RimWorld

RimWorld

Water Power [Basic Bridges/Bridgello (No error warnings)]
43 Comments
BORT  [author] 31 Dec, 2017 @ 5:35pm 
Hey guys! With the latest update of water power, this submod is no longer necessary to prevent errors with Veggie Garden or Basic Bridges.
BORT  [author] 29 Nov, 2017 @ 8:37pm 
Yep, I just have to get around to it.
Maxxmillian 19 Nov, 2017 @ 1:59am 
Beta 18 is now live, could we get an update of your great mod?
SpeckledFleebeedoo 9 Nov, 2017 @ 10:11am 
Bug: the game runs at 3-4 fps as long as I have a tidal plant selected.
Tzeentch 24 Oct, 2017 @ 4:01am 
Please could you seperate this mod for A17 and A18, I don't want screw up my save file... please
BORT  [author] 14 Jul, 2017 @ 1:41pm 
Weird will look into it, I'm assuming it's because this patch doesn't have the xpath files as it assumes you have another mod like basic bridges, bridgello , or vegetable garden loaded
Fate 12 Jul, 2017 @ 4:17am 
I experienced the standing lamp issue as well, its just this patch that's the issue, just ran the full mod togheter with BasicBridges and it worked fine. and no, I didnt have the full mod and the patch loaded at the same time.
Killaman 27 Jun, 2017 @ 6:33pm 
@Jugganaut There is always a risk that a new mod installed into a saved game is going to screw things up. If you arent prepared for that, you shouldn't be using mods.
EvilChef 27 Jun, 2017 @ 7:38am 
@Jugganaut Yeez, take a chill pill dude...
BORT  [author] 24 Jun, 2017 @ 7:46am 
i haven't tested it, but i would say probably since sdbridges looks likes it's doing the xpathing for this mod. No promises.
Jugganaut 19 Jun, 2017 @ 4:49pm 
YOUR MOD SUCKS COMPLETLY SCREWED A GAME I HAD ABOUT 60 HOURS IN DOUCHEBAG
BORT  [author] 18 Jun, 2017 @ 6:50am 
I'll look into it, if I remember correctly it's because both this mod and the main mod are enabled at the same time.
solenoid 18 Jun, 2017 @ 3:53am 
Hi I'm experiencing a bug, where I can only place standing lamps in shallow water with this mod enabled. Destroying structures from this mod, disabling it, and reloading the save allowed me to place lamps as normal.
BORT  [author] 16 Jun, 2017 @ 3:11pm 
editted the comment about the size change
BORT  [author] 16 Jun, 2017 @ 3:05pm 
Sorry, I guess I should have been more clear on what the update would have been about.
DoctorVanGogh 16 Jun, 2017 @ 2:34pm 
Yeah, sorry Swenzi, but v1.1 seems like a giant big f***up to me...

- Breaks compatibility with previous saves, no annoucement about that.... (Turbines in shallow water just don't work any more)
- Turbine building sized made smaller (2x2 down from 2x3) (No it was *not* 2x1 as you claim in the other mod thread)... now existing saves have gaps in their power nets
- *Obnoxiously* loud operating sound, even after update (was 90-100% volume, now is 50-70%... for comparision geotherm uses 16%....)
- 'Weird' new stick drawing artwork... Old turbine graphic might not have been perfect, but it was in line with the general rimworld art style... new stuff is... ... .... 'weird' - but hey, it's animated - look!

BORT  [author] 16 Jun, 2017 @ 1:58pm 
notification feature created using incidents with help from walking problem. Note that the incident might spawn between the first 5 to 30 mins of your game.
BORT  [author] 16 Jun, 2017 @ 12:33pm 
apoligies i'll figure out how to get a notification working in game
Jugganaut 16 Jun, 2017 @ 12:30pm 
thanks for setting turbine to only work on deep water, randomly. i just started a new base with the turbine and now i have no power for my base. how about you tell people before you ram a fat dick up their ass.
BORT  [author] 16 Jun, 2017 @ 11:21am 
Sound reduced. Tell me if it's still too loud.
DoctorVanGogh 16 Jun, 2017 @ 11:04am 
For heavens's sake - remove the ultra annoying turbine sound.....

This is *way* *way* louder than a massive grass fire.
BORT  [author] 16 Jun, 2017 @ 10:01am 
Stuff is Updated, External download/Ludeon Post provided
BORT  [author] 14 Jun, 2017 @ 1:19pm 
Upcoming update in like 2 days, external download/ludeon post will probably also be available.

BORT  [author] 14 Jun, 2017 @ 6:31am 
there isn't a thread on Ludeon, but I'm hoping to start an external download/Ludeon Thread once i update
Satsuki Shizuka 五月靜 14 Jun, 2017 @ 1:50am 
I remember there used to be a thread on this back on Ludeon Forums. It's gone now? Would appreciate a Github or external download...
Space_Lettuce_OG 6 Jun, 2017 @ 9:00pm 
@Swenzi Well, I'm a coder, so if u need some help with coding, then I can help u out, but art I'm ok at on a good day.
BORT  [author] 6 Jun, 2017 @ 3:17pm 
@Space Lettuce I kinda hate ETAs but i want to say end of this week if we're lucky, currently experiencing finals week which runs till Monday.
Space_Lettuce_OG 6 Jun, 2017 @ 2:32pm 
@Swenzi Is there an ETA on the update you mentioned to HopelessDecoy??
BORT  [author] 3 Jun, 2017 @ 6:22pm 
that works too :)
ReddsNotDead 3 Jun, 2017 @ 5:43pm 
Uh, I got rid of the error messages (when only using Basic Bridges and Water Power) by changing the load order... I loaded Water Power first then Basic Bridges. Poof. No more errors.
BORT  [author] 1 Jun, 2017 @ 12:45pm 
@Hopeless Decoy lol, nice job, we're working to cure your OCD in the next update with a new texture, animations, sounds, and hopefully a new building also.
HopelessDecoy 1 Jun, 2017 @ 12:02pm 
Here's what I did with the textures, I just did screenshots, Let me know if you think this helps! It sure calmed my OCD!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937525071
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937525281
BORT  [author] 31 May, 2017 @ 8:16pm 
cool idea i'll talk Zairya about it, we're currently also changing the texture for it though.
HopelessDecoy 31 May, 2017 @ 8:03pm 
Hey if you tint the Water power things a light blue they will look like theyre under water, right now it looks like they are just on the water. Just an idea!
BORT  [author] 31 May, 2017 @ 5:03pm 
just this one will do
><///> (A Fish) 31 May, 2017 @ 12:51pm 
Question, do you need both water power mods, or just this one?
BORT  [author] 30 May, 2017 @ 4:34am 
That's a compatibility issue between basic bridges and vegetable garden that results from xpathing set up in the xml. There should be no effect on gameplay other than that warning.
Scouter51st 29 May, 2017 @ 11:44pm 
I should have mentioned that I use vegetable garden and basic bridges also I have no idea if that XML actually affects anything really
Scouter51st 29 May, 2017 @ 11:43pm 
I'm still getting a
XML Verse.TerrainDef defines the same field twice: affordances.
for all the water tiles I tried once without the sub mod and once with it and both times it said this
BORT  [author] 28 May, 2017 @ 4:42pm 
Lol cool I'll add that in
DaftCanuck 28 May, 2017 @ 3:03pm 
I just want to note that this sub mod also seems to fix compatibility issues with Vegetable Garden.
Omnom 28 May, 2017 @ 11:16am 
Awesome mod, thank you!