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Medical research to decrease the number of treatments needed to get rid of ailments (ie. gut worms). Would be nice for late game scenarios where more colonists are getting sick.
I would like permission to use parts of SSRSU in my mod Science Never Stops for an infinitely repeatable research.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2034010625
They will not be releasing their version on Steam but have given me permission to do so.
Hope this helps anyone!
Could you kindly update this beautiful mod of yours to 1.1 please?
Thank you so much, big fan!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1986329391
The tech cost however should be a bit steep, requiring nutrient synthesis as a prerequisite. Nutrient bars being another 1000 points, followed by (and this just came to me as I wrote out the bit about wrapping the bar) a 800 point tech reffered to as "Survival nutrient Bar" Which would allow for a new set of recipes all of which are identical to the previous recipes in resource cost, however they would require a cooking skill of 10. The outcome being a nutrient bar that is packaged and will not expire, allowing for a long range travel ration.
I'd try it myself but I have zero modding knowledge.
Perhaps costing x1 paste x2 or x3 chocolate per nutrient bar. Meaning that bulk crafting would cost potentially x5 paste,x10(or15) chocolate for 5 bars in one craft to x10 paste and x20(or30) chocolate bars for an outcome of 10 nutrient bars. Perhaps with a simple low cooking skill of 6 or 8 required. As the mixing vat is doing most of the work and all the pawn is really doing is wrapping the bars.
PART 1 OF 3
I have a suggestion. Something for larger colonies that may need nutrient paste. Image combining nutrient paste and chocolate in a chemical vat. Melting them down and blending them into a green hued nutrient rich chocolate bar. The resulting food item being crafted in 3 options x1 x5 x10. While giving the amount of nutrients that paste would give, while giving HALF of the joy bonus of chocolate as it is a weaker tasting chocolate, but still chocolatey.
file: C:\GAMES\RimWorld.v1.0.2282\Mods\936594912\Patches\Patches_Building_Animals.xml
[SS Researchable Stat Upgrades] Patch operation Verse.PatchOperationReplace(/Defs/StatDef[defName = "MiningYield"]/maxValue) failed
file: C:\GAMES\RimWorld.v1.0.2282\Mods\936594912\Patches\Patches_Mining.xml
can you fix it?
in the end, this is caused by a mod incompatibility, and not caused by this mod in particular. either a compatibility patch will need to be made, or you'll just have to fix it yourself.