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As for terraforming, they can be terraformed to _some_ vanilla classes and then second terraforming will do what you want. Gaia and Toxic requires related AP, yes
I played with the mod extensively and I have to say that, while it's an interesting idea, the fact that the 'candidates' can be colonised from the very beginning makes any machine empires (and anyone who disregards habitability) get ahead way too much too early.
In all the games I've played, machines own like eg. 35+ planets when everyone else owns 3-5 planets with top empires (eg. player's) owning maybe 10 tops.
When the time comes where the Bio empires can unlock the appropriate tech, the machines are so far ahead that only the player can touch them.
Also, the anomalies creating habitable planets? That results in a huge amount of planets that can be colonised. I don't think the mod's description mentions how powerful that is.
Thanks
does the mod choose 'candidates' from already existing terraforming candidates or does it switch other types of planets as well?
Thank you
Also could someone link me a realistic sol system mod that is in 3.0? All the good ones were left behind when their creators up and left
Both Barren and Barren_cold can be terraformed directly to Gaia with "World Shaper".
I don't remember though how vanilla behaves on planets with TC modifier, is that possible to terraform them into gaia directly with that perk? If this perk is so powerful then I could make changes to allow that too
However, I think there might be a bug: After taking the "World Shaper" ascension perk, there is no option to terraform the candidates directly to Gaia worlds.
I could consider to make that on monthly pulse or so, checking this more often would be expensive