Space Engineers

Space Engineers

Armat M41A Pulse Rifle Mk2
75 Comments
Karroe 18 Apr, 2022 @ 8:08am 
Could we possibly see a version of this replacing the 60 round support rifle?
BIV 26 Nov, 2021 @ 12:40am 
A Pulse rifle, a fun toy to have in space. Armour piecing 10mm rounds and 40mm grenades if that doesn't bugger your ship not much else will. They do look cool.
Kasrkin 14 Feb, 2020 @ 11:19pm 
I can only find the magazine to produce. I checked in tools, and all the other weapons are there. Am I just missing something?
woostyboy 8 Jan, 2020 @ 5:50am 
I love this mod. Not sure if it's just me, but the model seems a little bit 'bright' in colour and is quite over powered? Please see image below-

http://pic20.picturetrail.com/VOL254/1944025/3755487/414364665.jpg
Mark F. Smith 2 Sep, 2019 @ 1:49pm 
This is STILL hands down the single best chara weapon mod out there.
Skallabjorn 15 Jun, 2019 @ 10:38am 
I have the same issue.... not held at ready arms
Lion Of Judah 20 Apr, 2019 @ 8:14pm 
For me, my engineer holds the rifle all the way down by the hip so you cant see it in first person. I have it at the top of the mods list. Any idea for a solution to this?
Doctor Octoganapus  [author] 14 Jul, 2018 @ 6:54pm 
@itsdren If your using my updated version of the engineers defense kit, and have the mod on the top of the worlds mod list it will work fine with this mod (for servers I think its the opposite)
itsdren 14 Jul, 2018 @ 9:09am 
When I right click and zoom in with the actual weapon itself, it doesn't look as it does in the screenshot any longer. I am using this in a modpack in my server with the Engineers Defense Kit, I hope that is okay.
Doctor Octoganapus  [author] 14 Jul, 2018 @ 6:33am 
@itsdren "Are you seeing the weird cut off on the sides of the rifle?" What weird cut off?
itsdren 14 Jul, 2018 @ 2:43am 
Are you seeing the weird cut off on the sides of the rifle? It looks different from screenshot, it is how it looks in original mod 455015151 actually, BTW Animations all look good here great mod, also engineers defense kit as well is pretty awesome. I have had no trouble with animations on either.
Doctor Octoganapus  [author] 25 Feb, 2018 @ 9:30am 
@NTSFMagellan If you have other weapon mods that use the proper character animations, the animation files will try to overrite one another which will break the character animations. The fixed Engineers Defense Kit I put up is compatible with this rifle but only if its at the top of the mod list.
綦鬼廾丙 25 Feb, 2018 @ 2:03am 
Can u tell me how u got your mod to animate ingame?
Doctor Octoganapus  [author] 24 Feb, 2018 @ 9:12pm 
@NTSFMagellan Do you have other mods.... specifically other weapon mods in the world?
NTSFMagellan 24 Feb, 2018 @ 5:47pm 
Sigh, This Refuses to animate properly.
Doctor Octoganapus  [author] 23 Feb, 2018 @ 1:30pm 
@GhostGrey23rd Unfortunately I can't help you there. I know pretty much nothing on the subject.
綦鬼廾丙 23 Feb, 2018 @ 8:25am 
Hi, I have a background in 3d modeling and animation and want to get into space engineers modding... Specifically players weapons and such, would you be able to point me in the right direction on how to get at the animation rig and model files. I just need some resources on how to go about importing and exporting to SE. Thanks
Doctor Octoganapus  [author] 1 Aug, 2017 @ 2:54pm 
@F15RegalEagle I was having that issue in vanilla but I did just upload a fix for the animations.
F15RegalEagle 30 Jul, 2017 @ 10:57pm 
hmm, maybe not the this mod. I removed this mod and the welder was visable for a while, saved, exited and reloaded the game a 2nd time the the welder was gone again. With the rifle removed along time ago. Might just be the game. very difficult to tell..
F15RegalEagle 30 Jul, 2017 @ 9:48pm 
Bug Report; I think this mod is causing the 1st person anims while hoding the hand welder to disappear, welder still works they're just gone.
And I've had particle effects misbehaving BUT I've not been able to reproduce the particle issues, that may be another mod...
Testing in Easy Start Green with only this mod running and the welder 1st person view is invisable
Edge-81y 9 Jul, 2017 @ 10:39pm 
Or just a green painted M4A1 P-Rifle instead. XD
Edge-81y 9 Jul, 2017 @ 10:37pm 
Android player characters then? Would need white blood splats, no o2 requirments, hydrogen to stay alive(larger hydro tank for jetpack usage). :o
C4PTRAMPAGE 9 Jul, 2017 @ 9:07pm 
@Edge.FMR
a smartgun is a great idea but are aimbot player weapens even be possible in se?
because if you take away the aimbot from a smartgun then its just any other minigun.
Edge-81y 9 Jul, 2017 @ 7:54pm 
any chance for smartguns next? :)
Edge-81y 9 Jul, 2017 @ 7:53pm 
1 word... Awsome. :D
Doctor Octoganapus  [author] 9 Jul, 2017 @ 5:04pm 
@hspen Unfortunately there is not much I can do about that
ClusterShake 9 Jul, 2017 @ 3:37pm 
its a great mod, but one problem. every time i shoot while aimed, (in first person) the back of the gun goes through the camera and its really enoying. but other than that its a great mod!
Doctor Octoganapus  [author] 9 Jul, 2017 @ 12:14pm 
@miniccaveman2k2 Yes I do.
miniccaveman2k2 9 Jul, 2017 @ 8:37am 
do you mean colonial marines like the alien colonial marines game?
jackik 14 Jun, 2017 @ 8:58am 
it's more steam than SE i think
C4PTRAMPAGE 14 Jun, 2017 @ 8:37am 
@Doctor Octoganapus
well i've heard ppl say se can corrupt mods on download but i dont think its ever done that for me, well ok i try that then. thx.
Doctor Octoganapus  [author] 14 Jun, 2017 @ 6:14am 
@C4PTRAMPAGE Mod was most likely corrupted on download, delete the sbm file and redownload.
C4PTRAMPAGE 14 Jun, 2017 @ 4:53am 
@Doctor Octoganapus
well theres clearly something wrong here. its not showing up in the assembler. so i loaded it in a world that had no other mods and it isnt even in the shift-f10 spawn item menu and f11 says theres no errors.
Doctor Octoganapus  [author] 6 Jun, 2017 @ 11:22am 
@Matt Yes it is better
CommanderEwok 6 Jun, 2017 @ 5:40am 
Is this better or the same as the standered assualt rifle? With how much the ammo costs it had better be pretty powerful and accurate.
Lord_Tellurium 5 Jun, 2017 @ 9:21pm 
Some of the comments on this are very saddening...
Veekat 5 Jun, 2017 @ 3:44am 
GAME OVER MAN! GAME OVER!
70+andscared 4 Jun, 2017 @ 11:24pm 
looks more like a g36c xd
jackik 4 Jun, 2017 @ 4:17am 
still isn't the 22nd century after 2077?
Andy🤹sym✠ 4 Jun, 2017 @ 12:21am 
FUCK THE FUNDED GANG MEMBER THUG MILITARY/POLICE Protecting rich criminal investments! :csgogun::trazz: Greedy Friendly algorithms. I know the truth
Dampiir 3 Jun, 2017 @ 11:13pm 
@SolarFlare1234 It's from the Alien films
SolarFlare1234 3 Jun, 2017 @ 11:08pm 
Since when was a Pulse Rifle in the United States' arsenal? Last time I checked, they're still working on Tracking Bullets.
Edge-81y 3 Jun, 2017 @ 7:17pm 
You are my hero dude! I invite you to join the Weyland-Yutani Corp. ESE Branch!

https://steamhost.cn/steamcommunity_com/groups/WeylandYutaniESE

WEYLAND-YUTANI
\ \ = / /\ \ = / /
.\ \_/ /=\ \_/ /
Building Better Worlds
Booda 3 Jun, 2017 @ 12:50pm 
I'M IMAGINING IT HABIB
Vilinius Habib 3 Jun, 2017 @ 10:51am 
colonial marine character. and make the spiders xenomorphs. imagine the fun. IMAGINE IT!
jackik 3 Jun, 2017 @ 10:47am 
isn't it 2077 right now?
Dampiir 2 Jun, 2017 @ 3:16pm 
@DragonTemplar4 I might be able to do something about that.....
Wyv3rn 2 Jun, 2017 @ 2:53pm 
Just needs a Colonial Marine Character to go with it :P
Dampiir 2 Jun, 2017 @ 2:25pm 
Thank you much appreciated!
Doctor Octoganapus  [author] 2 Jun, 2017 @ 2:22pm 
@Dampiir Pictures added.