Space Engineers

Space Engineers

[OBSOLETE] NPC Clean-Up Plugin 50k
6 Comments
Meridius_IX / Lucas  [author] 9 Oct, 2017 @ 7:18am 
@Derux | Cyro - Yeah, spectator should definately not be a factor (I wouldn't even know how to make it one in the first place). Odd that it would behave that way...
Cyr0 9 Oct, 2017 @ 7:11am 
Fixed it by disabling npc cleanup (50k), had something to do with the spectator I think. But that shouldnt count as "player" or does it?
Meridius_IX / Lucas  [author] 8 Oct, 2017 @ 12:35pm 
@Derux | Cyro - Do you have some examples of ships / bases this is happening to? After you've attacked them, were the power supplies all destroyed?

The planetary spawning mods have their own despawn systems built in, so any info you can give me will help narrow down the issue.
Cyr0 8 Oct, 2017 @ 10:59am 
Hey, so I'm running a world with most of the modular encounters and whenever I shoot a npc ship / base a few times, it despawns instantly. They were never more than 4k meters away
Meridius_IX / Lucas  [author] 4 Oct, 2017 @ 6:18am 
@Dark - I do have something in the works similar to what you've just described. Currently, I'm in the process of tuning/fixing the planetary mods, but after that's all done I'll be working on the new cleanup utility.

If you have any ideas of features that could be included in the clean-up mod, let me know!
Dark_453 3 Oct, 2017 @ 10:04pm 
Hi there, IS there any chance you could Create something Like this but make the Target Distance Configable? Like Mid-spaces Speed mod. If not, Would you considering 75K & 100K.. Reason i ask is mainly for space exploration and Use with the EEM. :) Your Script might make the EEM playable on a MP server. atm its very choppy. If you wanna contact me (for cleariforcation or assitance) Contact info on my Steam Profile Or just add me :D

Thank you in advance for a excelanet set of scrips :)
PS: This works lovly with the "Stong unknown Signals" Given by Keen. when they spawn 90K away... so really TYVM