RimWorld

RimWorld

Area Rugs B19
128 Comments
lilwhitemouse 20 May, 2019 @ 8:03am 
Well, then, I go ahead and post mine as a fork of this and put my name on it to make it clear it's different ^.^ I did, after all, want to make some differences.
[Slayer] 19 May, 2019 @ 11:07pm 
[Slayer] 19 May, 2019 @ 11:04pm 
Most people just rip mods and credit the creators and put in a tiny disclaimer that they will remove it if creator wants them too. Pretty sure the creator of any mod won't really mind it much if you just update to work with the current version for them.
lilwhitemouse 18 May, 2019 @ 10:33pm 
Mods are absolutely 100% NOT public domain, no matter who you credit or not.

Doesn't matter if you don't make money off it or whatever - author's rights are author's rights.

That said, the mod's page at https://www.nexusmods.com/rimworld/mods/112/? DOES list permissions including modifying the mod with credit. So I plan to release an update in a day or so, in the hope that I am not stepping on any toes.
[Slayer] 18 May, 2019 @ 10:29pm 
someone should just get it and fork it for 1.0. Mods are pretty much public domain as long as you credit creators.
#6 14 May, 2019 @ 3:33pm 
Just throwing in an endorsement for lilwhitemouse to update this to 1.0, they do quality work :D
lilwhitemouse 5 May, 2019 @ 7:27pm 
Which is to say, I would like your permission for updating it to 1.0 with the changes suggested (with the full litany of authors/keepers).

It wouldn't technically be a mod pack, so I feel asking is not only polite, but required
lilwhitemouse 5 May, 2019 @ 6:57am 
Which is to say, may I have permission to do all this?

(I'm not technically putting in a mod pack or anything)
lilwhitemouse 30 Apr, 2019 @ 5:18am 
So I would like to make a few changes to this mod (I would like to increase the work required to make a rug, having chatted with some weavers at some local events) and clean up the (unimportant) error I'm getting, and I could release it for 1.0. I would also like to add a "dye cloth a random colo(u)r" task, if I can figure the C# for that one out.
lilwhitemouse 7 Apr, 2019 @ 9:31pm 
Okay, I have an idea to try to get Do Until X to work for bills:

Add <resourceReadoutPriority>Last</resourceReadoutPriority> to the file BaseDef/LD-Base.xml's def of LD-BuildingBase (the very first one).

This will unfortunately count both minified (in storage) and in-use (i.e., on the ground) rugs, which is not quite perfect as far as I would use it, but...I think players could manage.

Bonus: no Harmony patching required!

Potential Con: possible weird side effects? I didn't notice in my brief testing, but you never know.

I think it should work for 1.0 as is, if you don't want to use Do Until X
Lizy_Sticks 5 Apr, 2019 @ 9:34pm 
1.0 yet or still borked ?
lilwhitemouse 12 Feb, 2019 @ 1:08pm 
I will see if I can figure out what's going on there, if you like? There may be a way to use Harmony to make the Do until X work.
Luetin 10 Feb, 2019 @ 1:29pm 
I was going to ask for an update, but I see this is being worked on :D thanks for this mod been using it forever.
lilwhitemouse 2 Feb, 2019 @ 2:18am 
Is this mod entirely XML based so far, then?
Fisty  [author] 27 Jan, 2019 @ 4:42pm 
That one also uses the Harmonys.dll like the Animal Sculptures mod.. Darc says "not messing with DLLs". Any other ideas?
Qrystver 26 Jan, 2019 @ 4:24pm 
@Fisty: Have you looked at Infinite Storage for an answer to this issue of completed rugs not being counted. I had a similar issue with that mod, and its been fixed. :)
Mage 26 Jan, 2019 @ 3:55am 
Hell Yeah!Thank you soo much,could you add the cleaning door mat mod into this?
Fisty  [author] 25 Jan, 2019 @ 12:18pm 
*produce
Fisty  [author] 25 Jan, 2019 @ 12:18pm 
Darc tried a couple things to no avail and no one on Discord has answered... anyone here have an idea how to fix the issue of the completed rugs in the stockpile being invisible to the crafting talble? There arn't any (that I can easily find) other mods that product funiture/deco in this way to reverse engineer. The only one I could find is the animal sculpture mod but part of that is compiled.
Fisty  [author] 23 Jan, 2019 @ 2:07pm 
Okay, confirmed it's working with just changing the version number, however Ariadne's bug with make until you have x amount also confirmed.. it's not seeing the completed rugs in the stockpile. Working on it.
Fisty  [author] 23 Jan, 2019 @ 10:05am 
Morning.. I'm gonna try to get him to look at it today. Sorry for the delay.
Ariadne 6 Jan, 2019 @ 9:58am 
Hi, thank you for your cool mod! :)

There's seems to be a minimal issue, however. When I set bills in the workbench, and set it to 'Do until X', the number of, for instance, doormats, doesn't seem to be detected by it, hence never suspending the tasking. This ended up with me having about 15 doormats in storage, when I really only wanted 2 xD
Qrystver 4 Jan, 2019 @ 12:21pm 
@KaT & lorddragoblade: Tried using this version in 1.0. It's working for me too. :)
CANALETA 2 Jan, 2019 @ 5:48pm 
Happy new year!



Still want an update :P
Maverick 28 Dec, 2018 @ 4:14am 
pls update
lorddragoblade 13 Dec, 2018 @ 3:51pm 
stil woud like a update
lorddragoblade 13 Dec, 2018 @ 3:51pm 
kat yes it works for me
Qrystver 7 Dec, 2018 @ 7:19pm 
Is this still being worked on for 1.0?
KaT 2 Dec, 2018 @ 5:42pm 
Has anyone tried to see if this works?
Bubbleberry 2 Dec, 2018 @ 8:11am 
Oh my i really miss this mod. Get well soon! <3
Angii 29 Nov, 2018 @ 9:55am 
Miss this mod <3
CANALETA 21 Nov, 2018 @ 12:10pm 
Yep, a status of the update would be nice
Jaxa 18 Nov, 2018 @ 8:23pm 
Hope that Darc has gotten better! Any chance of a status update? :D
Garlic 4 Nov, 2018 @ 6:40am 
Love the mod you guys did. Hope he's feeling alright.
CANALETA 3 Nov, 2018 @ 11:13am 
Oh...I hope Darc recovers soon!
Fisty  [author] 3 Nov, 2018 @ 11:03am 
Gonna be a few days, Darc just had a touch of minor surgery and isn't in any state to mess with code.
lorddragoblade 3 Nov, 2018 @ 4:41am 
yes pls update sir/sirret
CANALETA 2 Nov, 2018 @ 8:17am 
Would love an update :p2cube:
Maverick 1 Nov, 2018 @ 12:39pm 
where is 1.0? We need it
EmilyTheKitten<3 31 Oct, 2018 @ 7:19am 
1.0 please? <3
KaT 30 Oct, 2018 @ 5:54pm 
My colonies do not look as pretty as they did with these rugs! Looking forward having them back in my game! =D
milky 22 Oct, 2018 @ 7:22pm 
Everything about this mod seems expertly crafted. Hoping for 1.0!
#6 20 Oct, 2018 @ 1:01pm 
Would love an update to 1.0. This is one of my favorite decoration mods :)
david.bell 20 Oct, 2018 @ 12:45pm 
1.0?
Glass 17 Oct, 2018 @ 11:21am 
Got this in my load today. I'm unsure if this is helpful or not, but I thought I'd let you know.

could not load unityengine.texture2d at UI/Icons/ThingCategories/DyedCloth in any active mod or base resources.

I can get you the full error report if needed
beetlecat 14 Oct, 2018 @ 8:29pm 
Awesome! Thanks a ton for the quick fix :D
Fisty  [author] 14 Oct, 2018 @ 2:46pm 
Okay, fixed. Let us know if you find anything else wrong.
Fisty  [author] 14 Oct, 2018 @ 12:09pm 
Eh, tons of errors, gonna be a while before Darc has time to look at it again today.
Fisty  [author] 14 Oct, 2018 @ 11:03am 
Fix for no stats on the clothes is done, just have to play test it today before I update.
RadikalCat 10 Oct, 2018 @ 5:03pm 
I like this mod. But I agree with @Jack_Hazardous. Putting it in build or furniture mode will be a lot easier than making it on the table... I always make wrong size rug, and it is very annoying...