Stellaris

Stellaris

Randomized Starting System
18 Comments
Sauron's Bro 19 Apr, 2020 @ 8:30am 
Will this get updated to 2.6?
Steven 12 Nov, 2018 @ 5:08pm 
Steven 12 Nov, 2018 @ 9:19am 
be nice if this get update but i guess hasnt been updated sense 2017
Tatuzka 4 Mar, 2018 @ 12:46am 
Is this going to be updated to 2.0 anytime soon? Loved this mod!
Grimm Spector 9 Feb, 2018 @ 7:30am 
This work for 1.9?
Brian Potter 31 Dec, 2017 @ 3:50am 
Hi, does this mod affect AI empires too? The also wont get the free planets?


Cheers :@)
Cytrix Drakani 29 Oct, 2017 @ 9:18am 
also maybe some megastructures next to/inside your home system would be cool for rare start (the broken ones) unless that'd require making it need Utopia and you don't wanna do that
Cytrix Drakani 29 Oct, 2017 @ 9:17am 
oh sweet!
the other mod i found to do this doesn't do anything except remove the guarenteeds
Saelkie  [author] 29 Oct, 2017 @ 9:14am 
Should now work for 1.8.3, sorry for the delay
Cytrix Drakani 1 Oct, 2017 @ 12:04am 
yea this doens't work in 1.8, and it causes synthetic pops to try and use food instead of just building
Tatuzka 27 Sep, 2017 @ 9:52am 
Please update this mod! :3333
Questionable 26 Sep, 2017 @ 12:53am 
@Crimson Phantom at the moment this mod causes planets to spawn without robots/syncretic species or buildings at the start. So, sadly no.
Crimson Phantom 25 Sep, 2017 @ 3:15pm 
Compatible with 1.8?
Cytrix Drakani 21 Sep, 2017 @ 9:36am 
does this work with acheivements? i'm assuming no and disabling it for this run but if it does that'd be a pleasant suprise
Kepos 4 Sep, 2017 @ 6:31am 
Interesting idea. Starting system allows a variety of different routes to choose. Go ahead and support us with some more stuff. :steamhappy:
Austere Hare 4 Jul, 2017 @ 6:10pm 
i need something that vastly reduces number of habitable planets.
Saint-Benjen 2 Jun, 2017 @ 10:21am 
Well, as the mod was updated the 30 may, it is OBVIOUSLY working for 1.6. :Birds:
Heimlich 31 May, 2017 @ 7:38pm 
does this work for 1.6?