Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lastly, another craftable automatic weapon around the time of the assault rifle would be nice, again, just for variety.
srsly the only weapons i see are breach loaders and arquebuses
do you know of any way that i can uprade the quality of the scavenge/trade weapons? 'cause im playing with the "quality cooldown" mod, and having just shoddy marksmens rifles etc is a bit bothering me... or at least let us smith those weapons too?
And everyone can suggest/commit changes when (not if) they find something not right :)
Hated that it messed up my research panel though, so I fixed it. Happy to send out the fix to people and help them apply it - contact me.
Audioviper - if you want to include this in the official mod, contact me and I'll happily provide.
You can replace Defs\ResearchProjectDefs\WeaponTechResearchProjects.xml with that file. I removed Machining from the file (which does return its Smithing prereq) and created a tab with all of this mod's research. I also moved Gun Turrets and Multibarrel Weapons to the new tab.
Im looking foward for your mod, and hope you add more weapons and an extra glitterworld weaponry research or advanced weapons research, and hopefully medieval weapons like heavy and light crossbows, warbow and longbow, and more classical/tribal weapons too, plz dont abandon this mod, keep adding more weapons