Space Engineers

Space Engineers

OSPREY: Immersive - Survival - Vanilla
113 Comments
V4D4RS F1ST 13 Jun, 2024 @ 3:07pm 
I swear i remember the AI in this ship avoiding an accident for me while i was away from the cockpit once. I really hope someone can revive the AI.
J3ot 12 May, 2021 @ 8:26am 
hi since you're verry experienced with easy automation can you help me with something :
1.how can i check for the state Locked/Unlocked of a landing gear.
2.How do i check for altitude
i really hope you can answer :)
Xanthyn  [author] 12 Nov, 2020 @ 8:31pm 
Hi @hkdatcm, thanks for downloading my design! Sadly all the scripting is antiquated. SE broke this thing mere weeks after it came out and now programming blocks work significantly differently. I still think this design is solid construction-wise, but the software is bricked and I am just too busy chasing other hobbies to fix it. If you come up with your own scripting, feel free to re-upload. Sorry I can't be of more help!
HyDefy 11 Nov, 2020 @ 11:16am 
This is an awesome ship, and I was taking it for a test drive to see if I want to build it in survival, but the displays are not scaling right, any idea why? I'm using the latest version of SE - no mods.
Xanthyn  [author] 26 Mar, 2020 @ 2:08pm 
Heya @Malohkan, life has been getting in the way of space engineers but I definitely would love to see this thing up and running in a stable version of SE. If you get it working, perhaps we can do a re-release as co-authors or something.

I'm going to try to make time for this, but working full time and trying to keep up with other hobbies and commitments is getting in the way. Still, I'd love to see what you have done with this ole' bird.
Malohkan 25 Mar, 2020 @ 9:33am 
I found the Easy Auto code that needed to be changed and fixed it. I've made a whole bunch of changes to get this ship working again, and I feel like I'm getting close, but I worry I'm starting to get away from your original intention so I don't really have something to share here. Xanthyn you have me on Steam if you want me to share what I've learned to save you time if you'd like to update this.
Malohkan 22 Mar, 2020 @ 4:55pm 
I added a light by that name and now I get a parse error. Maybe that's not it. @Xanthyn any idea suggestions on how to fix this?
Malohkan 22 Mar, 2020 @ 12:10pm 
New bug: It can't find the block "OSPREY Safety" even pasted from the workshop. I assume that used to be a light somewhere?
Malohkan 22 Mar, 2020 @ 12:05pm 
Just fired it up in creative again after a long break to see how it's held up. Looks like the old issues are the same issues, plus some new ones: 1. LCD no longer airtight so the cockpit can't stay airtight. TIM is obsolete, needs replacing with Isy. Easy Auto needs upgrading, doesn't need either timer for the main or secondary Easy Autos. If you get into a battle bit of a fight, and then ctrl+c to cut the ship, you'll see 10+ gyros were knocked loose.
Death 24 Feb, 2020 @ 5:31pm 
how do you get the bottom door it wont open no matter what i do
Knor 15 Jan, 2020 @ 8:35pm 
I could not figure out why the engines were self destructing, Thanks Malohkan, I would have never figured out the gyroscopes were loose.
Malohkan 3 Jun, 2019 @ 5:49pm 
If you look through his comments, I actually shared a pastebin of a version I modified to no longer need timer blocks that I’ve been using on my own ships.
Xanthyn  [author] 30 May, 2019 @ 9:25pm 
@Malohkan @V4D4RS F1ST 97 Good feedback guys. I had no idea Coren was working on a new version of the EA script. Hopefully it will be free of timer blocks and and won't have to use so many of the workarounds that were necessary in old versions of SE. I will have time to put in at least a few hours a week on this starting in June, but I might actually wait on the scripted functionality until EA3 comes out.
Malohkan 29 May, 2019 @ 9:03am 
Yeah I'd agree with that. I find that when I do weird stuff, I ultimately wish for a bit more space in the cockpit. I know Coren of Easy Automation has been talking about releasing a v3 of his script for a little while now, I wonder if your time back will coincide with that release. I wonder if that would help the effort!
V4D4RS F1ST 21 May, 2019 @ 11:45pm 
You should see it in my world. a host of mods and a few pirate attacks later and it has a lot of custom stuff. Granted some of the coolest systems no longer function but i would state that if you revamp it certainly include an easy way to plug in energy shield monitoring. That would probably be the most useful.
Xanthyn  [author] 13 May, 2019 @ 10:02pm 
@Malohkan and @V4D4RS F1ST 97 it makes me extremely happy that you guys are still getting a kick out of this. I am going to have a lot more free time in about a month, and hopefully I will have time to get this thing working again now that the game is (hopefully) more stable and it won't break after the game gets patched. It would also be dope to get some beta testers at that time if anyone is interested. As for right this moment the Osprey is not being maintained, but I do like the idea of doing a revamp eventually! Thanks for the comments!
V4D4RS F1ST 12 May, 2019 @ 8:59pm 
This is still by far one of the most amazing feats of ship engineering in this game to exist so far.
Malohkan 21 Mar, 2019 @ 7:53am 
In my current survival game, after rebuilding some, the OSPREY Timer Block Fast actions got messed up, mainly the 4th action. I can't find it in the guide. Could you add that to the guide? Also, I've really been enjoying Isy's Inventory Manager (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1216126863) . I think I might try to get the OSPREY updated to use it since TIM is no longer being maintained, and even the latest working version sometimes crashes.
Malohkan 25 Feb, 2019 @ 8:39pm 
I’d be happy to share the work I’ve done directly to you if it’s useful. Not only have I built it, but I even crashed it directly into an asteroid, losing 2 Finches and the front 2/3 of the Osprey, and proceeded to use the remaining cargo in the back to rebuild it today 😊
Xanthyn  [author] 25 Feb, 2019 @ 7:54pm 
Hey @Malohkan, thanks so much for the love, it is so good to hear. Warms my heart that someone really built this, besides me. You are absolutely right about the broken scripts and other bits. This thing worked fine when it was released, but the updates have not been kind. If I do update this beast, I will probably need to re-write most of the code to make it more stable. Even when it was functioning, it had a lot of potential failure points. I might get in to fix the gyroscopes and the paint job at some point thought if you really plan on building her.
Malohkan 25 Feb, 2019 @ 8:17am 
This is still my favorite ship to date, but needs a bit of love before you can really use it in survival. 1) lcd is no longer airtight so you need to replace the secondary lcd in the bottom of the cockpit with an airtight block to fix the bottom airlock. 2) TIM and EasyAutomation and Automatic LCDs all have needed updates, which aren't hard to drop in. 3) When you paste this into a new world, a lot of Gyroscopes are loose. I had to realign a lot of them otherwise your ship will explode when you gain speed.

Unfortunately for me, messing around and repairing a lot, I ultimately break the main cockpit scripts and I get permanently stuck at the "I've sprung a leak" message and I don't know how to fix it. Even with those quirks, it's the most fun ship out there to use in survival :)
Ebola 7 Sep, 2018 @ 2:41am 
I understand that, but i need help with rotor commands and logics translation into language the game would understand. You still somewhat remember something, so, even if it was very long time ago, you would be still somewhat a help. And i dont care how big, because 2 heads is better than one.
Xanthyn  [author] 6 Sep, 2018 @ 6:35pm 
@Creative , thanks for the shout out, but it has been many patches since I got anything running with Easy Automation. Coren is the guy to ask. It looks like you have posted on his guide already, but make sure to ask a specific question (it looks like you just wrote "Can anyone help me?"). Also, make sure to read the guide thoroughly and at least get a "hello world" test working. Coren is a huge help with his script.
Ebola 6 Sep, 2018 @ 10:34am 
Hello, ive sent friend request for questions on use on Easy Automation. Would be nice if id get response
Terramir 3 Sep, 2018 @ 2:17pm 
BTW in the video you sound /exactly/ like my chiropractor.
Xanthyn  [author] 3 Sep, 2018 @ 2:03pm 
@Terramir thanks! Even though the updates have not been kind to my pport Osprey, it makes me happy to see people are still stumbling across this page from time to time.
Terramir 3 Sep, 2018 @ 11:47am 
incredible! the end of the video was the best part.
Foundation 8 May, 2018 @ 10:39pm 
I really hope you do ... id love to use it in my survivor world !
Xanthyn  [author] 4 May, 2018 @ 6:58am 
@forwardthefoundationii Heya, glad people are still seeing this. I pasted it in in the current patch and noticed that the paint job was corrupted. I haven't tested out every system but I'm guessing some of the programmable blocks contain now broken code. Unfortunately, complicated systems like this don't stand up well to patches in SE. It could prove to be a lot of work to update this blueprint, but I might do it someday if I'm confident it'll still be working for a few years after. Feel free to download it and give it a spin though.
Foundation 29 Apr, 2018 @ 8:07am 
is this going to be updated ? does it still works on survivor for 1.186 ?
Xanthyn  [author] 10 Jan, 2018 @ 11:05pm 
@Zans
The description contains a link to the code. It is pseudo code writtin in the Easy Automation Script (link in description). You can tweak it any way you like. I have no idea if the current version of space engineers will run smoothly, this post is kinda old.
Here's that link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936622135&tscn=1515388735
Church.exe 7 Jan, 2018 @ 9:18pm 
can we get the osprey script? or has it been engineered for this specific script
sir_lancealittle 30 Sep, 2017 @ 7:22pm 
Thank you :0)
Xanthyn  [author] 30 Sep, 2017 @ 12:26pm 
This is the nanite mod I generally use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655922051&searchtext=nanite+mod
It is quite useful even just in the creative mode design phase, for when you want to merge different blueprints into one another and such.
sir_lancealittle 29 Sep, 2017 @ 7:54am 
Could you link me said "nanite mod" please? Sounds useful.
A workshop search revealed 12 pages of gibberish, gawd I hate when people don't properly tag their uploads :\
Jellybug 28 Sep, 2017 @ 11:54pm 
I ended up (briefly) turning to the dark side & installed the nanite mod to get the build done. Even welding by hand without the armor blocks, you'd miss about the same number of gyros since a lot of them are surrounded by airtight blocks on all sides, which most times a welding wall will get for you.
Xanthyn  [author] 28 Sep, 2017 @ 10:31pm 
@Jellybug Continued: Thanks very much for the feedback by the way. I learned a lot from this build, and I will keep single-pass printing as well as from-scratch survival welding in mind if I do another big build.
Xanthyn  [author] 28 Sep, 2017 @ 10:30pm 
@Jellybug Hey! Glad to hear you are having fun with this build. Unfortunately, single pass welding was not taken into account when designing this build - I intended for this to be a player's first build from scratch, so I assumed a welder wall would be unavailable.
These suggestions might make it easier:
1. Paste a copy of the blueprint into a creative world
2. Open that world in SE Toolbox
3. Select the Osprey and delete all light armor blocks
4. Re-laod your creative world, and save a new copy of your now skinless Osprey. The only things that will have fallen off are glass panels and LCD screens.
5. Now try your welder-wall build process again on the skinless Osprey. You will still probably miss some blocks, but at least they won't be covered in armor and should be plainly visible for a second pass with your touch-up welder ship.
6. Now load up the full blueprint and add on the skin and glass with a welding skiff.
Jellybug 27 Sep, 2017 @ 9:15pm 
Fantastic stuff here, all wrapped into a very effective package. I'd love to start using it, but I'm having extreme difficulty building it using large grid welder arrays. The main problem is the gyros, and occasionally the program blocks. Generally, if these kinds of single-side connected blocks are hanging off their neighbor in all directions throughout the ship, a welding wall can't get the job done no matter what the orientation. Although super space-efficient, this design has a lot of gyros filling inaccessible blocks that can't be welded automatically.

Am I doing something wrong? Is it designed to be welded from a specific direction?
Malohkan 29 Jul, 2017 @ 3:04pm 
@Xanthyn it turns out "indestructible" is set to "on" for the blueprint, and you can't auto weld or paste when indestructible grids are not allowed on the server.
Malohkan 20 Jul, 2017 @ 10:36am 
1.182 just released today and no change on this bug.
Xanthyn  [author] 28 Jun, 2017 @ 10:51pm 
@Malohkan I have heard that projectors are currently busted (part of the reason why I'm on SE hiatus) so that could be why you are having a tough time building by projector - hopefully tomorrow's update will solve that. As for being unable to paste the blueprint in - you've got me stumped. It's always pasted in just fine for me, but I have never tried pasting as an admin in a DS. To address the issues with the controls being busted when building by hand, that is a keen bug that I can do nothing about. Programmable block arguments are not replicated in blocks build by projector, which is why I wrote a survival setup guide linked above, which will allow you to enter them by hand. It takes a few minutes for a one-time setup, but it should work just the same as creative once you've done it.
Malohkan 28 Jun, 2017 @ 5:18pm 
Also, I tried going in by hand and manually starting the blocks and allowing Nanites to finish the blocks, but I ended up missing some pieces. Most importantly, I was missing the repair projector and a couple of program blocks. Whoops! At any rate, I got within 20 blocks of the end completed, but when I sat in the cockpit, none of the bound controls worked. Like all of the icons were busted. Do you have any idea why this might be or how to handle this when building in survival?
Malohkan 28 Jun, 2017 @ 5:18pm 
I've discovered that neither the Nanite Factory nor Nanobot mods can build projected blocks for this blueprint. Also, on a DS with admin tools enabled, I cannot paste this ship. I wonder if the two are related? I can paste any other of my blueprints, and those mods will both build them up automatically. Something about this blueprint just won't have it. I even have a copy of this blueprint, modified with lots of parts removed for another server's block limits, and it still won't work either. Do you possibly have any idea what about this keeps it from being paste-able?
Obo the Hobo 28 Jun, 2017 @ 7:20am 
I figured out the problem with the decoy, I wasn't turning off the welders before it launched, so that's fixed.
Xanthyn  [author] 27 Jun, 2017 @ 5:48pm 
Thanks Obo. I definitely intend on making a fighter that can use the Osprey's dock points, but I'm on a bit of a hiatus from SE right now. Hopefully it will come in the future. As for 1, it should be very easy to adjust the settings on the turrets. I beleive they are turned off by default, so just make sure to claim ownership and establish settings before turning them on. As for number 2, the decoys don't have artificial mass and can't be shot like a torpedo. All you need to do after launching is just accelerate away from them to leave them behind. You can also do a little front flip to lob them forward, if you are careful.
Obo the Hobo 25 Jun, 2017 @ 6:44am 
but either way this ship is amazing
Obo the Hobo 25 Jun, 2017 @ 6:41am 
also I have a clouple problems with it
1. the turrets just seem to shoot everything that they can, even if they are in the same faction
2. the heavy decoy doesn't launch properly and tries to stick to your ship, and if you fly away it just comes back and destroyes the back half of the ship.
Obo the Hobo 25 Jun, 2017 @ 5:18am 
It would be cool if you addes something else that would attach where the finch does, like a fighter or something
fishy3402 23 Jun, 2017 @ 11:05pm 
@Xanthyn Thanks heaps!