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I haven't tested as-is with the full release, am out of town at the moment but will suss it when I get back.
http://www.epicos.com/sites/default/files/styles/ogimage_thumb/public/seagiraffe-radar-coverage-graphic2col.jpg
... radar coverage but with the base not being horizontal and flat, but a very wide cone, like 160º or 170º. That way you can always attack it from the ground or approaching it from a very low angle.
A circle placed that way looks and feels very weird.
I think it is the only working shield mod of that type.
Others have collapsed with game changes and have given up maintenance.
Can anybody give me a advice? Thx
If I put it on a ship and make the field hit something it will destroy it right? (Honest question.)
Nobody here plays Stellaris?
Oh.
Hi FatMax. Technically it probably is doable, but thinking about how is hurting my brain. The engine lets me "get objects inside sphere" which lets me make two spheres (at 100% and 90% radius) and find those in the area-of-affect. For a cylinder or something it would need a lot of iterations and I don't even know how I'd draw the affect. I will leave it to someone smarter than me to run with that concept haha.
So that it only stops things from entering but once your inside you can wreak havoc
Maybe an idea: can you make the shape more Configurable? So it will fit nicely around ST and SW ships?
I am planning to use it on my USS Enterprise JJ-Verse
If there are two generator, can it project shields over each other or the field also removes/disables friendly generators?
The linked version 1 mod doesn't prevent movement and does make friendly grids inside immune, but only to projectile and missile damage.
It's possible to create a modded block which nullifies other damage forms - I think the deadly reentry mod uses DamageType.Fire - but these shields don't do that.