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1.how can i check for the state Locked/Unlocked of a landing gear.
2.How do i check for altitude
i really hope you can answer :)
I'm going to try to make time for this, but working full time and trying to keep up with other hobbies and commitments is getting in the way. Still, I'd love to see what you have done with this ole' bird.
Unfortunately for me, messing around and repairing a lot, I ultimately break the main cockpit scripts and I get permanently stuck at the "I've sprung a leak" message and I don't know how to fix it. Even with those quirks, it's the most fun ship out there to use in survival :)
The description contains a link to the code. It is pseudo code writtin in the Easy Automation Script (link in description). You can tweak it any way you like. I have no idea if the current version of space engineers will run smoothly, this post is kinda old.
Here's that link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=936622135&tscn=1515388735
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655922051&searchtext=nanite+mod
It is quite useful even just in the creative mode design phase, for when you want to merge different blueprints into one another and such.
A workshop search revealed 12 pages of gibberish, gawd I hate when people don't properly tag their uploads :\
These suggestions might make it easier:
1. Paste a copy of the blueprint into a creative world
2. Open that world in SE Toolbox
3. Select the Osprey and delete all light armor blocks
4. Re-laod your creative world, and save a new copy of your now skinless Osprey. The only things that will have fallen off are glass panels and LCD screens.
5. Now try your welder-wall build process again on the skinless Osprey. You will still probably miss some blocks, but at least they won't be covered in armor and should be plainly visible for a second pass with your touch-up welder ship.
6. Now load up the full blueprint and add on the skin and glass with a welding skiff.
Am I doing something wrong? Is it designed to be welded from a specific direction?
1. the turrets just seem to shoot everything that they can, even if they are in the same faction
2. the heavy decoy doesn't launch properly and tries to stick to your ship, and if you fly away it just comes back and destroyes the back half of the ship.