RimWorld

RimWorld

Water Power
189 Comments
Local 58 19 Feb, 2024 @ 5:35pm 
haha fun outdated mod
LoganMartin 9 Nov, 2023 @ 6:02pm 
Bruh the mod came out five years ago
SolarKitten 23 Feb, 2023 @ 7:12am 
can you please fix. this is making my game kick all the ui and movement out so i have to close the game in order to fix it
BlackhoveRazgriz 30 Jul, 2022 @ 11:41am 
Will this be updated to v1.3
Professor H. Farnsworth 27 Dec, 2019 @ 4:27pm 
@Everyone
I have a... Fixed version of this :). You will have to get Fertile Fields for it to work if you want tho.
Marva 27 Oct, 2019 @ 11:41am 
Same. Set up a bunch of Fish farms in an Archipelago, and the general lack of concentrated land area, combined with the lack of easy-to-use, consistent, power sources is killing me. Geothermal vents are great, but they're always in the most inconvenient spots.
IceMaverick 19 Sep, 2019 @ 8:31am 
A year later and I'm still sad that this never got an update or even a replacement by somebody else doing a similar thing. Playing seaside or archipelago colonies without this always feels so off.
tianfang.xie 19 Jan, 2019 @ 1:34pm 
Update to 1.0, please
IceMaverick 26 Sep, 2018 @ 7:20pm 
Should we just assume that the mod is not receiving a B19 update? No word at all so far. Didn't want to pester or anything, but I mostly just want to know so I can check this off the list or not.
Cocomine 10 Sep, 2018 @ 1:25am 
It seems that the author has not updated
IceMaverick 4 Sep, 2018 @ 8:18pm 
Any word on if an update to this is forthcoming? I use this mod like crazy on all of my coastal and river colonies and would hate to leave it behind in the move to B19.
Maxxmillian 29 Aug, 2018 @ 1:39am 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Cocomine 29 Aug, 2018 @ 1:08am 
Will you update this mod?
N1A 2 Jul, 2018 @ 8:42am 
tynan has added underwater cables for 1.0 release
Dayhjawk 29 May, 2018 @ 10:11pm 
when used with nature's pretty sweet mod, when the rivers freeze over, when they unfreeze the water turbines won't turn back on. Have to save and reload to get them to work. Would be nice to have some support
r00kie 15 May, 2018 @ 2:26pm 
Can I add this mod to existing games?
Fetterdoener 13 Apr, 2018 @ 11:28am 
my error is that i cant build water turbines. not in low or deep floatin water as in the last version of rim. dont get it how i can fix this. right now i cant use that mod -.-
97cweb 5 Apr, 2018 @ 4:57pm 
Same error as Glaumy and S1lvr
97cweb 5 Apr, 2018 @ 4:57pm 
I built a water turbine in a world running Nature's pretty sweet. Every time the river freezes, it stops, which makes sense. However, when the river melts, it remains stuck at 0W. No damage has occurred to the unit but it is useless.
Hexatron 26 Mar, 2018 @ 8:39am 
The tital power plant with lots of turbines (9) gets my game to lag when the tidal plant is on the screen. I assume it is all the additional turbines spinning like crazy. Or maybe it is something else. But just the tidal plant itself is ok... when i add all the turbines its ok still.. but once the turbines are finished, it starts lagging.
GrenadesAndHamm 16 Mar, 2018 @ 9:49am 
How do you use the water turbine? It always shows red when trying to place despite having enough to build it. Thanks.
Larsen 8 Mar, 2018 @ 4:24am 
Conflicts with Androids by forcing you to place the android producers on water. The mod works perfectly after uninstalling this one
Silvr 6 Mar, 2018 @ 11:48am 
Had the same issue Glαumy is having, the frozen water didn't overlap the turbine at all, but even once all the ice thawed the turbine just sits at 0 Watts
Yoozah Dileetid 31 Jan, 2018 @ 11:28am 
Good day! I just had a cold snap, which turned off my water turbine because of the frozen water. Sadly, it did not turn on again. Is there a way to kickstart the turbine? :P
FaeRust 29 Jan, 2018 @ 10:34pm 
want water power but holy shit those textures are just, so bad... so very, very, bad.
Fetterdoener 18 Jan, 2018 @ 10:09am 
@swenzi i cant build the water tubine anymore in floating water at a18. it doesnt care if its deep or not. the terraian is just unstable to build it. the mod hat no problems on 17. i dont know whats going on
Anvil Pants 2 Jan, 2018 @ 3:24am 
Load a mod order that is known to cause the bug, then try removing Building_Base.xml from this mod. I'm shooting blind, but maybe that ThingDef causes the bug by the def not having the <thingClass> element. It's an abstract ThingDef, and is redefined unnecessarily in a lot of mods.
BORT  [author] 1 Jan, 2018 @ 4:04pm 
As this doesn't happen (on my side) if the mod is run by itself, I'm assuming there's a mod incompatability somewhere.
Daniel_USA 1 Jan, 2018 @ 2:21pm 
o i don't know it just sort of "changes all the other mods" things like chairs, tables, and rugs. mostly.
BORT  [author] 1 Jan, 2018 @ 8:09am 
Ok than, the patch isn't necessary anymore with the latest update. However I can't find the mod that's causing Water Power to bug out (am 90% certain it isn't Basic Bridges or Veggie Garden).
Daniel_USA 1 Jan, 2018 @ 12:01am 
yes i actually have both.

i don't use the patch because im not concerned about simply removing error messages (unless i need to use it to make things work?)

i don't know how to share mod list with you.
BORT  [author] 31 Dec, 2017 @ 5:29pm 
and if possible could I see your mod list?

BORT  [author] 31 Dec, 2017 @ 4:54pm 
@Daniel_USA I'll look into it, just curious though.... do you have Vegetable Garden or Basic Bridges?
BORT  [author] 31 Dec, 2017 @ 4:53pm 
@Maffia7 depends on if I can find someone to draw another one

Mewffa 31 Dec, 2017 @ 5:59am 
Will the sprites be updated? they look off and the lighthouse animation is really bad...
Daniel_USA 29 Dec, 2017 @ 11:00pm 
sadly i am going to have to leave this mod alone. I started a brand new colony on a beach hoping to use water for power but the game keeps glitching stuff so furniture only works on water, no matter how i do the load order.
Daniel_USA 29 Dec, 2017 @ 9:47pm 
this mod is causing so many conflicts. does it do something that changes the way wood works? because a lot of my buildings have the "build only on water property" when they are tables, drawers, or chairs....
rowtreewalker 29 Dec, 2017 @ 2:35pm 
Is anyone having a problem with the lighthouses disappear after they have been built? I've built two in the exact same spot, watch it work less than a summer and then it just disappeared.
pL@gu3-D0g 27 Nov, 2017 @ 10:28am 
Thank you for updating! :steamhappy:
Siesla 23 Nov, 2017 @ 6:04am 
Thanks for the update :)
AskipLudo. 22 Nov, 2017 @ 10:48pm 
Thanks <3
BORT  [author] 22 Nov, 2017 @ 9:54pm 
B18 Mod Update Occured.
BORT  [author] 20 Nov, 2017 @ 7:40pm 
An update for this mod will be coming in the near future. Likely in the next week or two weeks. No promises though. :P
Siesla 19 Nov, 2017 @ 11:46am 
Love this mode but just wanted to post a friendly ask for when the B18 will hit? :)
Funky 4 Nov, 2017 @ 1:01am 
This was working fine, now I cant place water turbines in deep moving water (or anywhere!)
Fetterdoener 16 Oct, 2017 @ 1:29pm 
i cant place the water turbine even in deep water. could some1 explain me how to use it.
Chrysippus 22 Sep, 2017 @ 6:34pm 
My game keep telling me it updated?
Dr. Quackers M.D. 15 Sep, 2017 @ 12:45pm 
hey so I moved the load order of this only to find out that now its causeing the same error as before. This time however its effecting Tribal Smoke Signals https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1119881680&searchtext=tribal making it so that its trade becon can only be places on water tiles. Please fix this glitch as its happening with multiple mods. Its obviously a problem with how this mod decides what is a water placable!
Dr. Quackers M.D. 20 Aug, 2017 @ 7:41pm 
Vehicles is before SAS, USMC, and Spetnaz those are all before Umbra and all of that is after water power. So I dont get how load order is the issue as the glitch is effecting Vehicle work bench but not SAS, USMC, Spetnaz but is effecting Umbra. Like its skips fucking with the 3 things inbetween all that but will mess with just random shit in the load order! So water power, then vehicles which has the glitch, then SAS Spetnaz and USMC no glitch, then Umbra which has the glitch. Explain that somebody please also Umbra is made by the same guy who does USMC, SAS, and Spetnaz so why would his other benches be effected to.
Dr. Quackers M.D. 20 Aug, 2017 @ 7:18pm 
For me I can only place EPOE work benches, Umbra Armor work bench and mecanite forge in marsh lands or water tiles. THANKS! I was looking forward to this now tho not so much. Conflict are to be expected but EPOE is so importent to have oin your load order I cant justfy having something that breaks it like your mod.