil woud like a update
lorddragoblade 13. dec. 2018 kl. 15:51 
kat yes it works for me
Qrystver 7. dec. 2018 kl. 19:19 
Is this still being worked on for 1.0?
KaT 2. dec. 2018 kl. 17:42 
Has anyone tried to see if this works?
Bubbleberry 2. dec. 2018 kl. 8:11 
Oh my i really miss this mod. Get well soon! <3
Angii 29. nov. 2018 kl. 9:55 
Miss this mod <3
CANALETA 21. nov. 2018 kl. 12:10 
Yep, a status of the update would be nice
Jaxa 18. nov. 2018 kl. 20:23 
Hope that Darc has gotten better! Any chance of a status update? :D
Garlic 4. nov. 2018 kl. 6:40 
Love the mod you guys did. Hope he's feeling alright.
CANALETA 3. nov. 2018 kl. 11:13 
Oh...I hope Darc recovers soon!
Fisty  [ophavsmand] 3. nov. 2018 kl. 11:03 
Gonna be a few days, Darc just had a touch of minor surgery and isn't in any state to mess with code.
lorddragoblade 3. nov. 2018 kl. 4:41 
yes pls update sir/sirret
CANALETA 2. nov. 2018 kl. 8:17 
Would love an update :p2cube:
Maverick 1. nov. 2018 kl. 12:39 
where is 1.0? We need it
EmilyTheKitten<3 31. okt. 2018 kl. 7:19 
1.0 please? <3
KaT 30. okt. 2018 kl. 17:54 
My colonies do not look as pretty as they did with these rugs! Looking forward having them back in my game! =D
milky 22. okt. 2018 kl. 19:22 
Everything about this mod seems expertly crafted. Hoping for 1.0!
#6 20. okt. 2018 kl. 13:01 
Would love an update to 1.0. This is one of my favorite decoration mods :)
david.bell 20. okt. 2018 kl. 12:45 
1.0?
Glass 17. okt. 2018 kl. 11:21 
Got this in my load today. I'm unsure if this is helpful or not, but I thought I'd let you know.

could not load unityengine.texture2d at UI/Icons/ThingCategories/DyedCloth in any active mod or base resources.

I can get you the full error report if needed
beetlecat 14. okt. 2018 kl. 20:29 
Awesome! Thanks a ton for the quick fix :D
Fisty  [ophavsmand] 14. okt. 2018 kl. 14:46 
Okay, fixed. Let us know if you find anything else wrong.
Fisty  [ophavsmand] 14. okt. 2018 kl. 12:09 
Eh, tons of errors, gonna be a while before Darc has time to look at it again today.
Fisty  [ophavsmand] 14. okt. 2018 kl. 11:03 
Fix for no stats on the clothes is done, just have to play test it today before I update.
RadikalCat 10. okt. 2018 kl. 17:03 
I like this mod. But I agree with @Jack_Hazardous. Putting it in build or furniture mode will be a lot easier than making it on the table... I always make wrong size rug, and it is very annoying...